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For God's sake, somebody spike those guns

 
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For God's sake, somebody spike those guns - 1/6/2015 8:52:30 PM   
Yakface


Posts: 846
Joined: 8/5/2006
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I think this is a bug, but thought I'd see what the general opinion is before posting it as such.

Short version: Base units are sucking China's supply dry.

Long version: It's April 42 and I am trying to hold onto the Sian/Lanchow area of China. Huge stack of Japanese is facing off equally huge stack of Chinese to the East of Sian. Chinese were getting bombed daily, so I thought it would be a good idea to add some flak. Looks like it may have been a really bad move.

Here is the Chinese base unit after it pulled supply on the 7th and then on the 8th






Attachment (1)

< Message edited by Yakface -- 1/6/2015 10:14:16 PM >
Post #: 1
RE: For God's sake, somebody spike those guns - or how ... - 1/6/2015 8:54:06 PM   
Yakface


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Joined: 8/5/2006
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Here is the combat report:

AFTER ACTION REPORTS FOR Apr 07, 42
--------------------------------------------------------------------------------
Amphibious Assault at Port Blair (46,58)

TF 42 troops unloading over beach at Port Blair, 46,58

Japanese ground losses:
65 casualties reported
Squads: 3 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

19 troops of a IJA Infantry Squad lost overboard during unload of 41st Infantry Rgt /1
19 troops of a IJA Infantry Squad accidentally lost during unload of 41st Infantry Rgt /1
19 troops of a IJA Infantry Squad lost overboard during unload of 41st Infantry Rgt /3


--------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77

Weather in hex: Light rain

Raid detected at 92 NM, estimated altitude 12,000 feet.
Estimated time to target is 36 minutes

Japanese aircraft
G3M2 Nell x 31
Ki-27b Nate x 18

Japanese aircraft losses
G3M2 Nell: 11 damaged

Airbase hits 3
Runway hits 13

Aircraft Attacking:
31 x G3M2 Nell bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Bataan , at 78,77

Weather in hex: Light rain

Raid detected at 28 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
G3M2 Nell x 33

Japanese aircraft losses
G3M2 Nell: 5 damaged

Airbase hits 2
Airbase supply hits 1
Runway hits 26

Aircraft Attacking:
33 x G3M2 Nell bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 66th Chinese Corps, at 85,39 , near Sian

Weather in hex: Thunderstorms

Raid spotted at 21 NM, estimated altitude 15,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 45
Ki-21-IIa Sally x 55
Ki-43-Ic Oscar x 30

Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged

Allied ground losses:
95 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 1 destroyed, 10 disabled
Engineers: 0 destroyed, 1 disabled

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb
31 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb

Also attacking 36th Chinese Corps ...
Also attacking 66th Chinese Corps ...
Also attacking 36th Chinese Corps ...
Also attacking 66th Chinese Corps ...
Also attacking 36th Chinese Corps ...
Also attacking 66th Chinese Corps ...
Also attacking 36th Chinese Corps ...
Also attacking 66th Chinese Corps ...
Also attacking 36th Chinese Corps ...
Also attacking 66th Chinese Corps ...
Also attacking 36th Chinese Corps ...


--------------------------------------------------------------------------------
Morning Air attack on 72nd Chinese/B Corps, at 83,52 , near Changsha

Weather in hex: Overcast

Raid spotted at 4 NM, estimated altitude 10,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-27b Nate x 9
Ki-51 Sonia x 9

Japanese aircraft losses
Ki-27b Nate: 1 damaged

Aircraft Attacking:
9 x Ki-27b Nate bombing from 6000 feet
Ground Attack: 2 x 50 kg GP Bomb
9 x Ki-51 Sonia bombing from 6000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 82nd Chinese Corps, at 85,39 , near Sian

Weather in hex: Thunderstorms

Raid spotted at 19 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 27

Japanese aircraft losses
Ki-21-IIa Sally: 1 damaged

Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 82nd Chinese Corps, at 85,39 , near Sian

Weather in hex: Thunderstorms

Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-21-IIa Sally x 27

Japanese aircraft losses
Ki-21-IIa Sally: 2 damaged
Ki-21-IIa Sally: 1 destroyed by flak

Allied ground losses:
32 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 10000 feet
Ground Attack: 4 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ambon at 76,109

Weather in hex: Severe storms

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
Hudson I x 3

No Allied losses

Japanese Ships
xAP Haruna Maru

Aircraft Attacking:
3 x Hudson I bombing from 9000 feet
Naval Attack: 4 x 250 lb SAP Bomb



--------------------------------------------------------------------------------
Pre-Invasion action off Ambon (76,109)
Defensive Guns engage approaching landing force

28 Coastal gun shots fired in defense.

Japanese Ships
PB Myoken Maru
PB Saiko Maru
PB Showa Maru #5
PB Showa Maru #3
PB Edo Maru
xAP Haruna Maru

Japanese ground losses:
42 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

150mm CD Gun Battery engaging PB Myoken Maru at 6,000 yards
PB Showa Maru #5 firing to suppress enemy battery at 6,000 yards
PB Showa Maru #5 fired at enemy troops
PB Showa Maru #3 fired at enemy guns
PB Saiko Maru fired at enemy guns
PB Myoken Maru fired at enemy troops
PB Edo Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Ambon (76,109)

TF 19 troops unloading over beach at Ambon, 76,109



--------------------------------------------------------------------------------

Ground combat at Cagayan (79,89)

Japanese Bombardment attack

Attacking force 310 troops, 32 guns, 14 vehicles, Assault Value = 1131

Defending force 10866 troops, 59 guns, 50 vehicles, Assault Value = 425

Assaulting units:
13th Tank Regiment
64th Naval Guard Unit
44th Naval Guard Unit
62nd Naval Guard Unit
65th Naval Guard Unit
9th Armored Car Co
35th Division
47th Naval Guard Unit
41st Naval Guard Unit
48th Naval Guard Unit
46th Naval Guard Unit
63rd Naval Guard Unit
43rd Naval Guard Unit
42nd Naval Guard Unit
67th Naval Guard Unit
51st Ind.Mtn.Gun Battalion
11th RF Gun Battalion

