Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Update Releases

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Update Releases Page: <<   < prev  17 18 [19] 20 21   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Update Releases - 12/7/2014 7:59:51 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline





quote:

ORIGINAL: DOCUP

John this thread is right up your ally. No it can't go in RA.

http://www.shipbucket.com/forums/viewtopic.php?f=13&t=1130


quote:

ORIGINAL: wdolson
500,000 tons? How would it be built and where could it dock? The entire yearly steel output of Japan around 1930 was a little over 6 million tons. So this single ship would consume 1/12 of the entire steel output for a year.

The engineers probably drew up that plan after a late night of heavy drinking. Along with possibly some other substance.

Bill



What a CRAZY design! The designer said he spent six days making it. NUTS!

Do yaaaaa think we should????

OK. No we won't!



quote:

ORIGINAL: John 3rd
For balance the Allies should get the Habkkuk:

http://www.modelshipgallery.com/gallery/misc/whatif/habakkuk-700-em/

_____________________________

WitP AE - Test team lead, programmer

(in reply to John 3rd)
Post #: 541
RE: Update Releases - 12/7/2014 12:21:41 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Looking at BTS 1.9

Akagi has 24 fighters and Amagi has 27 fighters. Why the difference for the same class CV??

Hiryu & Soryu have capacity for 69, but you have only 63 (21-21-21). Increase DB & TB to 24 each?? Or add Kate recon model??

Where did you hide the Kate Recon air groups (Chutai of 3 planes)?? I would have the Akagi Class (78 cap) as 24-27-27-3, Shokaku Class (72 cap) as 24-24-24-3, and Hiryu Class (69 cap) as 21-24-24-3.

Edit - Looking at start set up for Japan, you have the CVLs with each part of KB with a Chutai of Kate Recon expect CVL Ryukaka (with Amagi and Akagi). CVL Ryukaku has 15 Kate, but only 27 torpedoes. Thus, lower number of Kates to 12 and add Chutai of Kate recon. Each CV Division will have 3 recon Kates afterwards.

< Message edited by ny59giants -- 12/7/2014 1:52:10 PM >


_____________________________


(in reply to wdolson)
Post #: 542
RE: Update Releases - 12/7/2014 1:44:51 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
The two American CVB (Midway & FDR) have two VBF airgroups without any size, but 36 Corsairs. (ID 1781 & 2259).

< Message edited by ny59giants -- 12/7/2014 2:46:38 PM >


_____________________________


(in reply to wdolson)
Post #: 543
RE: Update Releases - 12/7/2014 1:57:02 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
CV Melbourne and Wellington - Their first upgrade is in 1/43. I think they should both lose their torpedo tubes and add either 20mm or 40mm AA guns.

CLV Charlotte - The American hybrids should lose the rear firing 5" guns and go with more 40mm Bofors at some point.

_____________________________


(in reply to ny59giants)
Post #: 544
RE: Update Releases - 12/7/2014 2:08:43 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Those are good suggestions Michael. Will look into the Kate-R ideas and think your CAV/CLV ideas are pretty good.

Someone was, evidently, talking about concerns regarding the Hybrids in Cribtop's AAR but I haven't heard any details. Can anyone share the nature of the concern?

_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to ny59giants)
Post #: 545
RE: Update Releases - 12/7/2014 2:09:34 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Heck...Bill....WHY NOT. Let us GREENLIGHT the Iceberg Carrier! Do you think a starting air group of 200+ Corsairs would be enough????



< Message edited by John 3rd -- 12/7/2014 3:10:26 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 546
RE: Update Releases - 12/8/2014 2:07:26 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
quote:

ORIGINAL: John 3rd

Heck...Bill....WHY NOT. Let us GREENLIGHT the Iceberg Carrier! Do you think a starting air group of 200+ Corsairs would be enough????




You know in one of the older Harpoon games I have, there is a experimental CV that is (IIRC) a floating air base. Not a CV, but an actual air base. It can launch C-130's and some larger bombers. I'm going to find and reload that game and post a screen shot....GP

Need about a day...

< Message edited by General Patton -- 12/8/2014 3:08:06 AM >


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to John 3rd)
Post #: 547
RE: Update Releases - 12/8/2014 2:29:25 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
John, the Iceberg carrier is huge it can have 200 plus P47's.

(in reply to btd64)
Post #: 548
RE: Update Releases - 12/8/2014 3:24:09 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Hell...WHY NOT??? How about we go with a plane complement of 200 Corsairs (for Defense), 200 P-47 for Offense, and 100 B-29 for punch? Was thinking 200 of each but thought that might be a little too much...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to DOCUP)
Post #: 549
RE: Update Releases - 12/8/2014 3:27:45 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Am going to take a serious look at suggestions made above and see about implementing them. Michael made sounds thoughts regarding Japanese Air Group composition as well as upgrades on the CLV/CAV. If someone doesn't choose to convert them to CVLs then it makes for a better ship later.

