Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some air questions.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Some air questions. Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Some air questions. - 1/21/2015 10:34:38 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
What exactly effects the morale of an air group? I havn´t found anything in the manual about this under section 8.

I assumed fatigue and losses would be closely tied with morale but some groups seems to plummet morale from a turn to another for no apparent reason? No heavy losses and FAT in single digits. Despite that some groups seem to dive from 60-80 in MRL down to 20-30 over a single turn. Not sure if its a coincidence but non US squadrons seems to be a bit more prone to this then others.

9th AFs level bombers are also taking a tremendous morale hit flying interdiction/rail attack over Normandie. I can usually only fly them for a single turn. After that I have to let the rest for 1-2 weeks. Losses arn´t very big. What is causing this? 8th AF is doing the same thing but isn´t suffering any noticeable morale drop.

My losses among 2nd RAF seem to be really high. Especially Typhoons suffer a great deal of losses despite doing rail attacks behind enemy lines and no enemy AA fire. Anything I can do to lessen the losses. I do fly 7 days of the week and often use high intensity. I dropped it down a bit and losses dropped with less sorties of course. But compared to other planes they do seem to suffer very high losses. P47s doing the same mission doesn´t seem to suffer nearly as much.


Post #: 1
RE: Some air questions. - 1/21/2015 11:41:09 AM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
I think flights needs to be attacked by AA or by other aircraft to have morale losses. There could be no losses, just damage.

From your description I suspect that AA fire contributes the most.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to JocMeister)
Post #: 2
RE: Some air questions. - 1/21/2015 11:59:38 AM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline

The Allied air losses to flak are nothing short of rediculous, the Typhoon's in particulair suffer horrendous casualties despite being rocket armed. There is an excellent official papar detailing how the 8th airforce fighters minimised their losses to flak over Europe when they started to suffer losses. The very first thing they did was ask the RAF how they did it. it was then explained the requisite level of staff worked required and the USAAF adopted RAFmethods and seen losse plummet.

(in reply to Helpless)
Post #: 3
RE: Some air questions. - 1/21/2015 12:48:19 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Helpless

I think flights needs to be attacked by AA or by other aircraft to have morale losses. There could be no losses, just damage.

From your description I suspect that AA fire contributes the most.


So the only thing effecting morale is AA fire and enemy fighter intercepts?


quote:

ORIGINAL: Smirfy
The Allied air losses to flak are nothing short of rediculous, the Typhoon's in particulair suffer horrendous casualties despite being rocket armed. There is an excellent official papar detailing how the 8th airforce fighters minimised their losses to flak over Europe when they started to suffer losses. The very first thing they did was ask the RAF how they did it. it was then explained the requisite level of staff worked required and the USAAF adopted RAFmethods and seen losse plummet.


Thanks for the history lesson. But I was more interested how to reduce losses in the game.

(in reply to Helpless)
Post #: 4
RE: Some air questions. - 1/21/2015 1:06:57 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

So the only thing effecting morale is AA fire and enemy fighter intercepts?


Mostly yes. Forgot to mention morale loss when hit on the ground.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to JocMeister)
Post #: 5
RE: Some air questions. - 1/21/2015 1:08:19 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Don't the arrival of new pilots with lower morale also have an impact?

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Helpless)
Post #: 6
RE: Some air questions. - 1/21/2015 1:09:57 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Don't the arrival of new pilots with lower morale also have an impact?


Pilots have no morale :)

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to RedLancer)
Post #: 7
RE: Some air questions. - 1/21/2015 1:23:55 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Helpless

I think flights needs to be attacked by AA or by other aircraft to have morale losses. There could be no losses, just damage.

From your description I suspect that AA fire contributes the most.


So the only thing effecting morale is AA fire and enemy fighter intercepts?


quote:

ORIGINAL: Smirfy
The Allied air losses to flak are nothing short of rediculous, the Typhoon's in particulair suffer horrendous casualties despite being rocket armed. There is an excellent official papar detailing how the 8th airforce fighters minimised their losses to flak over Europe when they started to suffer losses. The very first thing they did was ask the RAF how they did it. it was then explained the requisite level of staff worked required and the USAAF adopted RAFmethods and seen losse plummet.


Thanks for the history lesson. But I was more interested how to reduce losses in the game.



