batek688
Posts: 92
Joined: 10/16/2014 Status: offline
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I'll occasionally get that big blank X crash as well, and the "onTimer" stack that was posted above. I will recreate a few and generate separate threads so that you can debug. A couple of notes: What I would call "moderate" scenarios like Operation Brass Drum will crash/not crash depending upon what i'm doing. For example, if I start the game with massive Tomahawk strikes to knock down all runway access points, with follow-up Tomahawk strikes for SEAD (versus all at once), I can then play the scenario up through when I get into the straits of hormuz. If I don't "cheat" that way but instead take a rolling approach from east to west it crashes. This leads me to believe it has to do with the number of platforms "in play." All of the large scenarios -- forget it. I even tried The Big Stick differently, going 6+ hours and allowing ELINT/JSTARS to detect everything in Syria. THEN I launched my strikes piecemeal. Instead of one massive launch on all coastal AD I split up into zones hitting south, central, then northern AD sites. At this point, the scenario went "white with red X" like map66 describes. FYI -- if you "cancel" the close command dialog, the scenario still runs, you just have no access to a map (my inbound strikes still do their thing). Anywho, now that the initial reports out of 1.06 (LUA install) have subsided, i'll start a couple of new threads this coming week with the crash details so you can take a look. I'll attach dxdiag and msdiag info as well so you have full system specs and the like. I'll also try running the scenarios and a couple alternative rigs I have to see if I can help narrow things down for you in the event it is hardware/driver related which DX isn't abstracting correctly.
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