HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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Guys, the bombing VP are not arbitrary or reflecting some perception of the Allied policy. The Atlantic campaign was in the balance until 1943, and was still hard fought after that. The Germans came within an ace of turning things around with the MkXXI, which would have been a hard nut to crack if in service earlier and in greater numbers. The V weapons were potentially a huge disruptor. There is plenty of evidence that civilian morale would not have cracked based on Ge and UK experience, but this is when there is clear fighting back. A sustained effective V1 (and especially) V2 campaign for several months might have cracked morale because of the helpless feeling. More likely the government (like us) would not know if it would, and would do what it could to mitigate the risk. Anyone for loss of rail, manpower and shipping capacity as a function of V1 sites because of evacuations and factory moves? No, me either because the effort relative to VP loss doesn't give me any more enjoyment and the data to model it reasonably isn't there. If both these things were explicitly modeled in the game, VP effects would not be necessary. They were not and hence some form of recognition of the constraints the WA were under is necessary. The application of VP for other bombing could be removed if the game modeled all effects. The military ones are (you are free to try and bomb the LW a/c factories and reduce them that way) but things like resources and HI are not only used for combat equipment. They are used to (for instance) repair factories, railways and provide rolling stock and civilian supplies. If these things are accurately linked to number of HI sites and hence steel production (for example) the game doesn't need VP. But currently it does and I would rather have the 1942 NA campaign than the extra economic fidelity and remove the VP. As for rule 18.2, I am having a change of mind. The German has several huge advantages over his real life counterpart: a) no Hitler, but I am going to skip that one as this is a whole different discussion b) exact and absolute knowledge of what is needed to control the resistance threat in each country c) exact and absolute knowledge of the WA OOB (no FUSAG threat for example) d) exact knowledge of the amphibious lift and strike capability - no Fortitude (well, you could do a pseudo one under FOW by only invading with 4 or less amphibs, hiding the rest and keeping some Divs and HQs back, but I dont think such an invasion is credible in game) e) the garrison requirement in a zone drops to zero the instant a WA unit sets foot in the region. So, I think the issue isn't that the WA can game the system by pulling out - after all, that requires the Axis to cooperate (by allowing CV to drop). The issue is that setting foot in Brittany means the German knows with absolute certainty there will be no overt resistance activity until Paris is captured or there are 10 WA hexes in each of 2 regions of France (rule 18.3.3). So 1 allied unit can cause all partisan activity to stop for tens or hundreds of miles! Thus I revise my opinion... if the GE gets stung by the WA 'trick' it is brought on by his own actions... don't denude the area of CV. Now, this leads us to the question whether having to guard against this unreasonably handicaps the German... I haven't played Axis enough yet to know (not at all vs humans). But it should be a challenge for the German, and the sure knowledge of the Allied invasion capacity is a huge bonus. I may have missed something (given my lack of Axis playing), but I think (whilst slightly unusual) the current system isn't a game breaker. I would suggest that the best solution is that the garrison requirement doesn't drop to zero given 1 hex ownership (which strikes me as a quick simple game mechanic to avoid losing VP when Germany only holds a small part of a region). Instead reduce it by the proportion of hexes in the region under allied control, and account cities explicitly. Thus if half the hexes in a region are Axis and not cut off, the CV requirement halves. Similarly if Amiens is Axis and not isolated, it's garrison requirement stands. I guess you could refine this by also removing the garrison if hexes are in ZoC (regardless of Axis unit presence - partisans find actual front lines a little exciting and crowded!). There is thus no advantage in the WA suckering the GE (even if there is one now, which I remain to be convinced)
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I have a cunning plan, My Lord
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