obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
ORIGINAL: JocMeister quote:
ORIGINAL: obvert Having not played this game I'll ask the most inane questions. How do you know how your settings are working or not working? Is it simply chance, and whether yours have intersected with your opponent in a positive or negative way for you, or can you end up reading his positions and intentions better through extended recon in particular ways? In other words, where do you control what happens in the air war and how much is just chance? Well, comparing to AE you have even more control over the air war. But due to the 1 week turns much will be left to the AI. I find this especially frustrating when you suffer heavy losses. For example in my AI game I just sent a deep strike into Germany to hit a V-weapons factory. On the way there I suffer multiple intercepts losing a lot of planes (40+). But due to the week long turn I had specified the strike to go on for 3 days...so I suffer the losses for 2 more raids. Recon works pretty much as it does in AE but with a lot more FOW. Its pretty hard to pinpoint units and get a good ID. I like that. But here again I don´t like the lack of control due to the week long turns. Since the air phase week is executed with all missions being planned at the same time you will to an extent act blindly. I can guess my opponent may be using certain airfields and order a recon package on Monday and then followed up by strikes for the rest of the week. If the AF turns out to be empty they will bomb an empty AF...quite annoying. But it goes both ways and can get still get decent results using priorities. All in all I think they have made a very good job with the air war. Its A LOT better then AE in pretty much every aspect. Except naval interception... That portion is pretty much an insult to the rest of the game. That will change once they get the naval module in place no doubt so I guess they just threw something in there in the meantime. Week long turns might make me crazy! Can you just set the strikes for one day, not three? Seems for big Rhur valley industry that is well guarded this might be good policy, just in case. Also it means he still has to guard it, but you can then set a bunch of other missions at higher frequency elsewhere. Do you notice larger bomber concentrations having more combined protection, or is there a threshold where it doesn't really matter? Do you feel you have enough recon assets to really get a view of at least the main area you're concentrating on?
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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