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RE: JATM Preview 4 is up! (Stock+Extended)

 
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RE: JATM Preview 4 is up! (Stock+Extended) - 12/1/2014 4:56:37 PM   
richlove


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+1 also. This is an absolutely gorgeous map.

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Post #: 31
RE: JATM Preview 4 is up! (Stock+Extended) - 12/1/2014 7:43:54 PM   
berto


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Awesome!

But I'm not fond of pastel greens and light blues. I much prefer your earlier, darker map mod colors. You will maintain a dark-color (and DBB-compatible) version of this JATM map mod, yes?

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Post #: 32
RE: JATM Preview 4 is up! (Stock+Extended) - 12/1/2014 8:41:12 PM   
John 3rd


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I am pretty sure that I know this, however, I will still ask. Since Treaty Mod, RA, and Between the Storms all work off of the Da Babes Extended Map this map SHOULD work with the Mods. RIGHT?


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Post #: 33
RE: JATM Preview 4 is up! (Stock+Extended) - 12/2/2014 4:32:48 AM   
Rogue187

 

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Hello Chemkid! I am new at being active in the forums and I am redoubling my efforts to learn this game. While I only used your old maps for a short time, I have to say that I like these maps far better! The colors are less harsh, the road network is very intuitive now and the overall feel is much better. I just have two small requests. Do you think small trails like the Kokoda Trail can or will be added? Also, anything to mark an urban area? I know I can press "1" for terrain defense features, but it was something to see at a glance is all. Thanks again!

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Post #: 34
RE: JATM Preview 4 is up! (Stock+Extended) - 12/2/2014 7:37:47 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:27:51 AM >

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Post #: 35
RE: Just Another Topo Map Project - 12/2/2014 7:42:26 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:27:45 AM >

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Post #: 36
RE: JATM Preview 4 is up! (Stock+Extended) - 12/2/2014 10:58:00 AM   
GaryChildress

 

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quote:

ORIGINAL: chemkid

@gary - thank you for your general forum 'ad' - getting some nice feedback from there!



You are most welcome, Chemkid. Thank you for your awesome maps!

EDIT: I'm not much of a cartographer and my digital art skills are pretty mediocre but if there is anything my pedestrian talents can assist in your project feel free to PM me.

< Message edited by Gary Childress -- 12/2/2014 12:06:11 PM >


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RE: JATM Preview 4 is up! (Stock+Extended) - 12/2/2014 1:24:19 PM   
Trugrit


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Chemkid,

You have done a magnificent job with the map.

As an Architect I’m very sensitive to graphics. You are very talented, great job.

You are on track to satisfy the requirements of both a hex map and a no hex
Map with only the one map. No small feat.

The idea being to allow the game elements to fade back and not overpower
The appearance of the natural geographical elements.

For instance – I did not like the ocean dots on your previous maps because
they overpowered the look of the ocean. I think with this map you have got
Them perfect. The ocean dots fade back to the point where they are still visible
for game purposes but are not the primary visual factor in the ocean.

On the other hand, I think that the land hexes are too strong on this map.
It would be nice if you could reduce the “Checkerboard” effect.
It is very noticeable in areas of desert and open spaces.
The hex borders overpower the desert and tend to become
the dominant visual theme.

I can appreciate your problem with the land hexes. They are overpowering in the
Desert; but in areas around say Vancouver they disappear almost completely
Because of the way the terrain is rendered and colored.

You might try different colors or widths for the hex borders. The object being
To make the hex borders fade back visually but still show up just enough to
Be game useful. This is very hard to do consistently across the whole map.

In my humble opinion you are doing a wonderful job with these maps.

Thanks,

Bravo Zulu.

(in reply to chemkid)
Post #: 38
RE: JATM Preview 4 is up! (Stock+Extended) - 12/5/2014 8:08:07 AM   
Magpius


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Is this downloadable from another link.
I keep getting winrar errors "C:\Users\User\Downloads\JATM-Preview4-stock.zip: Unexpected end of archive"
Multiple attempts1


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Post #: 39
RE: JATM Preview 4 is up! (Stock+Extended) - 12/5/2014 8:19:51 AM   
berto


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quote:

ORIGINAL: chemkid

@berto - the colors and tonemapping for the 'new' map are finished. since the whole thing is a prelude to my 'yamato damshii' mod, there may be some changes in color or tone when i'm done with the translation. i'm reviewing the artwork ever so often, but i still love the look of it. so, don't expect anything to change in the near future... sorry.

My loss.

Typically, I'm the odd man out.

There is a tendency in game maps lately -- WITE, WITW, TOAW 3.4, recent JTS games, etc., and now also the JATM map -- towards lighter pastels.

I prefer my game maps dark and gritty.

So I prefer the original, legacy graphics in TOAW 3.4. That game's newer graphics: meh.

I'll continue to prefer WITP:AE's original map, with its darker, grittier look. (Or maybe your earlier map mod(s).) I find this game's original artwork to be visually quite stunning. Still works for me!

Having alternatives, freedom of choice: They're key to most everything.

Keep up the good work, regardless.

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Post #: 40
RE: JATM Preview 4 is up! (Stock+Extended) - 12/5/2014 8:32:15 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:27:39 AM >

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Post #: 41
RE: JATM Preview 4 is up! (Stock+Extended) - 12/5/2014 8:37:02 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:26:32 AM >

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RE: JATM Preview 4 is up! (Stock+Extended) - 12/5/2014 12:23:31 PM   
Magpius


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simply beautiful work

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Post #: 43
RE: JATM Preview 4 is up! (Stock+Extended) - 12/13/2014 9:09:02 AM   
SigUp

 

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Between your topo map and this map I don't know which one is better. Fantastic work! Just a little question, however, is it possible to have this JATM map without the land hexes? I kind of like having no hex lines around.