Thinking of further reducing the number of sorties on the Hybrids as well as ammo load-out. Even drawn back some, they are really USEFUL ships. Probably a bit too useful in reality. Any opinions might help here please...




_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 550
RE: Update Releases - 12/8/2014 4:52:24 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: John 3rd

Hell...WHY NOT??? How about we go with a plane complement of 200 Corsairs (for Defense), 200 P-47 for Offense, and 100 B-29 for punch? Was thinking 200 of each but thought that might be a little too much...



B-29s might have been a bit big for even that carrier, but it probably could have operated PBJs with no problem.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to John 3rd)
Post #: 551
RE: Update Releases - 12/8/2014 4:27:44 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
How about B-52s?


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to wdolson)
Post #: 552
RE: Update Releases - 12/8/2014 9:16:11 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
John, The French AVD Petrel VI, based at Tahiti, is suppose to support 2 seaplanes. But it does not carry any supply. I looked on the web and could not find any info on this ship. I was thinking maybe about 60 to 80 ton carried for support of the 2 seaplanes....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to John 3rd)
Post #: 553
Treaty and Between the Storms Updates - 12/9/2014 12:14:38 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Following what Michael said as well as some concerns that the CLV/CAV is still a little TOO useful, I have made changes to Treaty and Between the Storms Mods:

1. Hybrid Warships
---Lowered the Ammo supply for both main guns and secondaries. They can still fight but if it goes more then 7-8 gunnery rounds, the main guns will be DRY!
---As per Michael's recommendation I changed the upgrades on the Allied Hybrids to bring more 40MM on by cutting the rear 5" on Charlotte and the TTs on the Melbourne/Vindictive.

2. Fixed the Midway and FDR air group issue.

3. Add the Recon Variant of the Kate to all Heavy Japanese CVs. If it can carry 70+ planes then it gets a small 3 plane Chutai of Kates that changeover to Recon Judy.

4. AVD Petrel now has a few supplies.

Loading onto the website now.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to btd64)
Post #: 554
RE: Treaty and Between the Storms Updates - 12/9/2014 12:47:01 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Changes uploaded to the website.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 555
RE: Treaty and Between the Storms Updates - 12/9/2014 3:22:54 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Found some additional issues while working with Michael.

Fixed a double-named Japanese pair of CVs, standardized Shokaku-Class Air Groups, made sure appropriate recon plane appears with new CVs arriving in 1943-1945, and changed the arrival date of a group of Wildcats.

Has anyone noticed an issue with AV Tangier and Pocomoke coming in with their CVE Air Groups? Looks like an issue. Please take a look.

All fixed are uploaded as of now.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 556
RE: Treaty and Between the Storms Updates - 12/9/2014 3:35:32 AM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Edit: Disregard, haven't used the editor in a while and misread.

Re-Edit: Princeton II still present as a CV name.
Also, aircraft #695 G5N3 Liz has a weapons mismatch between loadouts - slots 3-5 are 12.7mm Ho-103, while slots 14-15 are 12.7mm Type 1. This is causing display errors on the aircraft data sheet.
Also, aircraft G8N1 Rita present twice, with identical data but different entry dates (1/45 vs 4/45). Suggest swapping the 4/45 to a (fictional) G8N1a or something.

< Message edited by JuanG -- 12/9/2014 4:50:12 AM >


_____________________________


(in reply to John 3rd)
Post #: 557
RE: Treaty and Between the Storms Updates - 12/9/2014 11:31:41 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: John 3rd

Has anyone noticed an issue with AV Tangier and Pocomoke coming in with their CVE Air Groups? Looks like an issue. Please take a look.



Will Take a look when I get the turn back from JuanG....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to John 3rd)
Post #: 558
RE: Treaty and Between the Storms Updates - 12/9/2014 1:32:24 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Thank You Juan and GP. I am going to sit on cleaning stuff up for a few days to look for more. Once we've got whatever list we end up with I shall tackle it.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to btd64)
Post #: 559
RE: Treaty and Between the Storms Updates - 12/9/2014 9:07:42 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
John, OK, here it goes;
AV Tangiers has airgroups (VF and VB 103) present at PH with the ship, not on board. Looks fine.
AV Pocomoke appears at Balboa in 60 to 70 days. According to the airgroup reinforcement screen, VF and VB 104 arrive with her. This doesn't look right as she is an AV and not converted yet.
AVP Petrel now has 60 (I think) TROOP capacity, not cargo. Needs to be adjusted.
TK Basilea does not appear to want to load fuel. See pic below....GP





Also the Aussie and NZ Buffalo art. I thought I saw it in my files. I will take a look and if it is there I will send it to you.