Defending units:
3rd PA Constabulary Regiment
101st PA Infantry Division
102nd PA Infantry Division
4th PI Base Force
Cagayan USAAF Base Force
III Philippine Corps


--------------------------------------------------------------------------------

Ground combat at 87,41 (near Tsiaotso)

Japanese Bombardment attack

Attacking force 26851 troops, 368 guns, 230 vehicles, Assault Value = 1385

Defending force 40481 troops, 219 guns, 0 vehicles, Assault Value = 1428

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
37th Division
41st Division
32nd Division
9th Medium Field Artillery Regiment
North China Area Army
1st Ind.Hvy.Art. Battalion
4th Medium Field Artillery Regiment
6th Medium Field Artillery Regiment
2nd Medium Field Artillery Regiment
10th Medium Field Artillery Regiment

Defending units:
9th Chinese Corps
96th Chinese Corps
47th Chinese Corps
76th Chinese Corps
81st Chinese Corps
2nd Chinese Cavalry Corps
7th Group Army
8th Group Army
34th Group Army


--------------------------------------------------------------------------------

Ground combat at Clark Field (79,76)

Japanese Bombardment attack

Attacking force 3247 troops, 223 guns, 213 vehicles, Assault Value = 2388

Defending force 57185 troops, 858 guns, 610 vehicles, Assault Value = 2039

Japanese ground losses:
Guns lost 3 (1 destroyed, 2 disabled)

Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
4th Tank Regiment
2nd Tank Regiment
8th Tank Regiment
16th Division
18th Division
48th Division
Imperial Guards Division
54th Division
7th Tank Regiment
20th Ind. Mtn Gun Battalion
1st Hvy.Artillery Regiment
3rd Ind.Hvy.Art. Battalion
2nd Ind.Art.Mortar Battalion
10th Ind. Mountain Gun Regiment
1st Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
2nd Mortar Battalion
15th Ind.Art.Mortar Battalion
2nd Ind.Hvy.Art. Battalion
14th Army
8th Medium Field Artillery Regiment
17th Medium Field Artillery Regiment

Defending units:
31st Infantry Regiment
21st PA Infantry Division
14th PS Engineer Regiment
11th PA Infantry Division
Subic Bay Defenses
41st PA Infantry Division
45th PS Infantry Regimental Combat Team
71st PA Infantry Division
31st PA Infantry Division
57th PS Infantry Regimental Combat Team
91st PA Infantry Division
1st PA Infantry Division
192nd Tank Battalion
51st PA Infantry Division
3rd/12th PA Inf Battalion
4th Marine Regiment
26th PS Cavalry Regiment
194th Tank Battalion
2nd PA Constabulary Division
Manila USAAF Base Force
88th PS Field Artillery Regiment
86th PS Coastal Artillery Battalion
USAFFE
I Philippine Corps
Far East USAAF
Clark Field USAAF Base Force
Asiatic Fleet
Cavite USN Base Force
1st PI Base Force
II Philippine Corps
301st PA Field Artillery Regiment


--------------------------------------------------------------------------------

Ground combat at Ambon (76,109)

Allied Bombardment attack

Attacking force 451 troops, 12 guns, 0 vehicles, Assault Value = 67

Defending force 497 troops, 2 guns, 0 vehicles, Assault Value = 19

Assaulting units:
Molukken Garrison Battalion
4th Coastal Gun Battalion
Ambon Base Force

Defending units:
II/81st Nav Gd /1




< Message edited by Yakface -- 1/6/2015 10:00:02 PM >

(in reply to Yakface)
Post #: 2
RE: For God's sake, somebody spike those guns - or how ... - 1/6/2015 9:12:30 PM   
Yakface


Posts: 846
Joined: 8/5/2006
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OK - supply usage for that single day seems to be 301 (supply on the 7th) minus 30 (supply left on the 8th) - 271 tonnes. Supply needed to maintain unit for 1 day - 292/30 = 10 tonnes. So looks like that base unit fired 261 tonnes into the air at a total of 109 attacking aircraft.

All the Sallies were coming in at 10000ft so they were only in range of the 4 x 90mm guns. So - 65 tonnes per gun. If someone knows the weight of a 90mm shell, caould they work out how many were used please?

Anyway. I've got 8 more heavy guns in the hex for which I am seeing the same thing (not quite as bad). Being conservative, those 12 guns used 600 tonnes in 1 day. 18,000 supply in the month. Roughly 15% of my total Chinese production for 12 guns.

And it's not an isolated incident. I was seeing Chinese base forces and AA units run out of supplies in a single day when Sian was being bombed.

Is there a decimal point out somewhere in the ground to air routine - or is there something else going on?

< Message edited by Yakface -- 1/6/2015 10:16:26 PM >

(in reply to Yakface)
Post #: 3
RE: For God's sake, somebody spike those guns - or how ... - 1/6/2015 9:27:11 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
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May or may not be a bug, but experienced players have known for some time that AA guns suck supply.

I guess you have to ask yourself if you would have lost more supply to the bombers hitting AirBase Supply at 1000 tons per 1 hit by not having the flak guns fire.

All the guns have to do is prevent 1 airbaae supply hit and the equation is in the black instead of the red.

_____________________________

Hans


(in reply to Yakface)
Post #: 4
RE: For God's sake, somebody spike those guns - or how ... - 1/6/2015 9:57:39 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline
quote:

ORIGINAL: Yakface
If someone knows the weight of a 90mm shell, caould they work out how many were used please?