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Post #: 44
RE: JATM Preview 4 is up! (Stock+Extended) - 12/15/2014 11:30:51 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:26:07 AM >

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RE: JATM Preview 4 is up! (Stock+Extended) - 12/15/2014 2:39:51 PM   
John 3rd


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Robert,

Did you get the off-map bases for RA and BTS ironed out? Would love to try getting that loaded and use it in my games.

John


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Post #: 46
RE: JATM Preview 4 is up! (Stock+Extended) - 12/15/2014 2:56:51 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:26:02 AM >

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RE: JATM Preview 4 is up! (Stock+Extended) - 12/16/2014 11:03:44 AM   
Trugrit


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Chemkid,
Thanks again for your wonderful work.

berto,

I think you can edit the bitmaps for color amount and color saturation.
I use Microsoft Office Picture Manager. It comes with Microsoft Office.

With it you can set numerical values for color amount and saturation.
Also, edit for brightness and contrast.
You need to edit each one by the same amount but you can get the darker green colors.
You can get them pretty gritty. It will take the color out of the ocean.
Stormy looking seas, etc; Like an old faded chart map.

Or any other picture editor should work for you.







Attachment (1)

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Post #: 48
RE: JATM Preview 4 is up! (Stock+Extended) - 12/16/2014 1:51:31 PM   
SigUp

 

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quote:

ORIGINAL: chemkid

dear SigUp, dear Trugrit,
thank you both for your comments.
the feedback for the hexgrid is very much appreciated.
since the mod doesn't (at least not very accurate) accounts for the hex-modifiers,
i think it's ok to turn off the land-hexgrid completely.
without the grid the landmasses are also a little bit easier (less action) on the eyes.

here are two links for the latest version of the 'Just Another Topo Map'.
it's still 'Preview 4' but it's got the Tagula typofix and some minor cleanup in both (stock and extended) versions.
the links include the hex and no-hex version.

JATM Preview 4 - TagulaFixed+Hex+NoHex (Stockmap)

JATM Preview 4 - TagulaFixed+Hex+NoHex (Extended)

best regards
robert

Thanks for your work! It's fantastic now.

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Post #: 49
RE: JATM Preview 4 is up! (Stock+Extended) - 12/16/2014 7:12:48 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:25:56 AM >

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RE: JATM Preview 4 is up! (Stock+Extended) - 12/17/2014 6:17:09 AM   
berto


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quote:

ORIGINAL: Trugrit

berto,

I think you can edit the bitmaps for color amount and color saturation.
I use Microsoft Office Picture Manager. It comes with Microsoft Office.

...

Or any other picture editor should work for you.

Good to know I have that option.

I use Corel PaintShop Pro X7. I'm sure it would get the job done.

Thanks for the suggestions!

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Post #: 51
RE: JATM Preview 4 is up! (Stock+Extended) - 12/18/2014 10:49:53 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:25:51 AM >

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RE: JATM Preview 4 is up! (Stock+Extended) - 12/18/2014 10:28:48 PM   
GaryChildress

 

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Happy holidays, Robert!

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RE: JATM Preview 4 is up! (Stock+Extended) - 12/19/2014 4:07:51 AM   
Missouri_Rebel


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This is quite simply one of the best looking maps I have ever seen in ANY game. Great job.

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Post #: 54
RE: JATM Project Preview 4 - WIP (Stock + Extended) - 1/19/2015 4:14:29 PM   
berto


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quote:

ORIGINAL: chemkid



while switching from JATM to Yamato Damashii and finishing my translation work i would like you to tryout
this brandnew colorscheme for Yamato Damashii (Rainy Day - a darker and more gritty feel to the map):
YamatoDamashii_RainyDay_v1_stock
it's a replacement for the 'stock-map' (extended will follow) - the zip-file contains hex and nohex version of the map.
FYI, the preview4 of JATM will be renamed to 'Yamato Damashii - Sunny Day' - nothing else will be changed.

I love it! The way I see it , hardly gets any better than this:





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Post #: 55
Yamato Damashii a.k.a. JATM (Stock + Extended) - 1/20/2015 11:35:42 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:25:35 AM >

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RE: JATM Project Preview 4 - WIP (Stock + Extended) - 1/20/2015 4:02:31 PM   
Symon


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Oh, very YES !! I saw this and downloaded it, at once, as my personal favorite. Woof !!

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Post #: 57
RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 1/20/2015 4:36:38 PM   
Hyacinth

 

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quote:

ORIGINAL: chemkid



OP is up-to-date.


I have your map and it is great.

Just wondering if I have the extended map properly installed, the Arabian Sea tiles are still the same as in stock?
Malaya and Solomons have new tiles.

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 1/20/2015 6:05:53 PM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:25:29 AM >

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RE: Yamato Damashii a.k.a. JATM (Stock + Extended) - 1/20/2015 7:22:25 PM   
Hyacinth

 

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quote:

ORIGINAL: chemkid

extended and stock are not compatible(very minor but visible differences) - please make sure to exchange the whole sets.
i verified on my side, extended is working as should... if you're still having problems, please tell which version of the map you are using. thanks for trying the mod!


Did it again and now it is all there.

Thank you for this map! It truly is a pleasure to my eyes.

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