Numdydar
Matrix Legion of Merit

Posts: 3211
Joined: 2/13/2004 Status: offline
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quote:
ORIGINAL: ogre quote:
ORIGINAL: Joel Billings It's one thing against a good human player and another against the AI. At the moment, people looking to play against the AI and have a more competitive game should consider using a house rule where they don't invade more than 30 hexes away from an Allied airfield. In the first patch coming later this week, we've made Italian surrender in July and August less likely, but we have not yet looked at the issue of shipping losses when invading through enemy controlled sea hexes. It's possible this will need to be tweaked some, but I'm betting against us being able to get something into the first patch for this as it will take some additional analysis and testing and we just don't have the time before the Matrix holiday shutdown. I have a long term recommendation, if ya'll haven't already considered it: Ever thought about implementing a variable order of battle (OBs), to include locations? This would be a player option starting a game. Then the computer would choose from several OBs unknown to the player. One problem with historical "starting points" is we have so much knowledge related to enemy dispositions. We didn't have that in real life. Granted, there is the fog of war when it comes to units...but we still have a general idea of dispositions. With the variable OB, the player will need to do a better job at recon, and be careful on the bold moves. A weakly defended beach in historical OB context could be heavily defended in one of the variable OBs, and vice versa. If you want the above then you would love World in Flames In every game the OOB for all side is randomized. Plus when you build a plane/Inf/etc, one is randomly chosen from the available pool. So if you have a 7-4 and a 3-1 Inf available, you have a 50/50 chance of getting either one Then your production pools are randomly generated for each year. So no two games are ever the same. Sometimes the Allies start out weaker/stronger, sometimes the Axis. So if you want real randomness, this is the only game I know of that does this.
< Message edited by Numdydar -- 12/16/2014 11:17:52 PM >
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