Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Playtest of Pacific at War 3 25 14

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Playtest of Pacific at War 3 25 14 Page: <<   < prev  16 17 [18] 19 20   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Playtest of Pacific at War 3 25 14 - 2/1/2015 11:01:18 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: tcarusil
Tried to us 3xBb, but could not get the scenario to show up in the list of available scenarios. Must be doing something wrong.

I hope Matrix gets the hint and releases the "new" version soon.

No, you weren't doing anything wrong. I tried to load it in the 3.4.0.202 and the 3xBb just now and neither one of them showed
the scenario. I guess it's for 3.6 or above. And if Matrix doesn't release something pretty soon then one of the beta testers
might just start giving it away covertly.

(in reply to tcarusil)
Post #: 511
RE: Playtest of Pacific at War 3 25 14 - 2/1/2015 11:04:21 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's Mindano now. Jap troops landed in Davao yesterday so I guess Tom is planning on clearing the island of partisans or
something. It won't take long.




Attachment (1)

(in reply to larryfulkerson)
Post #: 512
RE: Playtest of Pacific at War 3 25 14 - 2/1/2015 11:09:03 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've had good luck getting units from OZ to India and thence to Burma and China. The front lines are starting to firm up a bit.
Jap troops are streaming south from north China so that wraps up the north China adventure. Tom is bent on more pushing
and shoving and fighting is still pretty hot.





Attachment (1)

(in reply to larryfulkerson)
Post #: 513
RE: Playtest of Pacific at War 3 25 14 - 2/2/2015 4:32:24 AM   
Hyding

 

Posts: 226
Joined: 2/8/2008
Status: offline
quote:

ORIGINAL: larryfulkerson

I've noticed that there's only two Soviet formations still in Reserve status and the rest of them are ready for orders. I can move them
and attack with them. I have no idea what caused it. My theory is that one of your ships drove past one of the Soviet units on some
isolated island somewhere on the way to Alaska and woke it up from it's garrison mode or something.






Sounds like there needs to be an exclusion zone set up to avoid activating Russian units by mistake.

Oh and by the way....thanks for this AAR and all the others you make.

< Message edited by Narses -- 2/2/2015 5:33:25 AM >

(in reply to larryfulkerson)
Post #: 514
RE: Playtest of Pacific at War 3 25 14 - 2/2/2015 5:13:41 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: larryfulkerson
quote:

ORIGINAL: tcarusil
Tried to us 3xBb, but could not get the scenario to show up in the list of available scenarios. Must be doing something wrong.

I hope Matrix gets the hint and releases the "new" version soon.

No, you weren't doing anything wrong. I tried to load it in the 3.4.0.202 and the 3xBb just now and neither one of them showed
the scenario. I guess it's for 3.6 or above. And if Matrix doesn't release something pretty soon then one of the beta testers
might just start giving it away covertly.

Thomas has come to the rescue. He sent me via email an older version of Pacific At War and it's compatable with 3xBb.exe and
3.4.0.202. I've attached it to this post. Just truncate off the dot txt to make it a zip file and unzip it. Includes the equipment file.

Attachment (1)

(in reply to larryfulkerson)
Post #: 515
RE: Playtest of Pacific at War 3 25 14 - 2/2/2015 6:16:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Narses
Oh and by the way....thanks for this AAR and all the others you make.

You're welcome my friend. These AAR's are the book I sat down to write and got writers block. I'm unleashed when I do these AAR's
and can put all kinds of irrelavent data in there. Stories from my background. Pictures from Wikipedia. Just about anything. HTML
just might become the document of the future.

Here's the results of another naval bombardment of the airfield.




Attachment (1)

(in reply to Hyding)
Post #: 516
RE: Playtest of Pacific at War 3 25 14 - 2/2/2015 2:57:04 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a T47 look at the front lines in China now. It's stable and quiet. Not enough supply to conduct a war.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 517
RE: Playtest of Pacific at War 3 25 14 - 2/2/2015 8:56:09 PM   
thomasharvey


Posts: 1375
Joined: 12/19/2014
Status: offline
I have had to go on to the defensive for the moment due to the loss of the CV Kaga and Akagi, the two best carriers in the IJN. I also do not have any spare troops to continue landing on the allied defended islands. Also, the allied air power is getting so strong it gets through my CAP to hit the ships.

I may try to take some more objectives later when I get more troops. If the carriers stay back further they might be able to cover the landing and not be hit from multiple islands. I was overconfident and just sailed in to the nest of the allied airfields and paid for it.

I also failed to take Rangoon which fell in the historical war. The only trade off is a few more islands taken. That is not a good trade.

Australia is an armed camp as is most of Asia for the allies. The only thing holding back the allies is the heavy losses taken in their navy. All that will be replaced in due course so there will be even larger more desperate battles to come.

