GlassHoppa
Posts: 8
Joined: 12/16/2014 Status: offline
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Thanks for the AAR, Seminole! I played thru "Downtown" as one of my first intros to CMANO and made a complete hash of it. Good to see it "done right!" That being said, I also was perplexed by the USAF birds circling uselessly around the Route Pack 6 targets until they get shot down. It's confusing, it's unrealistic, and a well-planned egress should be part of the scenario. Looking at the scenario editor, there are two patrol zones for the USAF SEAD. These are directly over both Hanoi and Haiphong with prosecution zones over most of the Red River Delta area. I'd think that setting up the patrols 40-50 NM SOUTH of their current locations with same Prosecution Zones would make more sense and change the "Loop till Death" behavior. Otherwise, you'd have to set up some "intelligent" events for the USAF side. For instance, activate some "Go Home" Ferry Missions after the bomber groups are done (dunno how to trigger that). Hopefully, with the 1.06 patch, we can significantly increase the "intelligence" of the non-human sides. Also, the devs are promising to overhaul the existing scenarios. So, we'll see. Lots to look forward to! Best...
< Message edited by GlassHoppa -- 12/16/2014 6:24:47 PM >
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