General characteristics (M1A1)

Caliber: 90 mm L/53
Total weight: 8,618 kg (18,999 lb)
Barrel weight: 1,109 kg (2,445 lb)
Length with the carriage: 4.73 m (15.5 ft)
Length: 4.60 m (15 ft)
Width: 4.16 m (13.64 ft)
Height: 3.07 m (10 ft)
Weight of the projectile: 10.61 kg (23.39 lb)
Rate of fire: 25 rounds per minute (at most)
Muzzle velocity: 823 m/s (2,700 ft/s)
Range: 17,823 m (20,585 yd)
Ceiling: 10,380 m (34,050 ft) (limited by 30 second fuse)
Elevation : +80 to −5 degrees
Traverse : 360 degrees.

http://www.militaryheritage.org/90mm.html

Stats are for the tank gun but weight of the AA shells should be similar perhaps a bit less.

Assuming the game is using tonnes and not tons, then 1 tonne = 2,204.6 pounds. So 65 tonnes per gun is 143,299 pounds.

Now you just need to figure out what the weight of the entire shell is and not just the projectiles. But even if we assume the shells are each 50 pounds, you're looking at 2865.98 shots fired per gun.

http://en.wikipedia.org/wiki/Tonne

At 20 rounds a minute you'd fire for 143.299 minutes, or 2.388 hours sustained fire.

Sian was attacked 3 times, so each attack fired sustained fire for 47.76 minutes.

Jim

< Message edited by Jim D Burns -- 1/6/2015 11:25:56 PM >


_____________________________


(in reply to Yakface)
Post #: 5
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 9:21:23 AM   
Alfred

 

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Joined: 9/28/2006
Status: offline
The data presented to date does not demonstrate a bug exists.  It does however demonstrate that the OP is basing his assessment on several erroneous assumptions.  The game is full of abstractions and people who try to bring in real world data into the game algorithms are bound to get things wrong.  For example the real world weight of shell has no game relevance regarding the supply consumption of the BF.

1.  The BF unit shown has 179 ready devices and 4 unready devices.  This means it's estimated monthly supply requirement would be around 180 supply points if not engaged in any combat or building activity.  IOW if totally inactive.  That it's two screenshots show an estimated monthly supply requirement of about 290 supply points means that its activity is imposing an estimated additional 110 monthly supply points.

2.  The BF combat related additional supply cost is not being expended only by the 4 heavy AA guns which are capable of reaching the enemy aircraft flying at 10k.  On a LCU, there is no tracking of supply consumption by individual devices.  The tracking is at the LCU level.  Units engaged in combat may fire up to 10 shots.  Each shot increases the supply requirement by 10%.  Hence a LCU which fires all 10 shots will increase it's supply consumption by 100%.  If it fired only 2 shots, the increased supply consumption would be 20%.

3.  As established in point 1 above the BF additional combat related supply consumption is 110 or approximately 60%, thereby indicating it fired 6 shots at the enemy aircraft.

4.  The supply consumption figures provided in post #3 are completely wrong.  Those "12 guns" in combat will not increase monthly consumption by 18k supply points.

Alfred

(in reply to Jim D Burns)
Post #: 6
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 10:02:03 AM   
Yakface


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With respect Alfred - Your points 1-4 are not correct.

The monthly supply usage figures exclude actual supply used in combat actions. I've seen this many times. Take sieges like Manilla and Singers as examples. Under constant bombardment an infantry units monthly 'supplies required' are roughly doubled. When an assault goes in the supplies stored at a base take a sudden leap down even though individual LCU monthly 'supplies required' figures don't change. From the last assault on Clark field I saw a 3000t drop. The only reasonable explanation is that the massive amounts of supplies used are being consumed by the actual fighting.

Now whether it is tracked per gun or as a unit is irrelevant. Either way the supplies that are being used in combat actions are in addition to the 'supplies required' figure. I've always thought it a bit unfair that the usage of the unit doubles when in combat and then it also uses additional supplies to actually fight with, but there it is.

Bottom line is, yes - supplies required figure is inflated by some figure up to 100% by combat, as you say. But my central point: 260-ish tons of additional supplies were used by the unit because it was firing at aircraft and at that altitude only the 4x90mm guns could be firing - is correct.

Should you want to support your assertions (which seems to be that the 'supplies required' figure governs actual consumption) you might want to address 2 points.

1. how much total supply should the unit have consumed on the day in question?

2. Where did the additional 260 tons of supplies go?




< Message edited by Yakface -- 1/7/2015 11:39:01 AM >

(in reply to Alfred)
Post #: 7
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 10:35:34 AM   
Yaab


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Joined: 11/8/2011
From: Poland
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Is the BF part of the Chinese stack? Maybe it gives supply to other units? The BF a high ID (7778). Maybe units with lower ID take precedence in resupplying?

(in reply to Yakface)
Post #: 8
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 10:39:36 AM   
Yakface


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Joined: 8/5/2006
Status: offline
All the units in the stack pulled supply on the same day and were all in the white. Also this isn't a one off - seen this a number of times over the past week of bombings

< Message edited by Yakface -- 1/7/2015 11:40:21 AM >

(in reply to Yaab)
Post #: 9
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 10:47:28 AM   
Yakface


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Joined: 8/5/2006
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Basically, supply in China is good (though it won't last long if 200+t is used by each base unit every time my opponent sends the bombers in. Some units do go into the red, but only because of supply distance affecting the frequency of resupply.

(in reply to Yakface)
Post #: 10
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 10:49:15 AM   
HansBolter


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Joined: 7/6/2006
From: United States
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You guys can argue and speculate till you are blue in the face over how the algorithm is being used for supply consumption.

The bottom line is if you were able to remove the AA devices to save the supply consumption of their fire you are going to suffer a far greater supply consumption by airbase supply hits.

After all, airbase supply hits are the unrealistic mechanism every JFB exploits to rob China of its meager supply.

