Veldor
Posts: 1531
Joined: 12/29/2002 From: King's Landing Status: offline
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[QUOTE]Originally posted by Les the Sarge 9-1 [B]To me Up Front was the last time I experienced "programmed instruction method". To those not familiar, the game teaches you some rules gives you a scenario to play to master them. Next scenario is a few more rules.[/B][/QUOTE] According to MMP programmed instructions is a dated concept and the 3rd Edition of Up Front due to be released sometime before 2020 will not use them. Poorly organized or not I see no other way to get around not having to read the whole rulebook the first time through and PI for board games is a bit like a tutorial for a computer game. If anything both formats could be included.. One well organized for veteran players, one programmed for first time or occasional players. Of course for the 3rd Edition they are probably assuming everyone buying it already has played (and still remembers the rules for) the second edition. Bad thinking in my opinion, or at least narrows the potential audience. [QUOTE][B]The best game for Fog of War including computers is hands down Up Front.[/B][/QUOTE] Agreed, and proof that there is more than one way to "model" such things. [QUOTE][B]I am hoping the AI will be easy. It merely needs to be a card counting SOB really. "I know that this that and the other card have already been played, and there is only a X % chance of this that and the other card appearing this draw, should I play this or that card?". [/B][/QUOTE] Wow, I wish it were that easy to make an AI. No for various reasons I don't wish to elaborate on here I think the AI is going to be quite difficult to develop (besides there is a lot more to UF than just what cards you have... How bout selecting the proper Relative Range, Group Composition, When/Where to infiltrate, etc.) And I do wonder how many so-called "AI's" achieve their intelligence merely by "cheating".. Fog of war should apply to the AI as well correct? In Uncommon Valor I certainly hope the AI doesnt know the location and exact strength of everything the opponent has. Possibly could.. Throw in a small fudge factor and the feel might be one of AI... But I think a true AI model follows similar logic and in a similar way to that of an expert player.. and while some card counting might be possible.. An exact knowledge of whats been played and whats left its not possible to do with 162 cards in the deck of varying types. Think of it this way, if the AI knew all the next cards in order it would be a whole lot smarter right? Thats just not AI to me though, its cheating whether done by a computer or not.. [QUOTE][B]The graphics should be the least trouble in todays world. All I want is directly copied images of the real thing. or close to direct copies. I do NOT want inclusion to the game anything that was not part of the interplay of the real thing. Fancy animations that are only designed to sucker in non wargamers will just irritate me. Call me an elitist if it must be done, I don't feel like one. But I don't want to see my old favourite game raped for the sake of a gamer that isn't really into wargames. [/B][/QUOTE] Well we'll see. But don't worry even if there is another mode, the "2D standard card mode" will always be an option. For a comparison think of Chessmaster.. where you can toggle between a 3D environment and a much more generic 2D one. For now the plan is to stick to 2D and predominately the same graphics while providing some visualization, Relative Range charts, Further card detail, and so on in various other windows...
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