(in reply to larryfulkerson)
Post #: 518
RE: Playtest of Pacific at War 3 25 14 - 2/3/2015 1:30:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a T49 look at some of the front lines in China. Not much probing, pushing or shoving going on. The supply level procludes
a lot of that. Another problem is that the units are stronger in defense than offense and losses are heavy for any such attacks
attempted. It's like a Mexican standoff. I'm going to have to start a bombing campaign to soften up the opposition and THEN maybe
try some attacks. But that would call for more AS than I have at hand right now. I'll let the situation develop some and see what
happens.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to thomasharvey)
Post #: 519
RE: Playtest of Pacific at War 3 25 14 - 2/3/2015 1:56:00 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a T49 strategic overview. I'm thinking it'd be best for me to try to take back one of the islands that are least defended. Say
Phoenix island. And then spread out from there. Also, I need to grab Wake sometime in the future.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 520
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 12:08:26 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Finally some good news.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 521
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 2:26:13 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Okie dokie........I've received some new moves from Thomas and I've watched the replay and wouldn't you know it.....Thomas
captured New Caledonia right out from under my nose.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 522
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 2:41:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've sailed quite a few American land combat units to China now and I'm thinking it's just about time to start to try to push back.
I've got some attacks scheduled to go off and I've got my fingers crossed.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 523
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 2:52:50 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a close-up of New Caledonia. There's no hope of taking it back with the assets still on the island. I've got to evacuate the
planes yet. I haven't moved anything yet to give you the "before" view. There's nothing to do here except dig in, go to three-dots,
and evacuate the planes.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 524
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 3:02:02 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I almost HAD to use the 1st Marine Division to oppose all that Japanese armour in the southern front lines. The 1st has a great
anti-armour rating and it's proficiency is outstanding, 90%. All that plus it was the only unit available at the time.




Attachment (1)

< Message edited by larryfulkerson -- 2/4/2015 4:02:32 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 525
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 3:09:32 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I moved a division, the 24th division, to Auckland New Zealand just in case there's some more expansion plans in the works.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 526
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 3:45:59 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I made the mistake of flying my SBD's further than the range of their escorts or something.....I lost them all and the Japs lost a
couple.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 527
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 5:55:59 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a close-up of Noumea now. The Japs have moved in all kinds of aircraft and some land troops. It's a fortress now.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 528
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 1:33:40 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
New moves from Thomas. He invaded and captured Colombo. Well, all of Ceylon actually. The entire island. Using paratroops and
some land combat troops he systematically disassembled my defense and defeated my dudes. He's already flown bou cou aircraft
and it's a small fortress now.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 529
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 1:39:35 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
So here's what it looks like now. The Japs own the Aleutian islands and some off the bottom edge of the map as well. I can no longer
sail land combat troops from Oz to India with impunity and I'm outnumbered in ships so I'm going to have to wait until I get more
ships to strike back. And the mainland will have to fend for itself.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 530
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 1:45:40 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm on the lookout for a way to strike back effectively and I'm wondering about the Celebes. I'd like to take back the Phillippines
ASAP and I'm thinking I can leapfrog through the bases and airfields of the Celebes going north. I'm going to have to do some
recon of Makassar to see what's there because I'm pretty sure it's going to take a division at the very least to invade and capture
the base there.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 531
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 1:53:13 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Hey you guys.....I have some good news. I got to looking at the expected reinforcements display again and it looks like there's another
three or four DD's coming in T60. It used to be a carrier but the CV's were destroyed so now it's only DD's. And then there's an
actual CV carrier in T61 with a lot of new planes and everything.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 532
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 2:04:42 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the Rabaul area now. I can't find a weak spot, the chink in his armour. It's all mutually supporting and formidable.





Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 533
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 2:30:24 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's some of my losses so far. Also, I've circled in yellow the ships I still own.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 534
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 2:55:22 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I did a recon of Makassar by bombing it with B-24's. There's not much there so I may be able to take it back.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 535
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 3:10:02 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I thought I'd turn on the PO buttons and view the objective tracks and some of them look severely complicated.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 536
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 5:31:32 PM   
Chattez

 

Posts: 25
Joined: 12/20/2014
Status: offline
IMHO you should start with trying to retake some of the islands between the US and Australia.

I think (?) that will make sending reinforcements (ships, planes, men) to Oz much safer.

And, being as those islands are on the far periphery of the Empire, they may be less easy for the Japanese player to defend.

(in reply to larryfulkerson)
Post #: 537
RE: Playtest of Pacific at War 3 25 14 - 2/4/2015 7:38:58 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Chattez
IMHO you should start with trying to retake some of the islands between the US and Australia.
I think (?) that will make sending reinforcements (ships, planes, men) to Oz much safer.
And, being as those islands are on the far periphery of the Empire, they may be less easy for the Japanese player to defend.

Sounds good to me Chattez dude. I'll do it. I'm thinking somewhere like Phoenix island.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Chattez)
Post #: 538
RE: Playtest of Pacific at War 3 25 14 - 2/5/2015 12:27:47 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the disasterous results of an airfield strike on Lae. I definately lost this one.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 539
RE: Playtest of Pacific at War 3 25 14 - 2/5/2015 3:39:10 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I thought that the Allies lost the contest above but Thomas tells me that the Allied production rate will make up these losses in no
time and that I shouldn't worry so much about MY losses but I should concentrate on causing Jap losses. Sounds like a good idea.
Here's the amount on hand and the production rate of several of the fighters I'm using. I've got to do a save game and boot up a
new game of this scenario and from the Jap side of things I should check out the production rate of some of the Jap planes to do
a compare-ison.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 540
Page:   <<   < prev  16 17 [18] 19 20   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Playtest of Pacific at War 3 25 14 Page: <<   < prev  16 17 [18] 19 20   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.313