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RE: Thoughts on 1.60 beta patch - 12/12/2014 2:54:31 AM   
kirk23


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quote:

ORIGINAL: operating

Kirk,
I don't know if you if you are putting additional tech icon window rows (or whatever you call them) or not, if you do, you better add on a lot of them. I like the waiting time numbers in the windows, however the windows are very congested to where countries entering later never get a tech viewing.

Thanks, Bob
quote:

ORIGINAL: operating

Hi Kirk!

3 issues: One, Turk Research tech icons don't show, you need at least one more row for tech icons. Two, German Research tech icons for armor don't show either. Three, Game will not let CP refuse Serbia Surrender.

Don't know why? Turn 19 the AI ran at normal speed, no long wait.

Chao, Bob








Full scroll of all Countries research.





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RE: Thoughts on 1.60 beta patch - 12/12/2014 3:37:52 AM   
operating


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Kirk,

Thanks for getting the techs organized! I expect you put in enough dropdown scrolls to include Portugal, Greece, USA and possibly others down the road on the Entente side. I do see Romania and Italy in the SS, however, I do not see Italian armor, artillery, naval or air techs.

Bob

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Post #: 62
RE: Thoughts on 1.60 beta patch - 12/13/2014 8:58:40 AM   
kirk23


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quote:

ORIGINAL: operating

Kirk,

Thanks for getting the techs organized! I expect you put in enough dropdown scrolls to include Portugal, Greece, USA and possibly others down the road on the Entente side. I do see Romania and Italy in the SS, however, I do not see Italian armor, artillery, naval or air techs.

Bob



The reason you can't see the info on Italy,is simple they are 3 Countries further back in the scrolling list.


UDATE : 1.6 PATCH should be releasing very soon.

< Message edited by kirk23 -- 12/13/2014 10:01:44 AM >


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Post #: 63
RE: Thoughts on 1.60 beta patch - 12/13/2014 9:33:50 AM   
warspite1


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quote:

ORIGINAL: kirk23

quote:

ORIGINAL: operating

Kirk,

Thanks for getting the techs organized! I expect you put in enough dropdown scrolls to include Portugal, Greece, USA and possibly others down the road on the Entente side. I do see Romania and Italy in the SS, however, I do not see Italian armor, artillery, naval or air techs.

Bob


UDATE : 1.6 PATCH should be releasing very soon.
warspite1

Let's hope I can actually play that version....


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Post #: 64
RE: Thoughts on 1.60 beta patch - 12/13/2014 9:59:07 AM   
stockwellpete

 

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Hello Kirk,

I am very glad to see that you are still working on the game. I have been catching up on stuff over the last few days and I will definitely try out the new patch when it is released. The last time I tried the game I didn't enjoy it too much and I started this thread on the Slitherine forum outlining some of the issues that concerned me . . .

http://www.slitherine.com/forum/viewtopic.php?f=102&t=52358

It may be the case that some of the issues I raised have been dealt with (or decided against) because I have not been following developments that closely. Two things I would like you to reply to - firstly, I think the terrain/weather aspects of the map need to be a bit fiercer than they are. For example, the Italians should not be able to pour out over the Alps into southern Germany and towards Vienna. The terrain should be prohibitive here (no cavalry or artillery) and movement should not be possible at all in winter. Other areas to look at are the Caucasus and the Pripet Marshes. Secondly, the Russians can catch up the Germans in infantry unit development by November 1914 - I think that they should never be able to do this.

Also, I would love to get rid of the label "garrison unit". Can we call those units something else?

Thanks for all your hard work on what can still be a superb game, both in single and multi-player.

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Post #: 65
RE: Thoughts on 1.60 beta patch - 12/13/2014 10:00:12 AM   
Rodwonder

 

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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: kirk23

quote:

ORIGINAL: operating

Kirk,

Thanks for getting the techs organized! I expect you put in enough dropdown scrolls to include Portugal, Greece, USA and possibly others down the road on the Entente side. I do see Romania and Italy in the SS, however, I do not see Italian armor, artillery, naval or air techs.

Bob


UDATE : 1.6 PATCH should be releasing very soon.
warspite1

Let's hope I can actually play that version....



+ 1

< Message edited by Rodwonder -- 12/13/2014 11:01:11 AM >

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Post #: 66
RE: Thoughts on 1.60 beta patch - 12/13/2014 10:17:53 AM   
stockwellpete

 

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If anyone can tell me how to re-load the game onto my PC today I would be very grateful. I don't want to put the beta patch on, just everything before that. Thanks.

