Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air Mission not flying

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Air Mission not flying Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air Mission not flying - 12/15/2014 5:10:07 PM   
GrumpyMel

 

Posts: 864
Joined: 12/28/2007
Status: offline
Ok I'm snookered by this one. I'm playing the Grand Campaign from '43 and I can seem to get the RAF 2nd Tactical Air Force to fly a mission.

I've set them to Ground Attack German airfields in Northen France/Belgium. It's clear weather, they have no other AD's set. Their pilots/planes are not fatigued. The targets are in range. I've tried setting the Groups manualy or letting the computer do it auto. I've restricted the target to 1 hex. I've set the target priority to airfield as "HIGH" and everything else to ignore. The weather is clear, their minimal weather to fly is set to poor. Yet they keep executing 0 sorties. I've changed the target, just in case something was weird about that... still no dice. Anyone have any ideas about what I'm missing?
Post #: 1
RE: Air Mission not flying - 12/15/2014 5:19:52 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
The first thing to start troubleshooting no sorties situation is to check the color of the target area when you set it up. If it is full red (no green or purple), go to select the air groups and check "no fly" box. It should show what is the reason.

It still may no fly if it green/purple when all priority is set to none or if there are no valid targets in the area. You may look at the Logistics Event log (Shift-E) air exec section. It should have entry for the no flying air directive.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to GrumpyMel)
Post #: 2
RE: Air Mission not flying - 12/15/2014 5:50:55 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
I am having the same problem in my Server game with Pelton. I don't have the problem with games vs the AI.

(in reply to Helpless)
Post #: 3
RE: Air Mission not flying - 12/15/2014 7:18:22 PM   
Radagy


Posts: 333
Joined: 5/22/2004
From: Italy
Status: offline
I wonder if it may depend on the actual fighter escort level.
I had the same issue, I set escort level to 0 and my bombers started to fly again.
It was obviously my fault cause I based my bombers in southern Italy and my fighters in Sardinia.
Patel, could you please tell me de difference between a green target area and a purple one?

(in reply to carlkay58)
Post #: 4
RE: Air Mission not flying - 12/15/2014 7:19:37 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Green - mission AC + escort coverage
Purple - mission AC and no escort.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Radagy)
Post #: 5
RE: Air Mission not flying - 12/15/2014 7:24:45 PM   
Radagy


Posts: 333
Joined: 5/22/2004
From: Italy
Status: offline
Ah, thanks. I really couldn't figure it out.

(in reply to Helpless)
Post #: 6
RE: Air Mission not flying - 12/16/2014 3:54:15 PM   
GrumpyMel

 

Posts: 864
Joined: 12/28/2007
Status: offline
So the mission box shows GREEN, nothing in the event log about the mission not flying, it's just not flying. I even changed the Air Directive parameters to include units and rail at low priority to try to see if that changed anything and moved the strike craft closer to the target (and picked a new target) - still no dice.

The only thing I did was change the leader of this formation in the first turn or two of the scenario... that's it.

The Event Log did help me figure out why one of the missions I assigned for the 8th Air Force wasn't flying.... so that was a usefull piece of advice.... thanks. But it looks to me like the 2nd RAF is bugged.

My next step is to transfer a couple of those squadrons to 9th Air Force (and stage them in a base designated for 9th nearby) and see if they'll fly the same mission then.

I'll also change the AD target parameters for 2nd RAF to INTERDICT at normal priority and pick a target box that is a few hex's wide..... at this point I want to see if I can get them to fly ANY mission at all.

(in reply to Radagy)
Post #: 7
RE: Air Mission not flying - 12/16/2014 4:50:15 PM   
marion61

 

Posts: 1688
Joined: 9/8/2011
Status: offline
Have you tried deleting all of 2nd RAF air directives and then creating them new? If you haven't I would try this, sometimes it helps.

(in reply to GrumpyMel)
Post #: 8
RE: Air Mission not flying - 12/16/2014 4:54:42 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
unfortunately there is a lot of reason for them not to be flying, so I can't suggest anything more precise without a save.

Usually it is either no targets or no planes. Each of them might have dozen of reasons. I suggest you to start a new topic on support forum and upload a save. Could be something is really wrong and we never seen it before. Thanks.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to marion61)
Post #: 9
RE: Air Mission not flying - 12/18/2014 3:11:58 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline
Instead of opening a new thread I'll just add my issue in here.

