JSF
Posts: 137
Joined: 7/29/2011 Status: offline
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Hi Tomcat, quote:
ORIGINAL: Tomcat84 Just gave it a quick spin. To be honest, I think the scenario has a number of issues that need work. - The Russian Mainstays are on an AAW patrol, this means they try to engage NATO aircraft (even though they have no weapons, they try to VID them). You should assign these to support missions instead. - There is no scoring event for AWACS/Tanker planes. So losing KC-135/E-3 gives no point loss for NATO and likewise killing A-50 gains no points. - Because almost all NATO forces are loading a reserve loadout (which gives you nothing really) they need 3 hours to be loaded with a real air to air loadout. So this means at the start you only have 4 fighters ready to go - However, the Russians immediately launch 8 Flankers that immediately head west for my AWACS/Tanker. There is almost nothing to do to protect them except throw in the Portugese 2 ship but that seems a bit much for those to face such odds - Thats the other thing, the Russians just go west immediately after takeoff, there is no buildup of tension or anything if that makes sense. Maybe with events and posture changes and messages you could make it a more gradual escalation. - Also, because the Russian AAW patrols do not have prosecution areas and have investigate contacts outside patrol area ticked, all fighter as said just head west after takeoff and the nicely assigned patrol areas are unused. - Since Russia is not a playable side, there is not necessarily a need to give them points when they kill NATO planes or deduct points when they lose planes. But if there was, you could combine the gaining of points by one side and the losing pf points by the other in one event. So one event with one trigger (e.g. Russian airplane down) and two actions (e.g. NATO gains 10 points, Russia loses 10). - I was trying to think of a way to build an event to penalize the player for shooting first and starting WW3 but have not thought of a good way yet I think what would help is if you put some thought in what you want to achieve with the scenario flow, as in, how the buildup should be and how the Russian forces should behave, and then make this work with the event editor and mission editor. Because right now they just go into the grinder without much logic if that makes sense? Scenarios that kind of "tell a story" are always more interesting, does that make sense? This is not to overly criticize you and make you feel bad, but just to hopefully help you shape this scenario to its full potential! Hope this helps and makes sense! No problem with Your comments! This is my first Command scenario and I know I have to learn a lot how to do scenarios in Command. I really appreciate Your comments, they will find their way into rev_d. Good things need time. Thanks a lot!
< Message edited by JSF -- 2/20/2015 6:17:32 PM >
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