Yank31
Posts: 18
Joined: 11/25/2014 Status: offline
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My apologies if there is a thread answering the question I'm about to ask, I've looked around and couldn't find it. Do we have a clear understanding about what the ship tactics (point blank, all weapons, evade)actually do ? First off, this is what I would intuitevely think they do : - point blank : move to point blank range (which technically should be where the actual guns - not their projectiles - are almost touching the target) and fire everything ; - stand off : stay at longest fire range of your longest range weapon (ie if a ship has both 150 and 520 range weapons equipped, stay at 520 range)and fire that particular long range weapon only ; - evade : do not fire anything and get away from the target. Again, this is most probably NOT what these tactics do, this is only what I would think they do. But I've read, and heard, different things on the matter : For instance, Larry "Starlab" Monte let's play on extreme difficulty (which kinda convinced me into buying this game), where his viewers suggested and he agreed to use the "all weapons" settings on the mining bases, instead of the default "point blank". Why is that? Does it even make a difference ? Second exemple, Limulus post on the "Ship design tip and tricks" topic, found via the "Guide to Guides Mk II" topic, where Limulus explains going for a "point blank" tactic on his escorts. Is there a guide/post I missed ? If yes, please let me know. If not, What do you guys use and why ? Is there a difference bewteen base tactics and ships tactics ? - I have to say though, "point blank" on armed base really does not make any sense in my mind. Any insight would be appreciated.
< Message edited by Yank31 -- 12/8/2014 6:54:35 PM >
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