HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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My suggestion was for a transient effect on allocating a unit to a new HQ. At present most effects of command dislocation can easily be avoided by just changing units (particularly ground ones) to the nearest HQ at all times. You can break through under one command into a pocket, change HQ to the pocketed one, and attack, with no penalty. This shows an astonishing flexibility... Drive 20, 30, 50 miles and attack supported just as well by a new HQ as if you had planned and worked together for ages. I would suggest all units get a penalty (maybe of 1 on admin for their HQ, maybe only for certain functions, maybe for all). The penalty would reduce by 1 at the end of the next turn so you can't get round it by swapping command at the end of a turn. We could then discuss whether different nationalities could have a larger penalty. Or even if the penalty should be a function of the leader receiving the unit...
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I have a cunning plan, My Lord
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