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Post #: 67
RE: Thoughts on 1.60 beta patch - 12/13/2014 1:25:53 PM   
operating


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quote:

ORIGINAL: kirk23

I have given Germany the same Convoy PPs strength as British & French convoys,in an attempt to make the naval game much more interesting,all the major powers now have much more naval capability,so it is up to Britain mainly to attack the Convoy from Norway to Germany,Britain has more Dreadnoughts and Cruisers at her disposal,to accomplish this task for the duration of the war,if she fails to stop the German convoy's,then the fault lies with the Entente player,and to counter the Entente aggression,Germany only needs to build up her Submarine force,to inflict losses on the British naval strength.


Kirk,

Let me ask you this: Once the Blockade Event is posted, Does that "actually stop" CP Merchant ships from deploying in the South Atlantic and Norway? It's turn 24 in MP as CP, however since the initial CP convoys from those areas, no new ones have deployed. Have broken up English RN dominance of the English Channel, What does it take to get CP merchant ships to deploy again other than in the Baltic? or am I not being patient enough?

Thanks, Bob

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Post #: 68
RE: Thoughts on 1.60 beta patch - 12/13/2014 1:56:56 PM   
operating


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The "Gallipoli Event" came as a total surprise to myself and my MP opponent. What it does is: Puts 3 English infantry transports on the coast of Turkey above Ismir, plus 2 new English fleets, one consists of a new pre-dreadnaught and a new armored cruiser supporting the soon to be landings (disembarkments). These new units do have an upkeep cost, a serious drain on England's PP. When the infantry disembark they cannot be upgraded upon doing so (next turn they can). This event occurs turn 23, at least in this case.





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Post #: 69
RE: Thoughts on 1.60 beta patch - 12/13/2014 2:01:36 PM   
operating


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Kirk,

Before I try doing so: Can the Entente deploy warships in the Persian Gulf?

Thanks, Bob

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Post #: 70
RE: Thoughts on 1.60 beta patch - 12/14/2014 4:32:30 AM   
operating


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Suprass,

Below are SP SS of Research for Germany (turn 6), AH (turn 6) and Russia (turn 5), neither had been focused to this point, so they would not have distorted tech bar graphs. thought you might like to draw a comparison between the three. Because of the odd way Russia enters on turn "0", maybe I should have presented a turn 6 SS instead. What I wanted to capture is the first SS of when Russia enters.

Bob






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< Message edited by operating -- 12/14/2014 5:57:08 AM >

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RE: Thoughts on 1.60 beta patch - 12/14/2014 4:34:19 AM   
operating


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Now AH: Take NOTE that AH and Russia is very similar in research development (turn 6 for AH). The point I am trying to make is: If Russia has it's Research upped, then that more than likely would put AH at quite a disadvantage. Especially if Serbia's research is upped also....





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< Message edited by operating -- 12/14/2014 6:05:59 AM >

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RE: Thoughts on 1.60 beta patch - 12/14/2014 4:35:46 AM   
operating


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Finally Germany





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RE: Thoughts on 1.60 beta patch - 12/14/2014 9:40:36 AM   
stockwellpete

 

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The other thing I have remembered is having variable lengths of winters with different start dates. Also the winters should be more severe the further eastwards you go, and also in mountainous areas.

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RE: Thoughts on 1.60 beta patch - 12/14/2014 11:39:52 AM   
operating


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quote:

ORIGINAL: stockwellpete

The other thing I have remembered is having variable lengths of winters with different start dates. Also the winters should be more severe the further eastwards you go, and also in mountainous areas.


stockwellpete,

Every 1914 scenario starts first turn on 23rd of July. Winter starts turn 13, December 10th, 1914 as a rule. Later years it may vary, especially if it is a leap year.

Bob

PS, 1916 was a leap year.

< Message edited by operating -- 12/14/2014 12:42:13 PM >

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RE: Thoughts on 1.60 beta patch - 12/14/2014 4:26:37 PM   
suprass81

 

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Ottoman Empire can't save Constantinople from destroing it with russians sea bombsrdment. They can block onlly way in to Black Sea and you can't do nothing. Maybe removing port hex to Black Sea will fix this problem?

