Nico165b165
Posts: 419
Joined: 1/28/2007 From: Mons, Belgique Status: offline
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quote:
ORIGINAL: wosung Thank you Pavel. So, then it's a FOW issue that 4 out of 5 air directive summaries above suggest that non-manpower targets have been hit harder by BC at night than manpower targets? You have to take into account the difference between the targets. Suppose you have two factories in a hex (= HI) and you destroy one : you have 50% dammage on HI in that hex with only a few hits, but that's something that can be repaired in a few weeks. Now let's get back to manpower... Here's the results from operation Gomorrah, the bombing of Hamburg in summer 1943, taken from Wikipedia : quote:
Operation Gomorrah killed 42,600 people, left 37,000 wounded and caused some one million German civilians to flee the city.[3] The city's labour force was reduced permanently by ten percent.[3] Approximately 3,000 aircraft were deployed, 9,000 tons of bombs were dropped and over 250,000 homes and houses were destroyed. So, one of the biggest combined ops of BC and 8th AF during one-game turn got 10% "damage" on Hamburg (some of them going to other cities). Here, if I take your screenshots from turn 5 only, you have +8%, +6% and +5% on Cologne. Now, that's some very big hit against manpower ! One thing I'm more doubtful in the engine is how fast manpower can be repaired : quote:
TYPE OF FACTORY REPAIR RATE PER TURN Oil, Resource 1% heavy Industry, Synthetic fuel, fuel 2% Armament, vehicle, manpower, Aircraft and Afv/Combat vehicle, Port, Railyard 3% v-weapon Sites 5% 3% per turn, that's ok to simulate the disruption but seems weak to simulate permanent losses. That means 10% damage can be "repaired" totally in a little more than 3 weeks. Seems a bit quick to me.
< Message edited by Nico165 -- 12/22/2014 11:53:31 PM >
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