Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
|
quote:
ORIGINAL: blumust10ac quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: blumust10ac An example of the air units. I actually redid all units (land, air and sea). Done with PSP10 from scratch. These look nice. However, the bitmaps for the air and naval units in MWIF just contain the image of the airplane. All the rest of the unit depiction is generated on the fly by the program, based on the data files. For example, the names and numbers are taken from the CSV files in the unit data folder. So, if these were to be used in MWIF, all the elements except the airplane image would have to be removed. Sorry. You mean like this. Yeah, been working on this for the last 2 days. Gonna doo all air and sea units (sea units pics will be "to scale" with one another). Yes. You have to be careful with the placement of the bitmap image within the frame. The names of the air units appear in different places depending on whether the air units has two names or only one. The unit type also makes a big difference. And there are all the odd bits like extended range, para capabilities, death heads, etc. I took me over a month (when I was working 60 hours a week on this) to tweak all the images (left, right, up, down) I got from the person who scanned in the bitmaps from the ADG counter sheets, so that the numbers would not cover any of the image (or as little as possible in some cases). You will be working at maximum resolution. Be aware that at lower resolutions, the text may not fit as well as it does at zoom level 8.
_____________________________
Steve Perfection is an elusive goal.
|