Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Graphical means of finding fighters ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Graphical means of finding fighters ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Graphical means of finding fighters ? - 1/31/2015 7:35:28 PM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
Any means to identify a given aircraft type on the map ....

1) First level of interest would be Fighters or Bombers .... Some map feature that highlights their location ?
2) Second level would be specific aircraft type, 109's or 190's .....

I find myself hunting around for a given a/c type to move into the area's where the allied bombers are problematic ....
Post #: 1
RE: Graphical means of finding fighters ? - 1/31/2015 7:48:50 PM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline

quote:

ORIGINAL: scout1

Any means to identify a given aircraft type on the map ....

1) First level of interest would be Fighters or Bombers .... Some map feature that highlights their location ?
2) Second level would be specific aircraft type, 109's or 190's .....

I find myself hunting around for a given a/c type to move into the area's where the allied bombers are problematic ....


Yes I agree with you. Curiously missing is an overlay that allows you to easily determine some level of outlay of where your fighters/bombers are concentrated.

I often use the air transport overlay to get an idea. But you still have to click on each hex individually to find out what is present. Although the line connectivity to all other airbases connected with a given air command is very helpful.



_____________________________


(in reply to scout1)
Post #: 2
RE: Graphical means of finding fighters ? - 1/31/2015 10:01:41 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
This is not so easy to add anything like this, but nevertheless we have official task item to add aircraft map filtering/display tool.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Dante Fierro)
Post #: 3
RE: Graphical means of finding fighters ? - 2/1/2015 12:22:40 AM   
MisterBoats

 

Posts: 121
Joined: 6/29/2008
Status: offline
Aren't the types of each air squadron revealed when you hover the mouse over the air bases? I do that when I need to transfer squadrons.

(in reply to Helpless)
Post #: 4
RE: Graphical means of finding fighters ? - 2/1/2015 12:43:20 AM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline
Yes but when you have to find something in England, it can take a while. Good to know a better solution is being worked on.

< Message edited by Nico165 -- 2/1/2015 1:43:59 AM >


_____________________________


(in reply to MisterBoats)
Post #: 5
RE: Graphical means of finding fighters ? - 2/1/2015 11:10:01 PM   
nedcorleone1


Posts: 162
Joined: 4/26/2011
Status: offline
This feature would be fantastic for those who don't give A I control to their air groups. I consider this a must have feature.

(in reply to Nico165b165)
Post #: 6
RE: Graphical means of finding fighters ? - 2/2/2015 3:53:36 PM   
ird

 

Posts: 110
Joined: 1/5/2008
Status: offline
This would be great. Can take a while searching for air groups at present

(in reply to nedcorleone1)
Post #: 7
RE: Graphical means of finding fighters ? - 2/2/2015 5:18:02 PM   
nedcorleone1


Posts: 162
Joined: 4/26/2011
Status: offline
Also would be nice to not only be able to sort by a particular model of aircraft on the map but also see an overlay of the combat radius from each location (overlapping rings of combat ranges).

(in reply to ird)
Post #: 8
RE: Graphical means of finding fighters ? - 2/2/2015 5:31:21 PM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline
If you want to manually manage the air in WitW, and I really don't trust the AI too much here (especially when facing an opponent) the level of detail required is quite a bit. Whereas it is easy visibly ascertain your ground units for your ground campaign, the air groups remain invisible until you mouse-over an airbase. Given the amount of involvement of the air system in WitW, and just how critical it is to the game - it does seem a bit surprising there is no visible representation of the air units much like the ground units.

So yes, adding an additional map overlay that can let you more visibly manage your air would be very nice, although imagine would be a programmatic challenge.



_____________________________


(in reply to nedcorleone1)
Post #: 9
RE: Graphical means of finding fighters ? - 2/2/2015 8:23:11 PM   
Seminole


Posts: 2105
Joined: 7/28/2011
Status: offline
quote:

This is not so easy to add anything like this, but nevertheless we have official task item to add aircraft map filtering/display tool.


Since the CR remembers the filters, this would be a nice thing to have a check box to relay to the F10 air transfer view of the map.
That way you're at least not required to re-invent those portions of the interface.
With the box checked only bases with aircraft (numbering however many groups as is shown now if more than one pass the filter) that you were hunting could be scanned for quickly.
Since location (x,y) is grouped in the display and only sortable by x the CR filter tied to the F10 air transfer map would be very nice.

I do want to say kudos for how many ways the interface lets you get from one thing to another.

(in reply to Dante Fierro)
Post #: 10
RE: Graphical means of finding fighters ? - 2/2/2015 8:55:48 PM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline

quote:

ORIGINAL: Seminole

quote:

This is not so easy to add anything like this, but nevertheless we have official task item to add aircraft map filtering/display tool.


Since the CR remembers the filters, this would be a nice thing to have a check box to relay to the F10 air transfer view of the map.
That way you're at least not required to re-invent those portions of the interface.
With the box checked only bases with aircraft (numbering however many groups as is shown now if more than one pass the filter) that you were hunting could be scanned for quickly.
Since location (x,y) is grouped in the display and only sortable by x the CR filter tied to the F10 air transfer map would be very nice.

I do want to say kudos for how many ways the interface lets you get from one thing to another.

Yes - I think the interface is probably one of the best computerized UIs I've experienced yet. I feel guilty even bringing up what seems somewhat lacking. I am quite happy with all the other ways to interact with the game, even find some of the functionality absolutely brilliant.



_____________________________


(in reply to Seminole)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Graphical means of finding fighters ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.344