GreyJoy
Posts: 6750
Joined: 3/18/2011 Status: offline
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quote:
ORIGINAL: Symon I’ve been fiddling around with airplane upgrades for Op-SF, and boy, oh boy, it’s pretty complex. With PDU-On, if the group is flying IJN fighters, what you see is a list of every IJN fighter as a potential upgrade – Plus every “specified” upgrade in the airgroup’s Upgrade field. If an airgroup has a “specified” upgrade to a Betty, and you select that, the next time you want to upgrade you will see a list of bombers, that you didn’t see first time around. Not to say that’s actually the case in the game, but it’s an available mod option. Pretty crazy, I know, but this feature, in combination with IJ aircraft production possibilities, makes for an outcome that an acid-head would be proud of. With PDU-Off, what you get is what’s in the airgroup’s Upgrade menu “Up to a Point”. The definition of the Upgrade menu is critically important; it’s the only way the “airframe” upgrades get into the flow. Unfortunately, this aspect wasn’t developed as well as it could have been. Possibly, the implications were not realized, at the time, and if they were, there simply wasn’t the time or manpower to take advantage of it. Oh, well. There’s 11 entry positions in the upgrade menu for an airgroup. The entries are taken in order, again “Up to a Point”. It’s going to be hard to describe the permutations textually, so I think the best approach is by an example, but first, an important note: for this to work, it’s going to take some incredibly difficult and, frankly, arbitrary choices as to airframe upgrade paths. Remember, these choices will be reflected in the “Nominal” aircraft factory upgrade flow, so the choices must be internally self-consistent and allow for rational production evolution, without necessitating player intervention. Many (if not most) players don’t dink with all that, so the default must be completely compatible with an easy and seamless gaming experience. To begin: There’s 11 entry positions in the upgrade menu for an airgroup. Some are “specified” by listing an “airframe” number, some are blank. But they are not ‘simply’ blank. They have identifiers as Upgrade 1, Upgrade 5, etc. Their location within the Upgrade menu determines a lot of things. Test Ku-1 is flying A6M2 Zeros. Upgrade entry 00 is to the A6M3a; entry 01 is to the J1N1-Sa; entry 02 is to the A6M5d-S; entry 03 is to Upgrade-4, etc. But A6M5d-S “aircraft” has no listed upgrade, so things stop there. So all you get is what’s listed. But let’s say the M2 airframe upgrades to the M5, and let’s say the Upgrade entry 00 is set to ‘Upgrade-1’ and the rest are bumped down such that entry 01 is the M3a, and 02 is the J1N1, etc. THEN, the upgrade screen will show U-1, which is the M5, along with everything else. There’s tons of cool stuff that can be done with this. Airgroups can have Zeros, and have U-1, 2, 3, clean to let them stay righteous, and then have U-4 be “specified” so they can change configuration, and have U-5, 6 be clean to let the new plane update according to its upgrade schedule, and then let some upgrade to the gnarly late war models by “specified” upgrades in the middle/higher menu entries. I hope this all makes sense. It’s very convoluted, but once you get it, it’s like Woof!! Not to say we can solve the problem anytime soon, but know what the problem is, and are looking at it. Trust me Hi John, thanks a lot. That's very informative and now i (think to) understand a little bit more about how it works. I've been checking the editor and watched it with your example printed aside. It makes sense! I'm now trying to track down every individual group and find a "pattern" for the different series of upgrade paths of the different groups. Some of them are not so rational (probably just historical and bound to historical reasons), while some, while making sense, tend to take off all the beauty of PDU OFF. Won't post it untill i get somehwere. However i can already say that, imho, there are few main problems related to the grand campaign RnD and Jap production. The first one is surely the A6MRufe main upgrade: should not be upgrading to the A6M5 but to the Rex instead...or to the A6M2 at best (r to nothing given its singularity). The second problem, imho, is related to the A6M fighter bombers line (Sen Baku, A6M7 etc). Their upgrade path is pretty strange and not very rational imho (also considering how the FB are used in the game). The SenBaku upgrades to teh A6M5b...which is pretty nonsense imho. Should upgrade to the A6M7 version. ...just an appetizer...cause when you cross these "factory upgrade path" with the individual sentais upgrade paths, the thing becomes even more difficult to master... There are at least 2 starting sentais that gofrom the A6M2 to the A6M2SenBaku for then getting back to the A6M5 line... thus making the Sen Baku a plane that everyone would want to simply by-pass. If the goal is to keep those sentais on the FB line after they upgrade from the starting model (a6m2) their upgrade path should be different (A6M7, A6M2-K and so on). While if we want to use them as fighters, and let only the late-war sentais get the FB variant, their upgrade path should be different (the usual A6M3, A6M3a etc...). ...more on it later
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