_____________________________

Hans


(in reply to Yakface)
Post #: 11
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 10:57:34 AM   
Yakface


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Joined: 8/5/2006
Status: offline
Hans

I would hope that would be the way it would work.......but my point is that, with the way things are working now, that's incorrect.

Roughly speaking 100 bombers attacking a base gets a 2,3,4 range of supply hits. The amount of supply each hit does is based on size of bomb and amount of supply at the base. However it is normally somewhere under the 1% of total supplies stored at the base. Flak shoots down low numbers of bombers.

Putting it all together - lets say a raid of 100 bombers attacks a base with 10000 supply, 3 aa equipped base units, 4 supply hits, 5 bombers lost. A hit represents 100 supply lost and requires 25 bombers. Shooting down 5 will save 1/5 of a hit......around 20tons and I'm seeing around 600t of supply being removed from the base units.

Figures are examples, but reasonable estimates and are probably more generous than they should be. Either way supplies consumed by the AA unit is a net loss over just letting the bombers in. Even accounting for the bombers coming in much lower with no AA it's not a net gain to defend bases in China with AA

< Message edited by Yakface -- 1/7/2015 12:09:15 PM >

(in reply to HansBolter)
Post #: 12
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 11:08:21 AM   
HansBolter


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Joined: 7/6/2006
From: United States
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I'm not sure I agree with that argument.

Flak doesn't just shoot bombers down, it also damages them and disrupts their bombing effort.
One can't simply equate numbers of bombers shot down to the effectiveness of the flak.

This is similar to the misperception many players have about night fighters being worthless because they rarely shoot anything down.
Every interception that disrupts the bombing effort and prevent hits is a successful interception.

Success isn't always measured in terms of the number of enemy planes downed.

Every flak shot that disrupts a bombing attempt preventing a hit is a success without ever having to shoot down a bomber.

I certainly could be wrong, but my experience seems to indicate that each airbase supply hit results in 1000 lost supply not 100.

< Message edited by HansBolter -- 1/7/2015 12:08:57 PM >


_____________________________

Hans


(in reply to Yakface)
Post #: 13
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 11:28:51 AM   
Yakface


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Joined: 8/5/2006
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I take your points and agree with many. All except the 1000 per supply hit. A hit is not remotely a fixed figure. It's only that sort of quantity if you have huge stores at a base.

However, with the typical quantities of supplies available in China there is no way that (even with all your points) using AA to defend against airaids is a net supply gain. This is why I think something is out of whack.

< Message edited by Yakface -- 1/7/2015 12:29:45 PM >

(in reply to HansBolter)
Post #: 14
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 11:33:35 AM   
Yaab


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Joined: 11/8/2011
From: Poland
Status: offline
Units may also give supplies to other needy units in the same hex. Aren't the Chinese LCUs shelled by the Japs in the same hex? Maybe they snatch the supplies from the BF? AFAIK, there are two supply phases in a turn.

(in reply to Yakface)
Post #: 15
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 11:45:23 AM   
Yakface


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All units in the same hex received supplies up to their requirements +10t on the 7th (all were in the white). Everything is quiet in the hex. Also I have seen the same 200+t day supply usage in other bombing runs on the same hex before any Japanese units were present. Also same thing from other base units at Sian itself when it was bombed (no Japanese present). If no bombing then no extraordinary supply usage by the base units. All this points definitively to not going elsewhere, but being shot into the air

< Message edited by Yakface -- 1/7/2015 12:47:03 PM >

(in reply to Yaab)
Post #: 16
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 11:54:17 AM   
Alfred

 

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Joined: 9/28/2006
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quote:

ORIGINAL: Yakface

With respect Alfred - Your points 1-4 are not correct.


I am correct. Do a forum search on "supply consumption" and you will find many posts from me on the subject in many different threads. Usually I attach a link back to a dev. A good example is this thread
http://www.matrixgames.com/forums/tm.asp?m=3538438&mpage=2&key=supply%2Cconsumption�

and post #57 which has the hyper link.

The monthly supply usage figures exclude actual supply used in combat actions.


No, they are included. Go back to my post or to the above thread or any of the other posts thrown up with a forum search.

I've seen this many times.


And you keep on misinterpreting it every time.


Take sieges like Manilla and Singers as examples. Under constant bombardment an infantry units monthly 'supplies required' are roughly doubled.


That depends on the number of shots, how many units were involved in combat, what else was happening to the units. An increase in the estimated supply requirement figure is to be expected.


When an assault goes in the supplies stored at a base take a sudden leap down even though individual LCU monthly 'supplies required' figures don't change.

And your point is?

Of course the supply held at those besieged bases, where no supply is being imported and almost certainly no raw materials are available to produce supply locally, will decrease when the automatic distribution of supplies to the besieged LCUs occurs.

Why would the individual LCU monthly supplies required figure change if the same type of activity/conditions continue.[/I]




From the last assault on Clark field I saw a 3000t drop. The only reasonable explanation is that the massive amounts of supplies used are being consumed by the actual fighting.


The supply held at the Clark Field depot would have gone down anyway even with no assault. The drop would probably have been less with no combat but when supply distribution occurs, it tries to fill up the organic supply held by each LCU. All LCU, even those located at Salt Lake City in rest mode, still consume supplies.

So your[/I]
"The only reasonable explanation" is in fact just wrong and not at all reasonable.


Now whether it is tracked per gun or as a unit is irrelevant.


Of course it is relevant because we are dealing with abstractions in this game. You get only supply which covers .303 bullets, water, food, grenades, 90mm shells, HE, AP, concrete, steel, avgas, you name it, it is all covered by the supply abstraction. Which is why it is "tracked" at the unit level, not by individual devices. And by the unit level, we include everything in the unit. Who says the Bofors are not firing at the enemy aircraft. A LCU which is attacked and does not return fire is still considered by the game code to be in combat and therefore will "fire" at least one shot. Go look up my posts where I have explained this with supporting dev evidence.