A patch to the code would be the way to reduce losses in game, I think my last game was 5300 pilots Kia in the Italian Campaign. After the luftwaffe ceased to exist after a month. Kamakazes had a better chance of survival

(in reply to JocMeister)
Post #: 8
RE: Some air questions. - 1/21/2015 3:31:49 PM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline
"I think my last game was 5300 pilots Kia in the Italian Campaign. After the luftwaffe ceased to exist after a month."

what was the cause of their demise? were they showing as losses with no air combat listed on map?

Due to AA?

are they mostly operational losses? do you fly in the worst weather?

(in reply to Smirfy)
Post #: 9
RE: Some air questions. - 1/21/2015 4:25:30 PM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline
were Typhoons more vulnerable to AA than P47. Just looking at a Typhoon makes me think there is some important "stuff" up front that even with a little damage could set the aircraft on the ground.

< Message edited by KWG -- 1/21/2015 5:26:50 PM >

(in reply to KWG)
Post #: 10
RE: Some air questions. - 1/21/2015 4:54:21 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Helpless

quote:

So the only thing effecting morale is AA fire and enemy fighter intercepts?


Mostly yes. Forgot to mention morale loss when hit on the ground.


Thanks, I´ll keep en eye on possible flak damage! Didn´t consider damage alone could lower MRL.

(in reply to Helpless)
Post #: 11
RE: Some air questions. - 1/21/2015 5:06:01 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: KWG

were Typhoons more vulnerable to AA than P47. Just looking at a Typhoon makes me think there is some important "stuff" up front that even with a little damage could set the aircraft on the ground.


Oddly enough the Typhoons have a better armor rating then the P47! I guess I probably used the Typhoons more aggressively then I thought. Losses DO seem pretty high though. Up to date I´ve lost just over 1000 Typhoons. Production is only 14 per week.

(in reply to KWG)
Post #: 12
RE: Some air questions. - 1/21/2015 5:20:55 PM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline
just checked . Typhoons have higher armor rating but less durability than P47.

when flying low every unit near you will throw something at you. i believe the lower your experience the easier your moral can drop.

(in reply to JocMeister)
Post #: 13
RE: Some air questions. - 1/21/2015 6:03:54 PM   
HMSWarspite

 

Posts: 1401
Joined: 4/13/2002
From: Bristol, UK
Status: offline

quote:

ORIGINAL: Smirfy

A patch to the code would be the way to reduce losses in game, I think my last game was 5300 pilots Kia in the Italian Campaign. After the luftwaffe ceased to exist after a month. Kamakazes had a better chance of survival



Smirfy, you are beginning to risk me developing a minor irritation about your constant unsubstantiated sniping. How many Aircrew lost their lives in Italy in RL? I don't actually know, do you? So, is 5300 realistic?
I do know that the RAF lost c70,000 aircrew on ops during the war, mostly BC.
The real life data needs to be corrected to 'in game'. The game counts pilots only, whereas RL aircraft have between 1 and 11 crew (if you count US). So counting aircraft is better. The US lost c43000 aircraft overseas. And then, of course there is the question of how you are using them? Lots of airfield and other flak traps? Or Interdiction? How does this compare to RL?

So, would you like to research and tell us what the losses should be, I am all for increased accuracy in losses...


_____________________________

I have a cunning plan, My Lord

(in reply to Smirfy)
Post #: 14
RE: Some air questions. - 1/22/2015 1:29:17 PM   
Jakerson

 

Posts: 565
Joined: 8/15/2006
Status: offline
quote:

ORIGINAL: HMSWarspite
Smirfy, you are beginning to risk me developing a minor irritation about your constant unsubstantiated sniping. How many Aircrew lost their lives in Italy in RL? I don't actually know, do you? So, is 5300 realistic?
I do know that the RAF lost c70,000 aircrew on ops during the war, mostly BC.
The real life data needs to be corrected to 'in game'. The game counts pilots only, whereas RL aircraft have between 1 and 11 crew (if you count US). So counting aircraft is better. The US lost c43000 aircraft overseas. And then, of course there is the question of how you are using them? Lots of airfield and other flak traps? Or Interdiction? How does this compare to RL?

So, would you like to research and tell us what the losses should be, I am all for increased accuracy in losses...


I have feeling that some people don’t have idea about scale of WW2 fighting if they have problem of losing 5300 pilots when in real life allied lost hundreds of thousand airmen at Europe during ww2.

According to Wikipedia strategic bomber groups 8th, 15th and RAF Bomber command lost total 160 000 airmen just in Europe and these losses don’t include tactical bomber group losses.