Attachment (1)

< Message edited by General Patton -- 12/10/2014 8:10:21 PM >


_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to John 3rd)
Post #: 560
RE: Treaty and Between the Storms Updates - 12/9/2014 9:28:43 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
General Patton, I think the Petrel thing is just in our game as I updated it manually, and may have put it in the wrong field. Will check once I get home and fix it if needed.

_____________________________


(in reply to btd64)
Post #: 561
RE: Treaty and Between the Storms Updates - 12/9/2014 10:27:46 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
JuanG, No problem. I sent my turn back by the way....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to JuanG)
Post #: 562
RE: Treaty and Between the Storms Updates - 12/9/2014 11:33:46 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I'm going to keep a log of needed changes over the next 3-4 days and will then do an update. Keep things rolling so I know what needs looked at and/or fixed.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to btd64)
Post #: 563
RE: Treaty and Between the Storms Updates - 12/10/2014 7:19:40 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: General Patton

John, OK, here it goes;
AV Tangiers has airgroups (VF and VB 103) present at PH with the ship, not on board. Looks fine.
AV Pocomoke appears at Balboa in 60 to 70 days. According to the airgroup reinforcement screen, VF and VB 104 arrive with her. This doesn't look right as she is an AV and not converted yet.
AVP Petrel now has 60 (I think) TROOP capacity, not cargo. Needs to be adjusted.
TK Basilea does not appear to want to load fuel. See pic below....GP





Also the Aussie and NZ Buffalo art. I thought I saw it in my files. I will take a look and if it is there I will send it to you.

John,
Thought I would move this down as I have updated my list.
One other thing:
The base near Port Moresby that had the double base listing. I think that is a Pehexe file thing.
Earlier post in this thread has the base name. I think one page back....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to btd64)
Post #: 564
RE: Updates - 12/10/2014 7:22:35 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: rjopel

Duplicated base in Scen 50 current file.

Oro Bay at 100, 130 in Papua New Guinea is listed as both ID 987 and 994. The map shows two bases located in the hex.


Here it is John. 2 pages back....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to rjopel)
Post #: 565
RE: Updates - 12/24/2014 11:29:10 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
John 3rd.

Been meaning to report back. My game is in mid August '42.

I'm running BTS 1.8, but am about to update to 2.0.

Noticed on the list of changes you corrected an incident of double naming.

I thought I would point out that the US has three destroyers named Paulding.

Been working on getting them all in the same TF to take a screenshot for ya, but haven't managed it yet.


_____________________________

Hans


(in reply to btd64)
Post #: 566
RE: Updates - 12/24/2014 3:16:25 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
Sadly it seems the renaming does not take effect for games already running, so for instance I'm stuck with two Ryukaku's in my game against General Patton, despite updating when the change happened.

_____________________________


(in reply to HansBolter)
Post #: 567
RE: Updates - 12/24/2014 3:32:00 PM   
Buck Beach

 

Posts: 1973
Joined: 6/25/2000
From: Upland,CA,USA
Status: offline
Just send them to a withdrawal port and disband them for this game.

Buck

(in reply to JuanG)
Post #: 568
RE: Updates - 12/24/2014 5:47:12 PM   
JuanG


Posts: 906
Joined: 12/28/2008
Status: offline
quote:

ORIGINAL: Buck Beach

Just send them to a withdrawal port and disband them for this game.

Buck


I don't think Japan can withdraw ships, and at any rate, as much as it would probably please my esteemed opponent, I am not sending any carriers to the shipbreakers just yet...

EDIT: On a more serious note, John, when you are planning to do the next update I have a few tweaks to the purchasable allied airgroups based on feedback from the other thread. I don't think these will take effect in a game already running, but should address some of the concerns. I can drop you an email with proposed changes detailed in a few days.

< Message edited by JuanG -- 12/24/2014 6:50:19 PM >


_____________________________


(in reply to Buck Beach)
Post #: 569
RE: Updates - 12/24/2014 7:07:42 PM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I can do an update whenever. Need to put together a list.

QUERY: Don't players have the ability to re-name ships? I was reading the above Posts and remembered several American players do that. Can Japanese do that?

Anyone who has noticed an issue please post/re-post after this and we'll get ready for an update.

Juan: Do you need all the scenario files to do your changes? I cans end the Master's over without issue whenever you want.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to JuanG)
Post #: 570
Page:   <<   < prev  17 18 [19] 20 21   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Update Releases Page: <<   < prev  17 18 [19] 20 21   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859