ectizen
Posts: 139
Joined: 2/24/2001 From: melbourne, australia Status: offline
|
Fabs, you managed to get me thinking about this ;) (I've been avoiding wall-related things - they're too much like hard work!)
The problems with hedges/walls/etc (path and streams, too) is that it seems their shape isn't actually stored as a terrain feature. It looks like the shape only appears in the tile image. What I've done with paths, is simply to connect every pathed hex with every neighbouring pathed hex. This leads to some very elaborate paths getting drawn when the paths are close together. From memory, if you feed scen001.dat (No Easy Place, or something liek that) to Map Thing, you'll see what can happen when this approach goes overboard - check the area along the northern edge of the central town. This is one of the reasons I've been reluctant to add any more of this style of feature.
That being said however, I do have some thoughts as to how to approach this, but it won't make the next version (0.3) which comes out shortly. Look for it in 0.4.
A question: would it be important for hedges/walls/etc to look different? I'm running out of unique ways to portray "lined" features (these will probably be a dotted grey line).
Orchards. These are somewhat simpler, and will make it into 0.3. If I have the time, they'll have their own symbol (4 small green circles), if not they'll look just like forest (but will be changed for 0.4).
Well, that covers those terrain features. I hope you're not about to bring up the dreaded topic of rice paddies now? :)
_____________________________
|