Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hannibal: Terror of Rome v1.01

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Alea Jacta Est Series >> Hannibal: Terror of Rome v1.01 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hannibal: Terror of Rome v1.01 - 1/12/2015 3:48:51 PM   
Tamas

 

Posts: 985
Joined: 1/7/2001
Status: offline
Hello All,

This official release of the earlier Release Candidate have been available via the automatic updater for a while now, but it is high time we alert everyone of its presence.

You can either get it via the game's own updater, or download from THIS LINK

Changelog:

1.01
************

NEW EXE (dated 07/11/14)
- Several improvements of generic AI code, namely, buy not restricted to, siege, retreat and supply handling.
- Speed improvements (up to -40% load turn time, -10% global processing time)
- Modding: music sound volume can now be tweaked: inoMusicVolume; Verbosity_AI_BNU_ for verbosity in Build
New Units

UI
- Added an extended detail panel for units with more than 13 elements
- Increased max level of zoom (thanks, Bohémond !)
- Modding: Military control overlay can be displayed with subfactions colors and not only factions (in userinterface.opt
file, put inoSubfactionForMCOverlay = 1)

SCENARIOS AND DB FIXES
All scenarios:
- Increase cost of SPQ legions' line and legatus replacements
- Fix of a DB error that caused too short build times for some militia units
- Punish RGD does not give NM bonus anymore
- Arretium fort level reduced to 1
- Rework of several events to fix a rare issue when some leaders could not be recognized as being in-play if merged
with a unit
SPW scenarios
- Hannibal's "Eagle Eye" tactical ability rework (Romans beware...!)
- "Screener" ability given to "young" Hannibal
- Fix to "resurrection" bug of Scipio Africanus as -205 BC Consul if he is previously killed.
- Fix to the Venetii and Cenomanii auxiliaries and allliance with Rome events
- Fix to Syracuse abandons neutrality if Sicily invaded event
- Fix to the Impregnable Liguria event
- Fix to the six new legions option (SPQ legion and alae FP fixes)
- Fix to the Syracusean Trierarchos replacement event
- Mutina now has a level 1 depot
- Further AI script improvements (always a work in progress...)
SPW219 and SPW218 scenarios
- Remove NM conditions for Insubrian revolt (it will occur much more frequently now)
- Freedmen legions option available only from January -216 BC
SPW219 scenario
- several small tweaks to the Illyrian war chain of events and to Roman AI interest in Pharos
- Fix to consequences of Roman failure to win the Illyrian war, including a fix to Demetrios alliance with Philippos
event
- Fix to some rare circunstances of war never starting
SPW218 scenario
- Scipio senior will be Proconsul in -217 BC
- Fix to some Alpine regions that were wrongly locked
SPW216 scenario
- Added Muttines and his Numidian cavalry to Hannibal's army
Gaesates scenario
- Taurasia now is a city level 3 and has a level 2 depot
- Fix to Aeronestes suicide event
Illyrian war scenario
- Fix to some of the consequences of Illyrian victory over the Dardanians
----------

(Notes:
- If you own Alea Jacta Est (with or without Parthian Wars) and/or Birth of Rome, you can select and play all the
scenarios of those games from the Hannibal menu, updated to latest patch
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Alea Jacta Est Series >> Hannibal: Terror of Rome v1.01 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.375