Is the automatic interception chance heavily dependent on weather?

The bad weather season has started in Italy with 2 drops and more, and suddenly the Allies can pound my fighter bases with impunity. Is this a case where a AS Directive would be mandatory to force my fighters to fly?

Just to add, the fighter units suddenly have all their aircraft under damaged or reserve, nothing ready even though they have plenty of pilots.

< Message edited by MechFO -- 12/18/2014 4:19:59 PM >

(in reply to Helpless)
Post #: 10
RE: Air Mission not flying - 12/18/2014 3:24:47 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Is the automatic interception chance heavily dependent on weather?


Yes, but so do striking missions.

quote:

Is this a case where a AS Directive would be mandatory to force my fighters to fly?


No, automatic interception should work. AS is much more universal "tool".

quote:

Just to add, the fighter units suddenly have all their aircraft under damaged or reserve, nothing ready even though they have plenty of pilots.


What is situation with supply and air support? Lack of each can have impact on availability.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to MechFO)
Post #: 11
RE: Air Mission not flying - 12/19/2014 11:12:38 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Helpless

What is situation with supply and air support? Lack of each can have impact on availability.


Lack of both as it turns out.

The problem is that all Italien air bases after surrender switch to Luftwaffe ones with

Max TOE 1
Supply Priority 0

This means that for the turn after the Italian surrender, all air units are effectively grounded. This might be WAD, but if one doesn't notice it immediately the air units are crippled for several turns. It is also annoying to have to manually change all the bases back to Auto TOE. It would be nice if the switch over defaults to Auto and Supply priority 2-3.

(in reply to Helpless)
Post #: 12
RE: Air Mission not flying - 12/19/2014 11:33:47 PM   
Gorforlin

 

Posts: 80
Joined: 2/22/2012
Status: offline
quote:

ORIGINAL: carlkay58

I am having the same problem in my Server game with Pelton. I don't have the problem with games vs the AI.


Kinda weird bugs at times.

Some are HvH and some H v AI

All minor.


< Message edited by Gorforlin -- 12/20/2014 12:38:40 AM >


_____________________________


(in reply to carlkay58)
Post #: 13
RE: Air Mission not flying - 12/20/2014 1:52:18 AM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline

quote:

ORIGINAL: MechFO


quote:

ORIGINAL: Helpless

What is situation with supply and air support? Lack of each can have impact on availability.


Lack of both as it turns out.

The problem is that all Italien air bases after surrender switch to Luftwaffe ones with

Max TOE 1
Supply Priority 0

This means that for the turn after the Italian surrender, all air units are effectively grounded. This might be WAD, but if one doesn't notice it immediately the air units are crippled for several turns. It is also annoying to have to manually change all the bases back to Auto TOE. It would be nice if the switch over defaults to Auto and Supply priority 2-3.

is that a 1.0 game or after patch?

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to MechFO)
Post #: 14
RE: Air Mission not flying - 12/20/2014 2:31:24 AM   
Shadowbane

 

Posts: 10
Joined: 12/20/2014
Status: offline

quote:

ORIGINAL: Baelfiin


quote:

ORIGINAL: MechFO


quote:

ORIGINAL: Helpless

What is situation with supply and air support? Lack of each can have impact on availability.


Lack of both as it turns out.

The problem is that all Italien air bases after surrender switch to Luftwaffe ones with

Max TOE 1
Supply Priority 0

This means that for the turn after the Italian surrender, all air units are effectively grounded. This might be WAD, but if one doesn't notice it immediately the air units are crippled for several turns. It is also annoying to have to manually change all the bases back to Auto TOE. It would be nice if the switch over defaults to Auto and Supply priority 2-3.

is that a 1.0 game or after patch?


Before the patch, thought it was me screwing up guess its another bug.

(in reply to Baelfiin)
Post #: 15
RE: Air Mission not flying - 12/20/2014 11:11:33 AM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Baelfiin


quote:

ORIGINAL: MechFO


quote:

ORIGINAL: Helpless

What is situation with supply and air support? Lack of each can have impact on availability.


Lack of both as it turns out.

The problem is that all Italien air bases after surrender switch to Luftwaffe ones with

Max TOE 1
Supply Priority 0

This means that for the turn after the Italian surrender, all air units are effectively grounded. This might be WAD, but if one doesn't notice it immediately the air units are crippled for several turns. It is also annoying to have to manually change all the bases back to Auto TOE. It would be nice if the switch over defaults to Auto and Supply priority 2-3.

is that a 1.0 game or after patch?


