IronMikeGolf
Posts: 899
Joined: 3/19/2010 Status: offline
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These things are on the list for version 2.1 At the scale we are working with, both in terms of distance/size (kilometers), units covering them (platoons and companies), and the size of the target units (companies, battalions, and regiments) such areas are called Engagement Areas. Kill Zones are used by squads and platoons, are normally 10s to 100s of meters in distance/size, and target squads and maybe platoons. It is not too difficult to establish an Engagement Area (EA) in the game, even without having that as an explicit control measure. Yes, you will get units that engage enemy outside the EA. Yes, units will shoot BTR-60 equipped MRCs (Motorized Rifle Companies) or BRDM equipped Recce Platoons at 2000+ meters with ATGMs when there are T80s only 1500 meters away. We just have to live with that for now. Try to position your AT shooters where they can only see the EA. US SAMs (Surface to Air Missile) air defense systems are not all that good. At the time, the US was placing the air defense in the USAF's basket. The theory was fighter aircraft would dominate (eventually) the battlefield and deal with the rotary wing threat. Of course, they's spend a number of days killing WP fighters in order to establish air superiority, first. Kinda suck on the ground until that happens. So, what to do? Use guns and terrain. 25mm and 20mm is pretty good against Hinds and Hips 1500 meters and closer. 50 cal less so. A two ship Hind element 1000-1500 meters from a US Bradley equipped mech comapny is in a bad situation. See if you can use terrain so that the two units don't see each other until the range is like that. Think SAM trap, but with guns. I put the Chaparral tracks further back so their forward edge of the missile engagement envelope is at the forward edge of the gun systems. This masses fores from the Brads, Vulcans, and Chaparrals. Too far forward and the Chaparrals fire all their missiles and maaaaybe get a hit. Then get waxed by ATGMs. Much better to let them get closer and then everybody gang up and smack them out of the sky before the get a missile off. This can and does work. You do need the right force mix, placement, and cooperative terrain.
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Jeff Sua Sponte
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