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Feature Request - msg level on ADs

 
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Feature Request - msg level on ADs - 12/27/2014 5:03:07 PM   
Banquet

 

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I know there are probably a lot more important things to work on but could a feature be considered, when planning air-directives, for a checkbox to pause the game when that any flights relating to the AD are in progress? Then we could set an appropriate message level. Or even better have a box in the AD planning screen where we could type in a msg level if different from default - just for that AD?

You can't slow down all the air phase as it would take forever, but for some of the missions I plan I'd like to have the opportunity to set an appropriate message level and watch in more detail.
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RE: Feature Request - msg level on ADs - 12/27/2014 5:05:10 PM   
Belphegor


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I've had success using the number keys for message level setting. 0 for the recce (usually) and 2-4 for the fights I want to watch. I've had to guess when to flip though.

I agree though that setting this as part of AD would be nice. Then I wouldn't miss any as the message level would automatically flip for certain types. So you've got my vote.

(in reply to Banquet)
Post #: 2
RE: Feature Request - msg level on ADs - 12/27/2014 5:19:21 PM   
MikeMUC


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Joined: 12/22/2014
From: München
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That would be a very helpful feature.

I currently have to watch a lot of Recon missions, which takes a lot of time (at message level 2) for very little info.

(in reply to Belphegor)
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RE: Feature Request - msg level on ADs - 12/27/2014 5:29:17 PM   
Helpless


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In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)

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WITE/WITW/WITE-2 Development

(in reply to Banquet)
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RE: Feature Request - msg level on ADs - 12/27/2014 5:35:05 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
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quote:

ORIGINAL: Helpless

In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)


Ah, it would be great if it could be added! :)

(in reply to Helpless)
Post #: 5
RE: Feature Request - msg level on ADs - 12/27/2014 5:50:48 PM   
MikeMUC


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Joined: 12/22/2014
From: München
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quote:

ORIGINAL: Banquet


quote:

ORIGINAL: Helpless

In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)


Ah, it would be great if it could be added! :)


Agreed, please consider adding it into the public build.

(in reply to Banquet)
Post #: 6
RE: Feature Request - msg level on ADs - 12/27/2014 5:53:56 PM   
Baelfiin


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quote:

ORIGINAL: Helpless

In fact this functionality is in the code and was used to develop AD Ai. It was decided not to include it into the playable version to simplify interfaces. Of cause it can be re-added on popular demand. :)

I was wondering what happened to that =p

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Helpless)
Post #: 7
RE: Feature Request - msg level on ADs - 12/27/2014 11:38:08 PM   
39battalion


Posts: 247
Joined: 7/27/2004
From: Adelaide, South Australia
Status: offline

+1 !!

Yes please add this feature. It would certainly enhance the air phase experience

(in reply to Baelfiin)
Post #: 8
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