loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: RichMunn I know, having read Matrix Forums with interest over the last couple of years and never posted, that to ask this is probably a mistake. I have been terrified with the ease with which posters have discussed and dismissed such things as supply ( a boring quartermaster's problem to me) and simpler matters such as range, load, ...oh, and I don't know what else. And yet - I do enjoy a bit of detail. Company of Heroes, for all its extravagance, seems a little bit cheap. Rome 2, Total War, is complicated but perhaps not complex. I should add that I am no good at these games, but dabble with them frequently. I am entranced by the idea of Gary Grigsby's War in the West. I almost feel that I should own it just to know that I can never understand or even like it. I did own The Operational Art of War, and was enjoying it when I bothered to try to learn it, but somehow like many games it was superseded by something else. So please help me, grognards or other normal people - Is there any point in me buying WITW just to find after a few hours that it's too much for me? Or will I enjoy those few hours so much that it is worth the rather extravagant asking price? Thanks for your consideration. one strength of the game design is you can add complexity, esp for the air game. At one level there is a button to let the AI handle the air war. It'll do a pretty decent job for you, esp in a game vs the AI. You can then set up the air priorities say tell US 8 Air to concentrate on U-boats and Tac Air in the Med to go after the Luftwaffe, and the AI will turn those into actual missions and execute it for you You can then start playing around with and amending these missions You can then start setting up your own missions each with its specific priorities and targets and amend the routes etc The next stage is to start fussing over start points, payload (for Bomber Command you can even allocate HE to some squadrons and incendiaries to others), bombing altitude etc etc. If you like detail the last is fun, but its not a precondition for playing the game and having fun. Also use the scenarios, Husky is good as a self-contained starter. Breakout and Pursuit will teach you an awful lot about how to manage tactical airwar - you need to get this right or the Allies will make no real progress. As above, in terms of £/hr of play/fun, this has already delivered as far as I'm concerned
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