Either way the supplies that are being used in combat actions are in addition to the 'supplies required' figure.

Once again you keep repeating this fallacy. As already stated by me in this thread and in this reply, the supplies required figure takes into account what occurred.


I've always thought it a bit unfair that the usage of the unit doubles when in combat and then it also uses additional supplies to actually fight with, but there it is.


Wrong.


Bottom line is, yes - supplies required figure is inflated by some figure up to 100% by combat, as you say. But my central point: 260-ish tons of additional supplies were used by the unit because it was firing at aircraft and at that altitude only the 4x90mm guns could be firing - is correct.


No you are wrong on the 260ish tons of additional supplies. I have told you what the incremental increase was. Nor was it only the 4x90mm guns firing; the entire unit was in combat.

Should you want to support your assertions (which seems to be that the 'supplies required' figure governs actual consumption) you might want to address 2 points.

1. how much total supply should the unit have consumed on the day in question?


If not in combat, I gave you the figure in my post. If in combat, I gave you the incremental figure resulting from the particular combat. Tomorrow that incremental figure might be different as it depends on number of shots fired.

But rather than me just repeating myself ad nauseum, you are the one who said my points 1-4 were wrong. So the onus is on you to demonstrate how exactly my points were in error.



2. Where did the additional 260 tons of supplies go?


I've explained that the 260 tons is not correct.



Alfred

(in reply to Yakface)
Post #: 17
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 12:01:50 PM   
Alfred

 

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quote:

ORIGINAL: HansBolter

I'm not sure I agree with that argument.

Flak doesn't just shoot bombers down, it also damages them and disrupts their bombing effort.
One can't simply equate numbers of bombers shot down to the effectiveness of the flak.

This is similar to the misperception many players have about night fighters being worthless because they rarely shoot anything down.
Every interception that disrupts the bombing effort and prevent hits is a successful interception.

Success isn't always measured in terms of the number of enemy planes downed.

Every flak shot that disrupts a bombing attempt preventing a hit is a success without ever having to shoot down a bomber.

I certainly could be wrong, but my experience seems to indicate that each airbase supply hit results in 1000 lost supply not 100.


Other than the figures quoted at the end, this is essentially correct.

It is not possible to affirm that a supply hit will destroy 100 or 1000 supply points. It depends primarily on the size of the bomb and die rolls. Plus all hits in turn do not necessarily result in any damage/supply destruction.

Nonetheless, the essential point made by Hans is correct. It is not possible to accurately quantify all the benefits; there are many externalities not captured by merely looking at the very simple equation supply saved v supply expended.

Alfred

(in reply to HansBolter)
Post #: 18
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 12:03:32 PM   
Alfred

 

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quote:

ORIGINAL: Yaab

Units may also give supplies to other needy units in the same hex. Aren't the Chinese LCUs shelled by the Japs in the same hex? Maybe they snatch the supplies from the BF? AFAIK, there are two supply phases in a turn.


LCUs do not transfer supplies to other co-located LCUs.

Alfred

(in reply to Yaab)
Post #: 19
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 12:09:08 PM   
Alfred

 

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quote:

ORIGINAL: Yakface


... However, with the typical quantities of supplies available in China there is no way that (even with all your points) using AA to defend against airaids is a net supply gain. This is why I think something is out of whack.


You are missing externalities. Such as the cost in supply to Japan in sending the 109 Sallies plus escorting fighters. Then there is the supply cost to replace lost aircraft.

Now whether you "think something is out of whack" is a different question which deals with game design decisions and has nothing to do with bugs. If something is WAD, just because you dislike the design, does not make it a bug. Particularly here where you badly miscalculate the actual supply consumption.

Alfred

(in reply to Yakface)
Post #: 20
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 12:34:55 PM   
Yakface


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If I am understanding your method of calculation you are saying combat only increases, monthly supply usage.

At rest that base unit should use 180ish tons or 6 tons per day. It is currently using 292t - 60% higher. Roughly speaking daily usage is 10t. If you read my first few posts I calculated that and factored it in. Do tell me if your figure is different in someway.

HOWEVER

On the 7th the unit in question had 301t. A day later it had 30t. According to the supplies required figure it should have used 10t that day. So 261t is missing. That's the bottom line. All this 'I've explained that 260t is not correct' is just noise. It has happened and happens whenever there is a raid (depending upon number of raids and aircraft).

It isn't going elsewhere - that supply is being used. Now - maybe you are saying that it should only have been 10t that day, in which case we have a bug.



< Message edited by Yakface -- 1/7/2015 2:07:01 PM >

(in reply to Alfred)
Post #: 21
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 12:48:58 PM   
Yakface


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Yakface


... However, with the typical quantities of supplies available in China there is no way that (even with all your points) using AA to defend against airaids is a net supply gain. This is why I think something is out of whack.


You are missing externalities. Such as the cost in supply to Japan in sending the 109 Sallies plus escorting fighters. Then there is the supply cost to replace lost aircraft.

Now whether you "think something is out of whack" is a different question which deals with game design decisions and has nothing to do with bugs. If something is WAD, just because you dislike the design, does not make it a bug.

Alfred


I am not calculating those external factors - HI cost of replacing those planes etc because I am dealing with losing China - not, at this point, winning the war. The supply drain from my AA units is going to result in the loss of China.

Here are my premises.

1. Once my units are out of supply Japan will steamroller China (agreed?)
2. 1 Chinese base unit used 261 supplies when defending against an air raid a figure supported empirically in the screenshot. Do you agree that the unit in the screenshot lost 271 supply on that day when supply usage should have been 10t?
3. This is typical, not extraordinary (will sort out other 'before/after' pictures when I get home - can't ask you to agree with this until I've posted them).

My conclusion is that AA units are a prime cause of the impending loss of China in my game. The externalities of Japanese supply costs and bomber/fighter distribution don't come into this in any significant way.

