Mgellis
Posts: 2054
Joined: 8/18/2007 Status: offline
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quote:
ORIGINAL: batek688 The formations were all over the map. It may be due to the entire formation trying to move at 24 kts. The result was "interesting" with the trucks up front, followed by the air defense, followed by the combat elements. I just let it run and watched my force get wiped out rather quickly. I suspect it is the limitation that I was trying to explain which is a big difference between land warfare and sea/air. The units were stomping all over each other especially if you targeted the group and "F1" a target. It's like Black Friday at Walmart as they all try to occupy the same territory to get within weapon range. This may be one of the limits of the current version of Command. Of course, this is not really a criticism. As I understand it, complex formations of mobile ground units, in combat with similar large formations of mobile ground units, is not something the game was really designed to handle. What I think it can handle well are: * Fixed ground units * Individual mobile ground units controlled by the computer if they are on a pre-set mission (e.g., "patrol this area and shoot at any hostiles") or simply meant to move randomly (e.g., civilian ground traffic). * Individual mobile ground units (or MAYBE small groups) of mobile ground units controlled by the player This scenario, of course, has two battalion-sized formations with 14 and 15 components and that was part of what I was testing. My conclusion is that, currently, keeping formations like this working properly seems to be beyond the AI's capabilities. Of course, one could simply dissolve the groups and micro-manage the individual ground units, second by second, putting them back on course, slowing them down as necessary, etc. But with 30 of them, that might be a bit much for the player to handle, unless they were running the scenario at real time, and then it might get a bit dull. Any other observations, experiences, etc. with this one?
< Message edited by Mgellis -- 1/8/2015 8:53:52 PM >
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