Both, the original game was in 1.0 but I redid in 1.07 and the same happens.

(in reply to Baelfiin)
Post #: 16
RE: Air Mission not flying - 12/20/2014 12:39:49 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
To try to understand this:

What you are saying is that :
1-- you are playing 1.07
2-- as germany you fly some planes into Italian airbases.
3-- you change those airbase hq's and toe's to German.
4-- Italy surrenders
5-- logistics phase runs.
6-- All of those airbases that you had set one way get changed over to different air hq's and jacked up toe

Does that describe what is happening?


_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to MechFO)
Post #: 17
RE: Air Mission not flying - 12/20/2014 1:39:32 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
My problems with 2nd RAF Tactical AF and the 9th USAAF were that they were targeting airfields with no aircraft. So no targets of worth and no flying. My contention is that my Recon missions (which would discover that there were no aircraft to hit) should at least be flying - especially with FOW on. Its in Pavel's court now as to if that changes.

(in reply to Baelfiin)
Post #: 18
RE: Air Mission not flying - 12/20/2014 2:34:46 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Baelfiin

To try to understand this:

What you are saying is that :
1-- you are playing 1.07
2-- as germany you fly some planes into Italian airbases.
3-- you change those airbase hq's and toe's to German.
4-- Italy surrenders
5-- logistics phase runs.
6-- All of those airbases that you had set one way get changed over to different air hq's and jacked up toe

Does that describe what is happening?



No.

I'm talking about Italian (yellow) airbases transforming into LW ones after the Italian surrender event with bad default settings.

(in reply to Baelfiin)
Post #: 19
RE: Air Mission not flying - 12/20/2014 3:13:39 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
So your Luftwaffe is flying from Italian airbases the whole time?

you never change them to Luftwaffe hq?



_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to MechFO)
Post #: 20
RE: Air Mission not flying - 12/20/2014 4:00:20 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline
Places I use for the fight down in Sicily I do, but when that is lost and I move my units north I normally don't bother since they aren't doing much up there.

(in reply to Baelfiin)
Post #: 21
RE: Air Mission not flying - 12/20/2014 4:15:52 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
So you should change the air bases from Italian to Luftwaffe when you move them.

there is ~20percent penalty on maintenance when you have airgroups on an air base of a different HQ.


_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to MechFO)
Post #: 22
RE: Air Mission not flying - 12/20/2014 10:09:55 PM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline
The maintenance penalty is irrelevant if I just want to park them and I spread them out so as too avoid presenting too much of a tempting target. Either way, a solution which boils down to changing every single airbase is Italy by hand to a different HQ IMO can't be WAD.

(in reply to Baelfiin)
Post #: 23
RE: Air Mission not flying - 12/20/2014 10:33:47 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
so why don't you fly them to Germany?

you might have to scroll the map though.

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to MechFO)
Post #: 24
RE: Air Mission not flying - 12/21/2014 11:11:09 AM   
MechFO

 

Posts: 669
Joined: 6/1/2007
Status: offline

quote:

ORIGINAL: Baelfiin

so why don't you fly them to Germany?

you might have to scroll the map though.


So that makes Italian bases flip to LW control with useful settings? Excellent. Might want to document that "feature" though.

(in reply to Baelfiin)
Post #: 25
RE: Air Mission not flying - 12/21/2014 11:22:50 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Player's Handbook Topic 8 - end of the paragraph on Airbase TOE.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to MechFO)
Post #: 26
RE: Air Mission not flying - 12/21/2014 11:56:12 AM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline

quote:

ORIGINAL: MechFO


quote:

ORIGINAL: Baelfiin

so why don't you fly them to Germany?

you might have to scroll the map though.


So that makes Italian bases flip to LW control with useful settings? Excellent. Might want to document that "feature" though.

No

It seems clear that what you want to happen is Italian airbases to change to German ones and keep the same settings when Italy surrenders. It doesn't happen that way. Maybe there will be a change the future.

Your options are to change the airbases to German before Italy surrenders, or change them after. You should change them when you put airgroups on them but that might require you to click some stuff.

Have you tried AI manage airbases?

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to MechFO)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Air Mission not flying Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859