Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about target priority

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Question about target priority Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about target priority - 1/30/2015 10:56:30 AM   
Swedelicious

 

Posts: 18
Joined: 4/26/2014
Status: offline
So, I still have'nt found a thread to post random and probably stupid questions.

Is there a way to make enemy units concentrate on one singe unit with the editor? IE, say I have a ship with a very precious cargo, and that ship is protected by a group of other ships. How do I make sure the computer controlled AI units do everything they can to sink that particular ship, and ignore the other ships until the first one is destroyed? Can I do this with the point system somehow? I mean, do AI units go after enemies that give them more points?

< Message edited by Swedelicious -- 1/30/2015 12:49:54 PM >
Post #: 1
RE: Question about target priority - 1/30/2015 11:55:44 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
You can specify it in the strike editor.

Use gods eye view to select the target when creating the strike mission.

So turns gods eye view on in the editor.
Select the target
Open the missions editor and create a strike mission. Notice that what you selected is now listed as the target. Assign the units you would like to the mission.

So what happens is the mission will trigger when that target is detected.

_____________________________


(in reply to Swedelicious)
Post #: 2
RE: Question about target priority - 1/30/2015 12:10:15 PM   
Swedelicious

 

Posts: 18
Joined: 4/26/2014
Status: offline
Lovely! Thanks!

(in reply to mikmykWS)
Post #: 3
RE: Question about target priority - 2/8/2015 6:46:46 PM   
Swedelicious

 

Posts: 18
Joined: 4/26/2014
Status: offline
I have some trouble to getting this to work the way I want to. I have a cargo ship with a plotted course, and some RHIB:s that are teleported to the area whenever unit X is detected. Both the cargo ship and the RHIB:s have a mission to attack unit X. They are also equipped with explosives (IE suicide mission). What I want is for the cargo ship to leave the plotted course and set course towards unit X on full speed. The same with the RHIB:s, obviously (though they are not on a plotted course). What happens, however, is that the cargo ship keeps following the plotted course. The RHIB:s aims at unit X, but they go a mere 25 knots instead of the 40 knots that I want them to. Is there something I have missed in the mission settings?

Another problem is that some of the RHIB:s are running out of fuel while they are waiting to get teleported. Is there a way to get them to stand still while waiting, and start to move only after they are teleported?

Edit: Ok, I just found out I can pre-set "Ignore plotted course when attacking units" for enemy units too. One problem down.

< Message edited by Swedelicious -- 2/8/2015 8:14:18 PM >

(in reply to Swedelicious)
Post #: 4
RE: Question about target priority - 2/8/2015 10:51:46 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Use Lua to generate the RHIB's later and then kick off the mission.

http://wiki.baloogancampaign.com/index.php/CommandLua

http://wiki.baloogancampaign.com/index.php/ScenEdit_AddUnit

http://wiki.baloogancampaign.com/index.php/ScenEdit_AssignUnitToMission

_____________________________


(in reply to Swedelicious)
Post #: 5
RE: Question about target priority - 2/9/2015 3:34:11 AM   
Swedelicious

 

Posts: 18
Joined: 4/26/2014
Status: offline
I have looked into the Lua commands, but I found no way to add a RHIB with custom weapons (like a explosive, for example).

(in reply to mikmykWS)
Post #: 6
RE: Question about target priority - 2/9/2015 10:38:38 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Next version of the game will be able to add an import file which should allow you to add mod'd units.

For now though if you just drop the units somewhere and use teleport add them to the mission after the teleport should prevent them from moving.

Thanks!

Mike

< Message edited by mikmyk -- 2/9/2015 11:39:29 AM >


_____________________________


(in reply to Swedelicious)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Question about target priority Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953