Nomada_Firefox
Posts: 1327
Joined: 11/12/2001 From: Spain Status: offline
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quote:
On a strategic map it will be possible to bypass the map or enter it from a different direction, a big advantage in my opinion. Yes but at the end, the main maps were in the middle of a circle and there were a lot of useless maps around them. However, the worse point was the size, if they had been smaller maps, they had been more fun. CC4 size default size was not too big. Just it was crazy at CC5 and next reeditions. However, the IA always was bad, just at CC2 you can fight faster against the IA because always it goes at your direction and the maps are smaller. But if the IA or you could take some shortcuts around the maps, it had been worse. quote:
Was that to - reduce the work because of the larger scale maps? the newer scale requires 60% larger image for the same size map in meters but I do not believe it increases the coding?? - reduce the work to reduce the cost or release games quicker? And? I do not see the point. At the end, the big scale is a **** and it is worse because we can not add easily new maps. I can make new maps but if I must use photoshop, it takes a lot of time and it is not fun. But answering your question, probably they did not want to add more maps to GTC because it was faster. But...clearly the GTC maps were not made at 32bits at a first place as we could see at PITF. I feel how they were 16bits maps converted to 32bits. Probably they were made for some mod or some like this.
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