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RE: Thoughts on 1.60 beta patch - 12/14/2014 6:54:47 PM   
operating


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quote:

ORIGINAL: suprass81

Ottoman Empire can't save Constantinople from destroing it with russians sea bombsrdment. They can block onlly way in to Black Sea and you can't do nothing. Maybe removing port hex to Black Sea will fix this problem?

Have to admit it's a tough spot for the Turks, however there is an in game solution if a player plans for it, something the AI I doubt would do (AH subs to Black Sea).

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RE: Thoughts on 1.60 beta patch - 12/15/2014 12:29:01 AM   
operating


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quote:

ORIGINAL: operating

Kirk,

Before I try doing so: Can the Entente deploy warships in the Persian Gulf?

Thanks, Bob

Thanks anyway: Found the answer to my above question----No Entente warships can deploy in the Persian Gulf----If an English sub will not deploy there, gathered nothing else will either, except for transports.

<EDIT>

English cruisers can deploy to the Persian Gulf, French I do not know..

< Message edited by operating -- 3/6/2015 6:06:01 PM >

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Post #: 78
RE: Thoughts on 1.60 beta patch - 12/15/2014 2:19:34 AM   
kirk23


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quote:

ORIGINAL: operating


quote:

ORIGINAL: suprass81

Ottoman Empire can't save Constantinople from destroing it with russians sea bombsrdment. They can block onlly way in to Black Sea and you can't do nothing. Maybe removing port hex to Black Sea will fix this problem?

Have to admit it's a tough spot for the Turks, however there is an in game solution if a player plans for it, something the AI I doubt would do (AH subs to Black Sea).


Central Powers player,can stop Russian warships bombarding Constantinople,just place the Turkish Light cruiser,and the German Armoured cruiser into the green dot area next to Constantinople,the Russian surface fleet can no longer bombard Constantinople,because the Central Powers have a huge defensive advantage within their own GREEN DOT AREA!




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< Message edited by kirk23 -- 12/15/2014 3:36:38 AM >


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Post #: 79
RE: Thoughts on 1.60 beta patch - 12/15/2014 2:37:57 AM   
operating


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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating


quote:

ORIGINAL: suprass81

Ottoman Empire can't save Constantinople from destroing it with russians sea bombsrdment. They can block onlly way in to Black Sea and you can't do nothing. Maybe removing port hex to Black Sea will fix this problem?

Have to admit it's a tough spot for the Turks, however there is an in game solution if a player plans for it, something the AI I doubt would do (AH subs to Black Sea).


Central Powers player,can stop Russian warships bombarding Constantinople,just place the Turkish Light cruiser,and the German Armoured cruiser into the green dot area next to Constantinople,the Russian surface fleet can no longer bombard Constantinople,because the Central Powers have a huge defensive advantage within their own GREEN DOT AREA!

The problem is: Russia enters before Turkey, a competent player moves Black Sea fleet to just outside Constantinople blocking seaway, before Turkey has a chance to move, however subs can get past the Russians "after" Turkey enters.

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Post #: 80
RE: Thoughts on 1.60 beta patch - 12/15/2014 2:42:14 AM   
kirk23


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Ah ! I see what you mean, easy fix I will give Constantinople a port hex in the black sea,then problem solved you think ?

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RE: Thoughts on 1.60 beta patch - 12/15/2014 2:48:41 AM   
operating


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quote:

ORIGINAL: kirk23

Ah ! I see what you mean, easy fix I will give Constantinople a port hex in the black sea,then problem solved you think ?


It would make Suprass HAPPY!
How about a Turkish Sub (add 1 PP to cover cost to Turkey)? Would that mean that Constantinople would have 2 ports?

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RE: Thoughts on 1.60 beta patch - 12/15/2014 3:06:43 AM   
operating


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Kirk,

There references to a Turk WW 1 sub.. Not a fleet of them, maybe a 5 strength unit could do the trick. The only reason I go on about a Turk sub, is that there is no port historically on the Black Sea side of Constantinople.

http://en.wikipedia.org/wiki/World_War_I_naval_ships_of_the_Ottoman_Empire

Bob

<edit> Alternative: Put a German or AH sub in Turkey waters when Turkey enters, much like the German armored cruiser.

