FroBodine
Posts: 872
Joined: 5/5/2007 From: Brentwood, California (not the OJ one) Status: offline
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quote:
ORIGINAL: ncarson I agree. Time is really important to me, as I have little time to actually play. And while the "Handbook" seems to be well received, I had a hard time with that as well. For example, maybe I understand this wrong, but the first one, #10 (On map counters) has explanations that seem to have no relation to what they are explaining. As in "in the example above (I guess they mean beside) both units have a cv of 4". I don't see ANY with that value, and the only "4"'s on the pics of at least 12 units are in something that says 2=4! What 12=36 etc means is never explained, but it seems to mean offensive and defensive values, and "4-36 shows the number of movement points" is incomprehensible to me. Now I really like these kind of games, and would gladly pay $25 more for a detailed tutorial walk thru, which the videos are definitely NOT. IT took me several passes to see things like clicking on "road move" for a couple of hex moves, and then on the port to sea move. This, in a game of this scope is like Ike telling the troops to "be sure you get into the vehicles when you are on the road, but get onto the ships when you see the port, and don't forget to get out of the vehicles before you get on the ships." Too radical a change of scale-scope. Anyway, I really like the awesome scope of the game, just wish I could spend my time in battle rather than looking for the keys to the jeep... ncarson - your example of the incorrect counter values is exactly what I posted on this forum as soon as they made the one page guides available for viewing. There are bugs even in these guides. They did not QA the text thoroughly. It is unfortunate that they printed with these errors, but alas. I also agree that they could have done a MUCH better job of explaining exactly what every number and icon means on each and every counter. Again, they just quickly give an overview of what on the counters, but in no detail at all, and there needs to be a big counter graphic with callouts pointing to exactly what each number and picture mean. For all different types of counters you will ever see in the game. This is the level of detail that is needed, and is sorely lacking in this and most every wargame manual. I point you to the Flashpoint Campaigns manual. That is nearly perfect, and should be the reference standard for every wargame manual. I hope these guys will add more one-page guides, more tutorials, and a complete tutorial that takes us through entire multiple turns of a game (not Husky), and teaches newbies how to play. After all, tutorials are mainly for newbies, not the pros who have many hours in WitE already.
< Message edited by jglazier -- 12/18/2014 12:37:20 AM >
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