You keep saying it can't happen because 'this is how I (Alfred) understand supply to work'. It is happening. Therefore things are not working the way you believe they should Alfred.

quote:

ORIGINAL: Alfred
Particularly here where you badly miscalculate the actual supply consumption.



Please explain to me how actual supply usage of the unit in question should be calculated. Not from your 'this is the way it should work', but from the screenshots I posted.


< Message edited by Yakface -- 1/7/2015 2:17:23 PM >

(in reply to Alfred)
Post #: 22
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 3:00:47 PM   
Bullwinkle58


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quote:

ORIGINAL: HansBolter

You guys can argue and speculate till you are blue in the face over how the algorithm is being used for supply consumption.

The bottom line is if you were able to remove the AA devices to save the supply consumption of their fire you are going to suffer a far greater supply consumption by airbase supply hits.

After all, airbase supply hits are the unrealistic mechanism every JFB exploits to rob China of its meager supply.


The AA supply consumption versus supply destruction quandary is interesting and I have no data. But here, as I read the CR, the IJA attacks were all on ground LCUs and not the AF. Direct supply destruction was not the Japan player's aim. Is that not how you read the CR?

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RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 3:10:44 PM   
Bullwinkle58


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quote:

ORIGINAL: HansBolter

I'm not sure I agree with that argument.

Flak doesn't just shoot bombers down, it also damages them and disrupts their bombing effort.
One can't simply equate numbers of bombers shot down to the effectiveness of the flak.

This is similar to the misperception many players have about night fighters being worthless because they rarely shoot anything down.
Every interception that disrupts the bombing effort and prevent hits is a successful interception.

Success isn't always measured in terms of the number of enemy planes downed.

Every flak shot that disrupts a bombing attempt preventing a hit is a success without ever having to shoot down a bomber.

I certainly could be wrong, but my experience seems to indicate that each airbase supply hit results in 1000 lost supply not 100.


I agree with most of these points. The very last one I'm not sure of.

The function of air defenses, either AA or CAP, is first disruption and second destruction of the bombers. AE is all about a "supply war." The second the incoming raid was launched the Japan player was debited the full supply cost of the raid, results of it TBD. Every bomber that turns back, doesn't drop, or drops wide is a net loss to Japan. That's what you get for the "investment" in the AA supply consumed. In the long run--not just at Sian in the early game--Japan loses the supply race. The Japan player has to constantly weigh consumption now versus consumption later. As an Allied player it's VERY hard in the early months to remember this. All you see is multiple kicks to the groin. But it's happening.

So far I haven't seen anybody mention VPs either. AE is an abstraction built on VPs. If Japan loses three bombers in this attack the Allies get VPs. They are permanent VPs; Japan can't recapture them. For blowing up supplies he gets no VPs.

Finally, to the OP, two points.

1. You will lose arguing with Alfred over the numbers. You just will. You seem to have missed the core part of his proof, which is the base forces are in combat, not just firing AA. They consume more than AA ammo when in combat.

2. Looking at the device list, why did you move or leave base forces in Sian if not for the AA? You have engineers in Construction Rgts. You have Support in the dozens of HQs the Chinese get. I don't think you've said you're flying at Sian and thus don't need AV support. If you think the AA is too much, put the base forces in Move mode. Or take them elsewhere, like Chungking, with organic supply generation. Regardless, their supply consumption is not a bug. It is what it is. You can't order one set of devices to stand down and get the rest of the device goodies in the LCU. Either on or off. Your choice.

< Message edited by Bullwinkle58 -- 1/7/2015 4:17:36 PM >


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RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 3:43:06 PM   
Yakface


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quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: HansBolter

I'm not sure I agree with that argument.

Flak doesn't just shoot bombers down, it also damages them and disrupts their bombing effort.
One can't simply equate numbers of bombers shot down to the effectiveness of the flak.

This is similar to the misperception many players have about night fighters being worthless because they rarely shoot anything down.
Every interception that disrupts the bombing effort and prevent hits is a successful interception.

Success isn't always measured in terms of the number of enemy planes downed.

Every flak shot that disrupts a bombing attempt preventing a hit is a success without ever having to shoot down a bomber.

I certainly could be wrong, but my experience seems to indicate that each airbase supply hit results in 1000 lost supply not 100.


I agree with most of these points.

The function of air defenses, either AA or CAP, is first disruption and second destruction of the bombers. AE is all about a "supply war." The second the incoming raid was launched the Japan player was debited the full supply cost of the raid, results of it TBD. Every bomber that turns back, doesn't drop, or drops wide is a net loss to Japan. That's what you get for the "investment" in the AA supply consumed. In the long run--not just at Sian in the early game--Japan loses the supply race. The Japan player has to constantly weigh consumption now versus consumption later. As an Allied player it's VERY hard in the early months to remember this. All you see is multiple kicks to the groin. But it's happening.

So far I haven't seen anybody mention VPs either. AE is an abstraction built on VPs. If Japan loses three bombers in this attack the Allies get VPs. They are permanent VPs; Japan can't recapture them. For blowing up supplies he gets no VPs.

Finally, to the OP, two points.

1. You will lose arguing with Alfred over the numbers. You just will. You seem to have missed the core part of his proof, which is the base forces are in combat, not just firing AA. They consume more than AA ammo when in combat.

2. Looking at the device list, why did you move or leave base forces in Sian if not for the AA? You have engineers in Construction Rgts. You have Support in the dozens of HQs the Chinese get. I don't think you've said you're flying at Sian and thus don't need AV support. If you think the AA is too much, put the base forces in Move mode. Or take them elsewhere, like Chungking, with organic supply generation. Regardless, their supply consumption is not a bug. It is what it is. You can't order one set of devices to stand down and get the rest of the device goodies in the LCU. Either on or off. Your choice.