< Message edited by operating -- 12/15/2014 4:11:49 AM >

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RE: Thoughts on 1.60 beta patch - 12/15/2014 3:41:11 AM   
kirk23


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quote:

ORIGINAL: operating

Kirk,

There references to a Turk WW 1 sub.. Not a fleet of them, maybe a 5 strength unit could do the trick. The only reason I go on about a Turk sub, is that there is no port historically on the Black Sea side of Constantinople.

http://en.wikipedia.org/wiki/World_War_I_naval_ships_of_the_Ottoman_Empire

Bob

<edit> Alternative: Put a German or AH sub in Turkey waters when Turkey enters, much like the German armored cruiser.


Turkey did not really have any Submarines in world war 1 of her own, so the best solution is to place another port in the Black sea next to Constantinople, I have also positioned the Turkish Light Cruiser in this port hex for all the scenarios in the game,this should stop the Entente gamey ploy of placing a cruiser unit next to Constantinople before Turkey officially jouns the war.





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RE: Thoughts on 1.60 beta patch - 12/15/2014 3:51:18 AM   
kirk23


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I know Turkey does not have a port in the Black sea at Constantinople, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.

< Message edited by kirk23 -- 12/15/2014 6:57:02 AM >


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RE: Thoughts on 1.60 beta patch - 12/15/2014 4:34:55 AM   
operating


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quote:

ORIGINAL: kirk23

I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.

Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..

< Message edited by operating -- 12/15/2014 5:40:50 AM >

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RE: Thoughts on 1.60 beta patch - 12/15/2014 5:15:11 AM   
kirk23


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quote:

ORIGINAL: operating

quote:

ORIGINAL: kirk23

I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.

Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..



I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.

Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.




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RE: Thoughts on 1.60 beta patch - 12/15/2014 5:53:25 AM   
kirk23


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Turkey has a port at Samsun in the Black sea, and this does not stop Russian fleets bombarding if they want to, plus if Bulgaria is in the war,the Russian fleets in the Black sea, can be employed against Bulgarian coastal targets, like the Cities off Varna and Constanta,they are also needed to defend Russia own coastal Cities in the Black sea against attacks by Central Powers surface fleets.

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RE: Thoughts on 1.60 beta patch - 12/15/2014 6:26:10 AM   
kirk23


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quote:

ORIGINAL: kirk23


quote:

ORIGINAL: operating

quote:

ORIGINAL: kirk23

I know Turkey does not have a port in the Black sea, but this is only a game, and this solution is the best one to guarantee that Constantinople, can be successfully defended against naval bombardment during the war.

Hey, I play the game both ways, not just one way! Yes, when I had Constantinople it was getting pounded, but when I slipped a sub under the Russian fleet, then attacked the Russian armored cruiser (in my green dot hexes) the pounding came to an abrupt end. What this does is allows more action in the game and also to be vigilant. Otherwise putting a port there will make the Black Sea a real "bore" IMHO. By putting in a Black Sea port would put a fleet there the ability to protect Samsun port, thus the Russian Black Sea Fleet would become impotent, just about useless. The only time that fleet could jump into action would be when it realizes the Turk cruiser and German Armored Cruiser go on a foray in the Mediterranean, otherwise the fleets would just sit there for years sucking up PP..



I hear you and understand your concerns regarding the Russian fleet being impotent in the Black sea, but adding a port for Turkey in the Black sea, does not make the Russian fleets useless, they can be used throughout the war to assist amphibious landings against Turkey giving land units a supply source, also Russia has a Submarine that could be used to monitor if Turkey moves its surface units from its port location near Constantinople, and if Turkey does move its protecting fleet, then Russia can still bombard Constantinople.

Regarding this new port, I have just done a few test runs to see what the naval AI does, if I bombard Constantinople with my Russian Pre-Dreadnought fleet, and the AI allows 2 bombardments before the defending fleet in the port hex, attacks the Russian Pre-Dreadnought, and as you can see from the screen shot, the Turkish Light Cruiser fleet took 1 point of strength damage, and inflicted 3 damage too the Pre-Dreadnought.





I have moved the port near Constantinople within the Dardanelles, and repositioned it on the Black sea





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RE: Thoughts on 1.60 beta patch - 12/15/2014 9:04:10 AM   
suprass81

 

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If you want to have some sea action and makeing russians fleet more usefull at the begining of war germans fleet (Goeben and Breslau) can be deplayed in AH waters. Than Cp player should decide to send it to aid Ottomans against russians Black Sea fleet or to leave it to support defending Serbians costal line and attacking convoys... But if so there must be a chance to bypass french/british Med fleet to reach Consantinople.
This change and removeing port hex can be fair- Russians still will have a chance to make some bombardment to Consatinople.
What do you think?

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