USA lost 79 265 airmen at Europe
Britain lost 97,281 airmen at Europe

Of course these numbers have also lost crew included not just pilots. I have seen about similar figures in other sources too.


< Message edited by Jakerson -- 1/22/2015 2:33:59 PM >

(in reply to HMSWarspite)
Post #: 15
RE: Some air questions. - 1/22/2015 1:41:12 PM   
Jakerson

 

Posts: 565
Joined: 8/15/2006
Status: offline

quote:

ORIGINAL: HMSWarspite
Lots of airfield and other flak traps? Or Interdiction? How does this compare to RL?

So, would you like to research and tell us what the losses should be, I am all for increased accuracy in losses...



Bombing units and airfields tend to be flak traps for tactical bombers especially those airfields that are inside towns that have a lot of heavy flak. Doing just interdiction tend to reduce flak losses.

(in reply to HMSWarspite)
Post #: 16
RE: Some air questions. - 1/22/2015 7:39:23 PM   
ratprince


Posts: 326
Joined: 3/15/2005
From: Indiana
Status: offline
HMSwarspite, I have to totally agree with you. Seems like every time I pop on here for some fun answers or questions, there is a subset of a few that generally just apparently hate life in general and WANT to be angry all the time. It is irritating, bothersome and makes for an unpleasant forum read....

My mother always said, "If you have nothing nice to say, say nothing at all" I think that should be a forum rule...

Asking questions and complaining are certainly allowed to help make the game better, but there are ways to do it... Let me help

Angry person way: " Grumble grumble...this is horrible. My history book says this. You people suck. This game sucks. My life sucks. Make me happy"

Nice person way: "I think the air losses might be a tad high based on several test games Ive played. Is anyone else having this? Is it WAD or do I just suck?"

Maybe we should start a thread on how to be a pleasant human being....

_____________________________

"Yeah that I walk through the valley of the shadow of death, I shall fear no evil...because I am."

(in reply to Jakerson)
Post #: 17
RE: Some air questions. - 1/22/2015 7:50:51 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Mike

If you do start such a thread please don't make it too personal.

(Your Mother reminds me of my geography master Mr Cartwright who used to say 'If you keep your mouth shut people can only think you're stupid - when you open it they know.')

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to ratprince)
Post #: 18
RE: Some air questions. - 1/22/2015 7:55:51 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline
quote:

ORIGINAL: HMSWarspite


quote:

ORIGINAL: Smirfy

A patch to the code would be the way to reduce losses in game, I think my last game was 5300 pilots Kia in the Italian Campaign. After the luftwaffe ceased to exist after a month. Kamakazes had a better chance of survival



Smirfy, you are beginning to risk me developing a minor irritation about your constant unsubstantiated sniping. How many Aircrew lost their lives in Italy in RL? I don't actually know, do you? So, is 5300 realistic?
I do know that the RAF lost c70,000 aircrew on ops during the war, mostly BC.
The real life data needs to be corrected to 'in game'. The game counts pilots only, whereas RL aircraft have between 1 and 11 crew (if you count US). So counting aircraft is better. The US lost c43000 aircraft overseas. And then, of course there is the question of how you are using them? Lots of airfield and other flak traps? Or Interdiction? How does this compare to RL?

So, would you like to research and tell us what the losses should be, I am all for increased accuracy in losses...



None of my *sniping* is unsubstantiated of your 70,000 47,000 Bomber crews were KIA and another 8,100 were killed in accidents. The Typhoon losses are way out of whack. Fighter command lost 4,790 aircraft the whole war in six months in Italy I have lost 1300 fighters or Fighter bombers and 980 level bombers totalling 2500 pilots/aircrew killed in action. All this without the luftwaffe for 4 months as its down to 200 sorties a turn. Italy is a low intensity theatre. As I said Figther Command and 2nd tactical airforce did not send pilots to their deaths Flak was worked out by inteligence and recce and the pilots briefed by flak specialists each op these measures were adopted by the 8th airforce. 696 Flak losses and 1476 operational losses is nonsense. I dont attack airbases because I knew from reading AAR's Flak was totally out of whack

For instance I have now as many operational Wellington X losses in Italy as Bomber command endured the whole war and one quarter of total losses for the aircraft. And bomber comand was on freaking night ops

Lancaster operational losses 0.16%
Halifax operational losses 0.24%
Wellington operational losses 0.72%
Mosquito operational losses 0.13%
Stirling operational losses 0.32%
Hampden operational losses 1.26%
Blenhiem operational losses 0.81%
Whitley (widow maker) operational losses 1.43%

etc etc or 0.35% for bomber command *mainly night ops*

It has to said RAF operational losses hugely diminished as the war went on.




