apbarog
Posts: 3769
Joined: 5/23/2002 Status: offline
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15 Jan 42 US DD's find a sub poking around Pearl Harbor. They had disappeared for a couple of weeks, but one is back. Engaged but little damage on it. Horn Island is invaded and taken. I didn't see the ships coming, and didn't note that there would be a shock attack when they did. I lost the base, and a squadron of Australian Catalinas, 6 planes lost. Coastal guns do get a few good hits on a couple of xAP's, setting one on fire, the other with heavy fires, and causing some minor troop casualties. I haven't used the Torres Straights for weeks, so it's a minor concern to me. I will target the base from time to time, until he puts fighters there. It's a clear hex and is an easy target, right now for B-17's, later for others when nearer Australian bases are built up. Assuming I own them and he doesn't, of course. At Kluong, 2 hexes north of Singapore, the Imperial Guard bombard instead of attacking, and do very minor damage, but the AV's have swung more favorably for the Japanese, and he'll attack either next turn with the Guard, or in a few turns when reinforcements arrive. The last of the air units evacuated from Singapore to Java make it to Perth on ships. I've heavily reinforced Christmas Island in the Line Islands, but have not reinforced elsewhere yet, other than New Zealand and Australia proper. I have, however, expanded my search coverage, using AVP's/AVD's. I do not put them in size 0 ports. There used to be a bug where ships in size 0 ports could not be spotted by recon. I don't know if this is still true, but I choose to only use size 1 or larger ports. I have coverage in the Noumea area, and small islands north of Suva. I will soon have coverage on the islands in the triangle Brisbane, Noumea, and Auckland. Other places like Suva and Pago Pago are, of course, covered also. The first US air units that deployed from the East Coast to Cape Town are arriving. 5 units will arrive in the next 5 days, then all will be loaded up and go to India. Another self imposed limit of my game has to do with off-map movement. I do not use Full speed on off-map task forces. I feel that this is an exploit since no damage or fuel is used when doing this. Doesn't feel right to me, so I don't do it. I also do not move restricted units off-map without paying the political points first. The rule is having to pay crossing borders, and to me, off-map borders are still borders. Not saying this is the "right" thing to do, or the best thing, just my interpretation of things and the way I'm playing it.
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