Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Questions about sonar models inert

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Questions about sonar models inert Page: [1]
Login
Message << Older Topic   Newer Topic >>
Questions about sonar models inert - 12/4/2014 5:15:57 PM   
Rhialto2

 

Posts: 8
Joined: 12/4/2014
Status: offline
In CMANO what factors are taken into account when one submarine is trying to detect another by passive sonar?

I know that bearing of target is modeled with dead spots astern - in the baffles. However, does it make a difference if the sub to be detected is head on or side on? Does the bulk of the submarine hide the noise of the prop?

So if I have an enemy submarine detected on passive sonar and I want to not be detected in return while waiting for a firing solution, what actions can I take that will make a difference in this game?
Come to dead stop-is this better than creep?
Depth just above layer? Hiding in layer may be stealthier but reduce my own passive sonar range?
Turn to an attitude that reduces my own cross section? Or does this only factor into active sonar?

Also, where in the DB entry does it tell me the acoustic size (noisiness) of the submarine? I looked and didn't see it. Without this, how can I tell if an Astute class is quieter than a Virginia class or not?

Post #: 1
RE: Questions about sonar models - 12/11/2014 2:20:06 AM   
Rhialto2

 

Posts: 8
Joined: 12/4/2014
Status: offline
No answers? OK let's try this again.

1. Where can one find the value for how easily a given submarine type can be detected by passive (due to its power plant noise emissions) and by active (cross-section, acoustic tiles) sonar?

2. Other than throttle speed and depth, can one do anything to alter this (e.g. attitude to target)?


(in reply to Rhialto2)
Post #: 2
RE: Questions about sonar models - 12/11/2014 3:48:54 AM   
SerenitySteele

 

Posts: 4
Joined: 12/10/2014
From: Indiana, USA
Status: offline
I probably wont be much help, but here goes.

If I detect a submerged contact, I stick around until I figure out what direction it's going. Then I put the layer between me and the contact and pick up the speed a little bit. Once I cover however much distance I think is sufficient or safe, I slow down, clear my baffles, then back to the same side of the layer that I picked up the contact. Rinse and repeat until I get enough information to get into a good firing position. This is pretty much the same tactic I use in Silent Hunter 3 GWX, only sensor quality was much lower back then and diesel/electrics are usually quieter than modern subs.

Target angle/AOB/attitude has an insignificant impact on your signature with passive sonar. Really only matters with active sonar where a full on broadside would obviously return a stronger signal than from 0 or 180 degrees relative bearing.

For detection values for passive sonar, it's the first four rows under "Signatures" in the database for the platform in question: VLF, LF, MF, HF. The lower the dB, the quieter you are and thus harder to detect. For the Astute vs. Virginia, I just glanced it over, but they look to be about the same.

< Message edited by SerenitySteele -- 12/11/2014 4:52:09 AM >

(in reply to Rhialto2)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Questions about sonar models inert Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844