< Message edited by Smirfy -- 1/22/2015 9:18:31 PM >

(in reply to HMSWarspite)
Post #: 19
RE: Some air questions. - 1/22/2015 7:59:40 PM   
barkman44

 

Posts: 344
Joined: 1/17/2010
Status: offline
My father had a little diorama on his desk at home.
It was a fish going after a hooked worm.
Underneath was the quote"Even a fish wouldn't get in trouble,if he kept his mouth shut!"

(in reply to RedLancer)
Post #: 20
RE: Some air questions. - 1/22/2015 8:15:44 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
AFAIR the Ops losses also include crashes caused by damage from Flak/air combat.

(in reply to barkman44)
Post #: 21
RE: Some air questions. - 1/22/2015 8:20:00 PM   
ratprince


Posts: 326
Joined: 3/15/2005
From: Indiana
Status: offline
hehehehe....I never am personally mean, just trying to make lite of grumpiness and be cheerful

_____________________________

"Yeah that I walk through the valley of the shadow of death, I shall fear no evil...because I am."

(in reply to barkman44)
Post #: 22
RE: Some air questions. - 1/22/2015 8:51:25 PM   
Smirfy

 

Posts: 1057
Joined: 7/16/2004
Status: offline

quote:

ORIGINAL: mike mcmann

hehehehe....I never am personally mean, just trying to make lite of grumpiness and be cheerful


Mike I am just trying to get my point across I dont mean to rile anyone, its not personal. Teleports have been accepted as happening and are getting fixed (have not mentioned it since) Naval is not working and is getting fixed (have not mentioned it since) Excessive movement still has certain problem areas (I might mention it again) AI forts are not optimal (Grumpy Mel has a better way of explaining than me so I dont mention it) Cut off units I have been testing (and I promised only to mention that to Joe) winning gamey v playing sensible has issues (I dont think I have found the tact to explain yet so I have not answered Warspite). I think air losses is a problem area I'll try and mention it in nicer terms.

(in reply to ratprince)
Post #: 23
RE: Some air questions. - 1/22/2015 9:44:59 PM   
ratprince


Posts: 326
Joined: 3/15/2005
From: Indiana
Status: offline
Totally cool Smirf. It is frustrating with such an awesome game when it feels like something isnt working right. I know I have gotten a bit upset over the teleport bug for sure

Just trying to make lite of the things and not getting anyone upset. Typing out speech is so hard to detect actual emotion. I know I am guilty of sounding like an ass hat when I type out some stuff hahaha....

Next time you get upset over an aspect of the game, just imagine the insane amount of time these few guys put into this game. They are not perfect for certain. They have done an extraordinary job with this and continue to work on it. I just always couch my frustration with the knowledge that "itll get better" because of the awesome support.

Cheers

_____________________________

"Yeah that I walk through the valley of the shadow of death, I shall fear no evil...because I am."

(in reply to Smirfy)
Post #: 24
RE: Some air questions. - 1/23/2015 10:04:17 AM   
Jakerson

 

Posts: 565
Joined: 8/15/2006
Status: offline
http://en.wikipedia.org/wiki/Equipment_losses_in_World_War_II

This is how many planes Allied lost during ww2:
United Kingdom: Europe 42,010 (including 30,045 fighters and 11,965 bombers)
United States: Total losses were nearly 95,000, including 52,951 operational losses (38,418 in Europe and 14,533 in the Pacific)

Am going late spring 1944 and in my game allied have lost 15 000 planes (both USA and British together) and axis have lost 12 000 planes.

I have played about 1/3 of the full campaign turns and lost 15 000 planes if same pace of losses continue rest of the 2/3 of the campaign game I lose 30 000 planes more and end up a lot lower total casualties than what Allied historically lost at Europe.

Historically Allied lost about 80 000 planes over Europe but current estimates for me looks that am going to lose a lot lower number of planes than what was historically lost 15 000 + 30 000 = 45 000. At least my evidence is showing that allied losses are only 50% what they were historically.