Hi Bullwinkle

It's true that there are some marginal benefits to contesting a bombing with AA - VP's for shooting down aircraft, reduction in air unit effectiveness by eliminating experienced pilots etc. However, there is explanation for the loss of 261t of supplies from a unit in 1 day (plus the 10t it should have used), then those peripheral benefits are drops in the ocean. The Ocean being not having supply for LCU's to defend China.

To address the suggestions you have for me.

1. Alfred has posted a method for how supply usage should work. This method does not account for a unit losing 271t in a day. Once supply is with a unit it is virtually impossible for it to be transferred elsewhere (there are a few circumstances, but the don't apply here). So something is happening that Alfred's model doesn't account for.

2. The issue has only become clear once units were outside a well supplied base. If in a base then they pull supplies daily so actual usage by unit for one day is camouflaged. Having seen what is happening, believe me, I won't be letting my AA units anywhere near any enemy planes.........Whether that is a sensible situation for the game is another issue.

(in reply to Bullwinkle58)
Post #: 25
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 4:11:57 PM   
Bullwinkle58


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quote:

ORIGINAL: Yakface

Hi Bullwinkle

It's true that there are some marginal benefits to contesting a bombing with AA - VP's for shooting down aircraft, reduction in air unit effectiveness by eliminating experienced pilots etc.

There are more than this. HI consumed on engines and airframes to replace the lost planes is HI not used on building something else or available in the Last Days. There is a finite amount of HI Japan can theoretically produce in the days available to play in the engine design. It's a ceiling. Most Japan players never get there, but it's there. Supply to construct the replacement planes and engines is consumed. Supply to expand those factories if losses are unsustainable. Fuel that has to be transported to the HI production points to build the HI to build the engines and airframes. Fuel transported costs ship system damage and opens them to potential attack and loss and more VPs for you. Defending against those attacks costs ASW air and surface consumables, supply and fuel and pilots and ops losses. Fuel used to build HI to produce replacement planes and engines isn't there for fleet operations. Expanding fuel and oil to meet fuel demands costs a LOT of supply. And so on. It's a waterfall of downstream opportunity costs if you shoot down bombers over Sian today.

However, there is explanation for the loss of 261t of supplies from a unit in 1 day (plus the 10t it should have used), then those peripheral benefits are drops in the ocean. The Ocean being not having supply for LCU's to defend China.

Again, you keep saying "should be." Did you notice there are 40 squads of infantry in that base force you posted? They fought; the LCU was in combat. Same with the other devices. Just because they were only bombed and not ground attacked doesn't mean they didn't fight and consume. Does China have enough supply to defend for very long? No. Welcome to AE. This has been noted for five years. Various tweeks and solutions have been tried in various mods. All are problematic in different ways.

To address the suggestions you have for me.

1. Alfred has posted a method for how supply usage should work. This method does not account for a unit losing 271t in a day. Once supply is with a unit it is virtually impossible for it to be transferred elsewhere (there are a few circumstances, but the don't apply here). So something is happening that Alfred's model doesn't account for.

If you believe that and truly believe you have a bug then the Tech forum is the place to post. Alfred can't see code. He derives a lot from what he sees, and he is in contact with various devs off-line, but he's not the coder. But from looking at the threads he posted and his arguments I don't see a bug. But you won't get an answer on that here.

2. The issue has only become clear once units were outside a well supplied base. If in a base then they pull supplies daily so actual usage by unit for one day is camouflaged. Having seen what is happening, believe me, I won't be letting my AA units anywhere near any enemy planes.........Whether that is a sensible situation for the game is another issue.

What to do with the non-infantry LCUs in China has always been a conundrum to me too. I've usually just huddled everything in Chungking and said "come and get me", relying on the resurrection rule and Level 7 forts. In my PBEM with Lokasenna Chungking still stands in March 1943 with Level 5 forts, despite at this point many thousands of bomber sorties and maybe 7-10 ground attacks which have cost Japan hundreds of thousands of casualties. Is it "real" warfare? No. But it's the models.



< Message edited by Bullwinkle58 -- 1/7/2015 5:14:45 PM >


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RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 4:42:43 PM   
Yakface


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Hi Bullwinkle

Just to review what Alfred has said:

The BF unit shown has 179 ready devices and 4 unready devices. This means it's estimated monthly supply requirement would be around 180 supply points if not engaged in any combat or building activity. IOW if totally inactive. That it's two screenshots show an estimated monthly supply requirement of about 290 supply points means that its activity is imposing an estimated additional 110 monthly supply points.

2. The BF combat related additional supply cost is not being expended only by the 4 heavy AA guns which are capable of reaching the enemy aircraft flying at 10k. On a LCU, there is no tracking of supply consumption by individual devices. The tracking is at the LCU level. Units engaged in combat may fire up to 10 shots. Each shot increases the supply requirement by 10%. Hence a LCU which fires all 10 shots will increase it's supply consumption by 100%. If it fired only 2 shots, the increased supply consumption would be 20%.


So a base unit with 180 devices uses 6 t of supplies per day - according to Alfred.

If it fights it can use up to another 6 t - according to his model. In fact it increased monthly useage for the unit to 292t - about 10 t per day.

So according to Alfred it should have gone from 301 t to 291 t the next day. Not down to 30t as it has. I had used the Alfred method in post 3 when calculating the extra usage as 261t rather than the full 271t that was used.

As noted in first post, I brought it here to see if there is a reasonable explanation, before bothering Michael with it on the bug forum





< Message edited by Yakface -- 1/7/2015 5:43:11 PM >

(in reply to Bullwinkle58)
Post #: 27
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 5:36:13 PM   
Bullwinkle58


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quote:

ORIGINAL: Yakface

Hi Bullwinkle

Just to review what Alfred has said:

The BF unit shown has 179 ready devices and 4 unready devices. This means it's estimated monthly supply requirement would be around 180 supply points if not engaged in any combat or building activity. IOW if totally inactive. That it's two screenshots show an estimated monthly supply requirement of about 290 supply points means that its activity is imposing an estimated additional 110 monthly supply points.

