shermanny
Posts: 1624
Joined: 12/11/2007 Status: offline
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The game goes on, and so we'll be keeping you posted as things proceed. Turn 12 sees a lunge across France toward Dunkirk, Calais, and Boulogne. Taking these ports should give me some security in the event of an Axis counterattack, and also should improve the supply situation. We can't do anything really ambitious just yet, because the forces now investing La Rochelle must finish the job there and then move East, and because the logistics net must be fixed. Railroads must be put back in service, railyards repaired, ports repaired. In Italy, the surrounded mountain men of the Gebirgs Korps finally have to surrender. Here, too, it will take time to bring forces up the boot and face to face with the new German line, which runs straight across from Pisa to Rimini. Mountainous stuff, most of the way. The picture shows shading for control, and shows, with upside-down green triangles, where I've now got depots. The way the rules work, Allied depots are automatically established at captured ports, while others can be built in cities connected by fixed-up rail to ports. It's a long truck drive to the front, which is why I need those ports and why I need to fix up the rails, connecting Lorient, Cherbourg, etc. to Paris and points East.
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