What my evidence proves is that allied losses in the game might be a lot lower than they historically are and it is fully possible play the game in the way that your air war losses are lower than they historically were.

< Message edited by Jakerson -- 1/23/2015 11:08:15 AM >

(in reply to ratprince)
Post #: 25
RE: Some air questions. - 1/23/2015 10:19:24 AM   
Repsol

 

Posts: 191
Joined: 1/20/2010
Status: offline
Hello...

Another air-question.



If i set-up an airsuppeority AD over an area (Sicily for example) and asign a number of fighter groups to that directive...


Can i count on those fighters to be in the air at the same time as my strike-aircrafts (from a second AD) arrive in the area to do their thing ?

I know i can set them to fly on the same days but will they fly during the same hours ?

Will an airsuppeority directive GARANTE fightersupport in their asigned area to other directives operating over the same area ? Or is there only a CHANS that the fighters will help ?

Or will they not assist other directives at all (meaning that the only fightersupport other directives gets are from their own asigned Escorts ?)


(in reply to ratprince)
Post #: 26
RE: Some air questions. - 1/23/2015 11:00:12 AM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

But keep in mind that these losses also include aircraft which are not represented in WitW e.g. trainers, observation aircrafts, Liaison aircraft and so on. Also certain airgroups are not in WitW and so on...

Omat



quote:

ORIGINAL: Jakerson

http://en.wikipedia.org/wiki/Equipment_losses_in_World_War_II

This is how many planes Allied lost during ww2:
United Kingdom: Europe 42,010 (including 30,045 fighters and 11,965 bombers)
United States: Total losses were nearly 95,000, including 52,951 operational losses (38,418 in Europe and 14,533 in the Pacific)

Am going late spring 1944 and in my game allied have lost 15 000 planes (both USA and British together) and axis have lost 12 000 planes.

I have played about 1/3 of the full campaign turns and lost 15 000 planes if same pace of losses continue rest of the 2/3 of the campaign game I lose 30 000 planes more and end up a lot lower total casualties than what Allied historically lost at Europe.

Historically Allied lost about 80 000 planes over Europe but current estimates for me looks that am going to lose a lot lower number of planes than what was historically lost 15 000 + 30 000 = 45 000. At least my evidence is showing that allied losses are only 50% what they were historically.

What my evidence proves is that allied losses in the game might be a lot lower than they historically are and it is fully possible play the game in the way that your air war losses are lower than they historically were.



_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to Jakerson)
Post #: 27
RE: Some air questions. - 1/23/2015 3:43:45 PM   
GrumpyMel

 

Posts: 864
Joined: 12/28/2007
Status: offline
Hmmm...

I think through August 44 against the A.I. I have around 12,000 Allied loss to about 18,000 Axis aircraft loss. Not sure how historical it is, but from a game-play perspective, I'm not having much issue replacing my losses and keeping my air forces upto strength, and I pretty much own the air at this point. (Probably could never do that against a human opponent though).

The only crunch's I'm noticing are occasionaly on Canadian pilots and there is 1 squadron from Coastal Command who can't trade their aircraft (which aren't being built in the 43' Campaign) for any other model aircraft...which seems a bit odd to me. I'd figure you'd always be able to get assigned something in manufacture?

I really do have to thank Meklore though for the advice on making my tactical air actualy effective. Without a whole bunch of micro-managing and switching things around...I'd be flying but pretty much hitting the broad side of a barn.

P.S. Feedback from players on what they like or don't like and what they feel is working well or not working so well should always be considered a positive to the game. I don't see Smirfy or others trashing the game, just being very specific on the areas he feels aren't working so well for one reason or another....I'm pretty much in the same boat. Making a game like this is a daunting challenge and there is obviously going to be stuff on release that may need a second or third look. The Dev's so far seem to be doing a really good job of listening to and responding to that feedback. Ultimately there may end up being some things that just end up working the way they work because it's a game.... the only way to really do a true to form WW2 simulation is to get a few million guys roaming around Europe in panzer's, P47's and olive drab. Still it doesn't hurt to try to get it as close as possible if it doesn't compromise gameplay.