No, you can't get away with saying "about 290 supply points." Look again. The first is 290. The second is (red) 288. Note too that no losses of any kind occurred to this unit. No replacements, no nothing. You don't indicate if you're base building with it, but regardless, four supply points (and it's points, not tons or tonnes) changed day to day. As Alfred pointed out, and the link in the last post in the thread he cited shows by actual words from a developer, that 288 is the result of an inter-day 30-day recalculation based on activity on April 7th. Mostly likely firing of AA, but not necessarily only that, especially if you're building too.

But the actual supply on the second day (30) is the net result of all activity of the LCU the previous day when it was in combat, not at rest (290/30). All devices used. Plus randoms for all I know. And as for the 30 figure, where in the phase execution was that screenshot taken? Start of turn? End of turn? Beginning of next day? A shot from April 9th would be helpful.


2. The BF combat related additional supply cost is not being expended only by the 4 heavy AA guns which are capable of reaching the enemy aircraft flying at 10k. On a LCU, there is no tracking of supply consumption by individual devices. The tracking is at the LCU level. Units engaged in combat may fire up to 10 shots. Each shot increases the supply requirement by 10%. Hence a LCU which fires all 10 shots will increase it's supply consumption by 100%. If it fired only 2 shots, the increased supply consumption would be 20%.


So a base unit with 180 devices uses 6 t of supplies per day - according to Alfred.

If it fights it can use up to another 6 t - according to his model. In fact it increased monthly useage for the unit to 292t - about 10 t per day.

180 at rest. Your unit wasn't at rest previously since 292/30 =/ 6. Good. And the second number dropped to 288. Not 10, but close. But, again, not only the AA expended "shots." Everything fought, including the infantry. As I interpret BigJ62 (a dev) in the linked thread Alfred posted.

So according to Alfred it should have gone from 301 t to 291 t the next day. Not down to 30t as it has. I had used the Alfred method in post 3 when calculating the extra usage as 261t rather than the full 271t that was used.

The crux of the whole thing is how does it go to 30 from 301. I suspect the answer is in the point in the turn where supply is re-calced versus where you took the screenshot. If that's not the case I'd post in Tech.

As noted in first post, I brought it here to see if there is a reasonable explanation, before bothering Michael with it on the bug forum







< Message edited by Bullwinkle58 -- 1/7/2015 6:37:27 PM >


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RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 5:57:43 PM   
Yakface


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Hi Bullwinkle.

I think you have mistaken a few things

1. The italics to which you post a response are what Alfred wrote above in post 6.

2. There are two relevant supply figures 'supplies' - ie the volume of supplies that the unit has in local storage. This is the figure that went from 301 to 30 indicating a 271 t usage that day.

'Supplies required' - a figure for the expected usage of the unit under current conditions over the next 30 days. If the unit was doing nothing it would be about 180t, above it is inflated to 292 or 288 as a result of air raids.

So - the figure for 'at rest' is what the required supply per month would be if there were no combat. I agree this figure is irrelevant. 292 is what the unit requires in the same period in current conditions. Alfred's assertion is that the different between the 180(6t per day) and 292 (10t per day) is what extra was used in shooting at the bombers. I'm saying that during this turn and many others I have seen 200+ a day consumption by base units when shooting at raids. As a consequence of this I suggesting that Alfred's formula for what supply is used is incorrect.

I agree - one for the bug forum

Supplies on the 9th won't help as it pulled more from a base. Both pictures were taken during the order issuing phase (the only point where you get access to the unit information)


< Message edited by Yakface -- 1/7/2015 6:58:54 PM >

(in reply to Bullwinkle58)
Post #: 29
RE: For God's sake, somebody spike those guns - or how ... - 1/7/2015 6:53:05 PM   
tiemanjw

 

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Could it be that both supply consumed and Alfred's model are "correct"?

Consider (and this is all just speculation here):
First let's seperate and define the terms supply "consumed" and "required".
Consumed : the amount of supplies consumed during the turn
Required: the amount that shows up as required in the unit screen

We know that during idel operations, the (rough) supply consumption is 1 point / device / 30 days.consumption. further, we know that the supply required in idel is the same.

Now, let's assume that for the combat describe here the supply consumption (rounded to 300 points because I'm typing this on my phone) is "correct"

I would NOT want the unit to now have a required supply of 30 days...this would mean the supply required would be nearly 9000 points. If that were to happen the unit would suck in all available supply in the area, starving everyone else. It would also allow the player to "cheat" by inflating its required supplys and stocking up (in a well supplied area) and conduct extended operations outside of sufficient supply lines. 30 days of heavy combat without resupply seems obserd, but this is what would result.

So the solution is to scale down the required supply. You want more supplies to go to units in contact, but not to the extreme illustrated above. So instead of now requiring 30 days it is scaled using the Alfred model. You get more goodies, but not at the expense of everyone else (or the ability to go off the grid).


Note, this is indepemdant of the question, is supply consumption too high (globally, or perhaps just in the case of AA over china). I don't do combat logistics, so I have no idea. It seems to work fine to me in most cases... But does seem extreme here. I really don't know though. AA shells may be expensive.
It is also independent of given these costs, is it worth it to try to shoot down A/C in China.

One parting thought though... It would seem that if the "whole unit" is " in combat" and expends supplies as such, the supply cost to bombing infantry divisions with a few AA guns would be huge. Forget starving China... A japanese division in Burma or Iwo Jima with 1000 devices would burn supply at a rate of 15000 a day in similar conditions (180 devices draws 300, 5x the devices would draw 5x the supply with the whole unit theory). This just doesn't pass the smell test. There is no way the Japanese play could afford such a burn rate.

(in reply to Yakface)
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