Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

German Unit Counters

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Scenario Design and Modding >> German Unit Counters Page: [1]
Login
Message << Older Topic   Newer Topic >>
German Unit Counters - 2/14/2015 10:32:45 AM   
bonzosarmy

 

Posts: 5
Joined: 2/14/2015
Status: offline
Maybe someone wants them....






Attachment (1)
Post #: 1
RE: German Unit Counters - 2/14/2015 10:40:04 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Very nice - worth a sticky.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to bonzosarmy)
Post #: 2
RE: German Unit Counters - 2/14/2015 10:40:07 AM   
bonzosarmy

 

Posts: 5
Joined: 2/14/2015
Status: offline
another picture




Attachment (1)

(in reply to bonzosarmy)
Post #: 3
RE: German Unit Counters - 2/14/2015 10:45:01 AM   
bonzosarmy

 

Posts: 5
Joined: 2/14/2015
Status: offline
i am not allowed to pst links, how can i upload the rar. file?

(in reply to RedLancer)
Post #: 4
RE: German Unit Counters - 2/14/2015 10:57:53 AM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
pass it on to someone else like Red Lancer, or make 7 more post then you can do it yourself m8, as 10 post is the forum rules etc, to stop spammers etc etc

(in reply to bonzosarmy)
Post #: 5
RE: German Unit Counters - 2/14/2015 11:25:43 AM   
bonzosarmy

 

Posts: 5
Joined: 2/14/2015
Status: offline
ok, thanks...

(in reply to zakblood)
Post #: 6
RE: German Unit Counters - 2/14/2015 2:36:09 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
PM me the file if you would like.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to bonzosarmy)
Post #: 7
RE: German Unit Counters - 2/15/2015 9:25:57 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Here are the files. Includes the original stock counter files to create an immediate backup.

Attachment (1)

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to RedLancer)
Post #: 8
RE: German Unit Counters - 2/15/2015 10:04:15 PM   
rlp2

 

Posts: 452
Joined: 9/24/2000
From: Dallas, Texas
Status: offline
Nice counters bonzosarmy. Thanks for sharing.

(in reply to bonzosarmy)
Post #: 9
RE: German Unit Counters - 9/1/2015 1:21:14 AM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
I love the German Unit symbols. The first time I ever saw them was in the old AH monster game, The Longest Day.
I am an old (board) wargamer and just purchased WitW. Can you tell someone like me who is a little long in the tooth, how to download (exactly) these German unit symbols so that I can use them in the game? I am not very Tech savy and beyond "on" and "off", my skills with a computer are non existent. Thanks

(in reply to rlp2)
Post #: 10
RE: German Unit Counters - 9/1/2015 6:41:03 AM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Click on attachment in post #8
When you have downloaded the file unzip the contents to the War in the West/Dat/ART/Units folder
Voila!

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Beilisarius)
Post #: 11
RE: German Unit Counters - 9/1/2015 3:41:25 PM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
Thank you SO much, Red Lancer. It Worked and the new counters look great!
This is probably a dumb question, after the fact, but is there a way to return them to their original NATO symbols? When I moved the file, I "copied and replaced". I probably should have saved the original file, no?

(in reply to RedLancer)
Post #: 12
RE: German Unit Counters - 9/1/2015 4:02:43 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I think John included the original files in the zip file you downloaded. You just have to remove the new files (the ones without original in the name) and rename the "original" files so they don't have original in the name.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Beilisarius)
Post #: 13
RE: German Unit Counters - 9/1/2015 4:36:09 PM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
Thank you, Joel.
All Your guys' help in this matter and the unbelievable quick response to my queries is quite impressive, and most appreciated.
I look forward to many, many hours of enjoyment playing this game (and hopefully others as well).
Thanks again.

(in reply to Joel Billings)
Post #: 14
RE: German Unit Counters - 11/17/2015 12:32:20 PM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
I love these counters. the only drawback is that the unit symbol does not show army colour when the preference is active.

(in reply to Beilisarius)
Post #: 15
RE: German Unit Counters - 11/17/2015 3:32:47 PM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline
Yes, I love them too. But for the same reason I had to go back to the yucky nato ones.

Hmm...I wonder if I can edit the unit graphic to make a 'hole' to allow the colour to shine through. Or would it just show the map through the hole....I will have to test that.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to Beilisarius)
Post #: 16
RE: German Unit Counters - 11/17/2015 5:19:52 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Yes - just add a suitable alpha mask and the colour will shine through the hole.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to LiquidSky)
Post #: 17
RE: German Unit Counters - 11/17/2015 6:29:08 PM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
As I wrote (above) when I first imported the modified unit counters back in Sept, I am the "village idiot" when it comes to computers so if anyone cares to detail exactly "how" to add an "alpha mask" so that i can get the Army colors to shine through the counters, I would be most grateful.

(in reply to RedLancer)
Post #: 18
RE: German Unit Counters - 11/17/2015 6:51:48 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
Have you done much graphics work? I can help but this is not quite beginner work. What software will you be using.

(Modding etiquette is that you ask the originator's permission to mod his artwork or give plenty of credit where it's due)

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Beilisarius)
Post #: 19
RE: German Unit Counters - 11/17/2015 7:40:00 PM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
John, I have not done ANY graphics work and I don't own any software. Obviously modifying the counters requires a degree of knowledge that I simply do not posses so I shall continue to use the counters, "as is" until either the creator or someone else makes the changes and makes them available for our use, here.

Thanks for your help.



(in reply to RedLancer)
Post #: 20
RE: German Unit Counters - 11/17/2015 8:01:47 PM   
RedLancer


Posts: 4314
Joined: 11/16/2005
From: UK
Status: offline
I have a thought to add a square below the symbols in the top left corner that would add what you want. Don't hold your breath though as I've a lot on at the moment.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to Beilisarius)
Post #: 21
RE: German Unit Counters - 11/17/2015 8:07:33 PM   
Beilisarius


Posts: 27
Joined: 8/31/2015
From: U.S.A.
Status: offline
John, I assure you I will not attempt any record setting Free Dives waiting for you...or anybody else...to modify the counters. If and when it comes I shall be thrilled. until then, I will continue my efforts at trying to understand the game better.
Thanks.

(in reply to RedLancer)
Post #: 22
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Scenario Design and Modding >> German Unit Counters Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000