Jajusha
Posts: 249
Joined: 12/21/2010 Status: offline
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quote:
ORIGINAL: mike mcmann Ill give that the recon may not be 100 percent. The issue is the move interdict. I mean, they should be able to move about a max of 16 hexes if fully up. Subtract for the interdiction and only units within about 4 or five hexes should be able to even get to the beach head let alone deliberate attack.... Why? We are talking weekly turns. It would have to rain 500lb bombs day and night across all northern france to force a rested, fueled, moralized PzDiv to only move 40 miles (64KM) in 7 days. Thats 5.7 miles per 24 hours, or 300m per hour in a 7 day period. Again, its weekly turns, simulating day and night movement. As it is, moving in clear terrain, under lvl9 interdiction, a PZDiv can only move 16 hexes (and reach the destination fatiqued and with 0 AP. I know you want to land and move from the beaches, just as you folks are eager to take all of Italy by October 43, but come one, give the little guy a break :p On a more real note now. Under the perfect interdiction cover, the Axis player should have 2 Panzer contingents. 1 in Renes, 1 in Amiens. (I Highlighted the 16 hexes radius from these locations in the screenshot bellow). This will give reaction time to be at the most likely beaches at the end of the week after the allies land (but not attack). If you want to move forward, well, push, odds are in your favour.
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