Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Two for the price of one...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Two for the price of one... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Two for the price of one... - 11/24/2014 2:53:06 AM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
Status: offline
Michael, if you're still working on AE bugs, then:

A) You're a better man than I am. I've thanked you before (many times, despite my low post count) but I'll thank you again now. Whether you have the time to look at these or not, I still love the beta, and will continue to play with it regardless. Too many fixes to mention, but the least popular one of all (based on the level of forum feedback/pushback) - adjusting air coordination to it's original intent - is still my favorite.

B) I have two small bugs for you to look at if/when you have the time or inclination. First, I had a division in Karachi that split into its A/B/C components to rebuild. For whatever reason, the B component disappeared, and the division can no longer be reconstructed. (picture below.) Not exactly a game-breaker as I'm playing the Allies - one Indian division won't make much of a difference - but a bug none the less. Second, I can't help but notice that SigInt occasionally seems to give me a report about my own bases. I get the "Fog of War" aspect of the game (and love it) but presenting SigInt info on your own bases seems to be either a bug, or a complete waste of time. I'd hate to be the Captain responsible for passing intelligence up the chain of command for a base that my side had already taken several weeks prior...

Thanks for the time and consideration. -Quixote




Let me know if you'd like a save (or saves) and I'll provide them.

Attachment (1)

< Message edited by Quixote -- 11/24/2014 3:53:42 AM >
Post #: 1
RE: Two for the price of one... - 11/24/2014 11:14:55 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Quixote, Is the "B" segment in the reinforcement pool?....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Quixote)
Post #: 2
RE: Two for the price of one... - 11/25/2014 11:59:36 PM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
Status: offline

quote:

ORIGINAL: General Patton

Quixote, Is the "B" segment in the reinforcement pool?....GP


No, it's missing altogether, hence my post.

(in reply to btd64)
Post #: 3
RE: Two for the price of one... - 11/26/2014 12:57:35 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Hmmmmm. Twilight zone maybe. If it just happened, it may take a few turns to show up in the reinforcement screen. Sort of like moving pilots....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Quixote)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Two for the price of one... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766