RealChuckB
Posts: 284
Joined: 9/29/2003 Status: offline
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Hi, I’m still learning WitE (and WitW) and have a couple of questions that hopefully people can help me with. I have recently played the Velikiye Luki tutorial scenario (as the Soviets) again and again to try different things and (at least) I’m now consistently able to get decent results (although my focus is not so much on “winning” as it is on “learning”). A couple of questions that came up (this has become a longer posting than expected but I tried to make my points clear): 1. How to rate/asses the strength of units I think I understand what CV is (and what it isn’t). In most cases, it doesn’t seem to be more than a quick and broad guidance on the strength of a unit but it doesn’t seem to be sufficient (with the exception of a large spread between offensive and defensive CV) to make a sound decision on, for example, if to attack or not (or how). What I would be interested in is how the pros on these boards do make such a decision, meaning, what values they are looking at to come to a decision (assuming FOW is on)? I started to look into a couple of data points I have, such as size (men/guns/AFV), fatigue, morale, TOE (to see in what general shape a unit is compare to nominal strength), supply level etc. but maybe I’m missing something and I would be generally interested in the thinking process. 2. Combining (and breaking up) units I unterstand the value of combining units (overcoming stacking limits) and breaking up units (covering more ground i.e. spreading out) units and I combined units in the tutorial scenario to create soviet infantry corps. The question that came to mind is, are there additional advantages and disadvantages to combining units apart from the ones above (such as increased or decreased efficiency, morale, C2 or the like)? The disadvantage that I see when combing units is that I could rotate out (non-combined) stacks of divisions and putting one on refit while keeping the other two in the front line, while I have less flexibility to do so if I have created a corps. 3. Support units Still working on fully understanding this concept. For the tutorial, there are only SUs attached to the shock army HQ and I understand that these attached units will participate in battles only if (a) the HQ is close enough to the battlesite and (b) has not moved (yet) in this turn, correct? (1) If the foregoing conditions are correct, shouldn’t that mean that (a) if I do a fast attack with a lot of movement (such as with the axis in the summer of ’41), I should attach as many SUs as possible directly to the CUs to make sure they even have a chance to support the CUs (as the HQs will often be out of range when I move the CUs forward AND the HQs will likely be moved) and (b) if I am on the defensive it probably makes the most sense to attach SUs to the HQ (and keeping it close to the frontlines) to try to bring as many CUs under the “umbrella” of these SUs (yes, I understand that, depending on the initiative of the leader they may not participate at all)? (2) What is the limit on this participation of the SUs? Example: if artillery SUs are attached to the HQ and I initiate multiple attacks (all eligible for SU participation) with CUs attached to the HQ, I would assume that the SUs would not participate in ALL such attacks but how would that work (or be decided)? Since the HQ never “knows” upfront how many attacks I will initiate, it cannot arrange such participation upfront. Should I order attacks in a certain order to make sure the most important ones are properly supported? Similar question with participation of SUs on defense - how does the AI select SUs for supporting units on the defense? Should I line up attacks in a specific order to make the AI spend SUs on the less important battles? 4. CUs on reserve How does participation of CUs work when defending? I had the feeling(!) that I had success in the tutorial with spoiling attacks, meaning that if I saw the axis massing for an attack on my stack in a victory location, I tried to blunt their stacks by attacking them from other locations. The idea was to take away the combat power of these units by lowering their supply level, readiness and increase their fatigue but the question is, if I can also force the enemy to “use up” the power of it’s SUs (and, maybe even more important, of any CUs in reserve) by choosing the correct order of attack? (this is similar to the last SU question above. Thanks a lot! Chuck
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