Orm
Posts: 22154
Joined: 5/3/2008 From: Sweden Status: offline
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quote:
ORIGINAL: Marutia Ortia Economy system within strategy war games Guys, We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here. First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay? If there is a game economy in place it should be: 1. As simple as possible with very few type of resources with minimum amount of user management. 2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc. 3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement. Any other thoughts and questions on this topic are mostly welcome. I usually prefer 2 or 3. Any chance that ammo and fuel could be limited so that there was a need for supply units and supply dumps?
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