Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

PBEM house rules

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> PBEM house rules Page: [1]
Login
Message << Older Topic   Newer Topic >>
PBEM house rules - 2/7/2015 1:01:48 PM   
Hyacinth

 

Posts: 83
Joined: 9/1/2014
Status: offline
What do veterans recommend for DaBigBabes B?

Intention is to play a historically plausible game but as few house rules as possible.

_____________________________

Post #: 1
RE: PBEM house rules - 2/8/2015 12:22:25 AM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
Hi there Hyacinth. One of the best ways to establish a game that goes smoothly is choosing the right partner. The best thing to do to minimize house rules and create a fun atmosphere is for both players to have the same approach to the game. I too like historical play, but also allowing for innovation within reason (not simply because the game "allows" for something). With a shared philosophy about HOW to play, then playing comes easy. So having said that, there are some areas that are good to articulate prior to play.

One area is political points and when you are required to be spent. Most agree that when a restricted unit from one nationality tries to cross its border into another country, that unit has to pay PPs (political points) by transferring to an unrestricted command. Now this becomes required when you try to ship USA troops overseas, you can't load them onto a transport until you shift them to a unrestricted HQ, however in Asia, LCUs can move across borders without restriction even if they have an "R" attached to their HQ (I believe this is correct). Even if the LCU's HQ is in white (thus not "changeable") not yellow, the game allows it to cross the border without any PP requirement. It is up to the player to "pay" the PPs. This is an abstraction of the political and social considerations that a home country would have to "pay" for sending its troops into a foreign land. Thus if you want to send Indian troops across into Thailand, then PPs are required (AND that unit's command connection must be in yellow, if it's in white, it can't leave the home country).

So that's one rule that might be settled. There are others, but I'll allow other players to step in and give you hints.

Welcome aboard.

Hal

_____________________________


(in reply to Hyacinth)
Post #: 2
RE: PBEM house rules - 2/8/2015 2:08:10 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: Hyacinth

What do veterans recommend for DaBigBabes B?

Intention is to play a historically plausible game but as few house rules as possible.


Just play the game. No HR's. If you play the latest version of the game all the tweaks are in the game and it is pretty balanced.

Remember you are playing a game that lasts well over 1000 turns over months and years. Enjoy it and learn how to adapt to what your opponent throws at you and develop your own attack and defense strategies.

If your opponent wants HR's then evaluate his requests. You will be in a game for an extended period and a good gaming partner is worth more than one or two rules that may even be in their favor.

Finally... IT IS A GAME!!! Remember to have fun while you play!

_____________________________


(in reply to Hyacinth)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> PBEM house rules Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.422