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Pilot Fatigue

 
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Pilot Fatigue - 1/3/2015 7:33:48 PM   
kip1213

 

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Joined: 12/14/2014
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What is the best way to bring down pilot fatigue. Do I stand them down? I also see let say I have them on naval attack, and there is a button that will let me rest them.
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RE: Pilot Fatigue - 1/4/2015 2:16:57 AM   
dcpollay


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From: Upstate New York USA
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There are a few things that will help. A few:

1) Standing down the squadron is probably the surest way. Pilots not flying are resting. The downside of this is that, well, the squadron isn't flying.

2) Don't fly your patrols at 100% all of the time. Only fly ASW, Naval Search, or CAP at a percentage of the planes. I tend to use 30% for routine times and adjust it for emergencies. Other people have their own systems. This will save fatigue on the airframes as well as the pilots.

3) Fill out your squadrons' pilot slots fully. Each squadron can have, I believe, 50% more pilots than planes. Ex: A 12-plane squadron can have 16 pilots. Having all pilots available will allow some to rest, as any given pilot does not fly every mission. Pay attention to your pilot levels, since combat or operational losses will need to be replaced.

Hope this helps. I'm sure others will have ideas as well.

_____________________________

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Formerly known as Colonel Mustard, before I got Slitherine Syndrome.

(in reply to kip1213)
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RE: Pilot Fatigue - 1/4/2015 3:28:08 AM   
crsutton


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Usually CAP set at 20% with no other missions will allow the unit to recover fatigue very quickly. Otherwise as Col Mustard says just rest them by standing down.

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RE: Pilot Fatigue - 1/4/2015 11:57:42 AM   
jmalter

 

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For fatigue recovery, stand them down, give them a better leader if you can afford the PPs, fill them out w/ pilots to their allowable 133% capacity.

high fatigue is usually accompanied by decreased morale, morale is improved by training. perhaps, put the group on 50% training, at 5k' alt & rng=0. The higher the fatigue, the longer it'll take to recover.

(in reply to crsutton)
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RE: Pilot Fatigue - 1/4/2015 12:35:21 PM   
ny59giants


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Air Group Leaders
Selecting leaders for air groups is a fairly complex task. Most aircraft can perform multiple roles, so leader selection criteria must include consideration of how the air group will be employed.
• Pilot experience affects operational losses.
• Air groups with morale < 50 must pass a morale test before flying an offensive mission. If the test is failed, no aircraft will fly.
• Air groups flying Naval Search, ASW Patrol, or CAP must pass two morale tests before flying. Each morale test failed reduces the number of aircraft flying by 25%.
• Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%:

o Experience test.
o Test against the leader’s Air Skill.
o Morale test.

• Pilot experience affects the chances to find the target in a strike mission.
• Pilot experience affects air-to-air combat results.
• Leader’s air skill affects results in air-to-air combat.


CAP as Principle Role
This includes Fighters, Fighter-Bombers, Night-Fighters, and Float-Fighters. Assign leader using these priorities:
• Inspiration – Influences the number of CAP aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the air-to-air combat results.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.

Offensive Missions as Principle Role (except Level Bombers)
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, Sweep, and Recon. Air Groups include includes Fighters, Fighter-Bombers, Night-Fighters, Float-Fighters, Dive Bombers, Torpedo Bombers, Float Planes, Patrol, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Air Skill – Influences results in air-to-air combat.
• No other skills or qualities have any influence.

Level Bombers with Offensive Missions as Principle Role
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery.
• Air Skill – Influences the number of strike aircraft that will fly.
• Leadership – Influences the air group’s experience gain.
• No other skills or qualities have any influence.

Patrol Missions as Principle Role
Missions include Naval Search and ASW Patrol. Air Groups include Dive Bombers, Torpedo Bombers, Float Planes, level bombers, Patrol, and Recon. Assign leader using these priorities:
• Inspiration – Influences the number of patrol aircraft that will fly. Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
• No other skills or qualities have any influence.

Transport Missions as Principle Role
Missions include Supply Transport and Troop Transport. Air Groups include Transports, Patrol, and Level Bombers. Assign leader using these priorities:
• Inspiration –Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Of small import, Air Skill influences results in air-to-air combat.
• No other skills or qualities have any influence.

Training Mission as Principle Role
This includes all air groups. Assign leader using these priorities:
• Inspiration –Influences air group morale recovery.
• Leadership – Influences the air group’s experience gain.
• Of small import, Air Skill influences results in air-to-air combat.
• No other skills or qualities have any influence.


< Message edited by ny59giants -- 1/4/2015 1:35:34 PM >


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RE: Pilot Fatigue - 1/4/2015 6:47:46 PM   
kip1213

 

Posts: 39
Joined: 12/14/2014
Status: offline
Thank you for the input. Still learning.

(in reply to kip1213)
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