< Message edited by GrumpyMel -- 1/23/2015 4:55:53 PM >

(in reply to Omat)
Post #: 28
RE: Some air questions. - 1/23/2015 4:54:16 PM   
HMSWarspite

 

Posts: 1401
Joined: 4/13/2002
From: Bristol, UK
Status: offline
quote:

ORIGINAL: Smirfy


None of my *sniping* is unsubstantiated of your 70,000 47,000 Bomber crews were KIA and another 8,100 were killed in accidents. The Typhoon losses are way out of whack. Fighter command lost 4,790 aircraft the whole war in six months in Italy I have lost 1300 fighters or Fighter bombers and 980 level bombers totalling 2500 pilots/aircrew killed in action. All this without the luftwaffe for 4 months as its down to 200 sorties a turn. Italy is a low intensity theatre. As I said Figther Command and 2nd tactical airforce did not send pilots to their deaths Flak was worked out by inteligence and recce and the pilots briefed by flak specialists each op these measures were adopted by the 8th airforce. 696 Flak losses and 1476 operational losses is nonsense. I dont attack airbases because I knew from reading AAR's Flak was totally out of whack

For instance I have now as many operational Wellington X losses in Italy as Bomber command endured the whole war and one quarter of total losses for the aircraft. And bomber comand was on freaking night ops

Lancaster operational losses 0.16%
Halifax operational losses 0.24%
Wellington operational losses 0.72%
Mosquito operational losses 0.13%
Stirling operational losses 0.32%
Hampden operational losses 1.26%
Blenhiem operational losses 0.81%
Whitley (widow maker) operational losses 1.43%

etc etc or 0.35% for bomber command *mainly night ops*

It has to said RAF operational losses hugely diminished as the war went on.



OK, thank you for those numbers. However you cannot just use raw numbers to compare with the game. How many sorties were flown in RL and the game to achieve those losses? If the air forces in the game are over or underused losses should change accordingly. Also, the number of units to fly those missions is a factor; a few planes flying hard will likely have higher losses than a larger force on the same number of sorties.

You need to stop looking at aircrew losses because the game abstracts them; I would stick to a/c losses if I were you.

Why is the absence of LW in game relevant? How many LW sorties were being flown in RL and how many RL losses were Air - Air?

I do not know where you get the idea that air commands didn't attack flak traps. I know both examples are not FC/2TAF, but Adm Vian (commander of the RN Pacific Carriers) criticised one sqd for not taking enough flak losses as he interpreted that as meaning they weren't pressing home their ground attacks (in reality they had had a long time to perfect their attack technique and could get the entire attack in from 4 directions at once, in one very quick but effective pass). Also when 8AF had broken the LW, the escorts were ordered to descend to low level and free range. This was heavily criticised as causing excessive losses but was continued anyway. If Flak had prevented attacks, the Allies probably would not have won!

When you say ops losses decreased later in the war, I think you will find the rate dropped not the total... the number of aircraft and sorties would not allow an absolute drop.

Are your Op loss rates RL or game? Oh, and you haven't forgotten that the FTS, OCUs and so on are not in game? Given the production is usually the full rate produced (for the game) Ops loss rates need to be high to avoid excessive plane stocks. Of course, I have already commented and requested prod/pool changes.

Having said all this, I have not played enough to know what I think of losses in game. I do know that most war games suffer from 'too much/too fast' syndrome. I.e. the game has insuficient 'drags' on the player to limit ahistorically intense activity.

How many games are your experiences based on?

< Message edited by HMSWarspite -- 1/23/2015 5:56:38 PM >


_____________________________

I have a cunning plan, My Lord

(in reply to Smirfy)
Post #: 29
RE: Some air questions. - 1/23/2015 5:52:09 PM   
Ralzakark


Posts: 225
Joined: 4/24/2012
Status: offline
Some figures for losses in NW Europe – these are for April 1945. Armed recce is interdiction in modern terminology.

83 Group
Total sorties armed recce – 5,443
Losses aircraft/pilots – 83/69
Total sorties close air support and fighter patrol – 7,393
Losses aircraft/pilots – 33/27


84 Group
Total sorties armed recce – 5,302
Losses aircraft/pilots – 68/60
Total sorties close air support and fighter patrol – 3,487
Losses aircraft/pilots – 22/12

So in one month right at the end of the war the two groups lost 206 aircraft. The bulk of these losses were due to flak. Indeed, in December 1944 the RAF reduced the tour of duty of pilots engaged in low-level attack from 200 operational sorties to 60 in recognition of the danger involved.

A really good book on the subject, where these figures came from, is ‘Air Power at the Battlefront’ by Ian Gooderson.

(in reply to HMSWarspite)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Some air questions. Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703