ArmyEsq
Posts: 139
Joined: 2/20/2015 Status: offline
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Scotgibson, I understand and I think I answered the question. Cities and industrial buildings haven't changed much from WWII days: buildings in cities are still built tall in order to make use of as much space as possible within the city limits. Urban sprawl didn't exist in WWII Europe or Russia the way it does in the United States, if at all. But even if it did, you still have multi level buildings even if it's only a second story. There are plenty of photographs showing very dense and tall cities, and historical accounts of men fighting soldiers in upper levels of a building. As for the scale of it all, my wish is not to add single buildings or room to room fighting. I'm simply suggesting that a city hex can be treated almost like a condensed 2-level hill not an individual building. It's just adding one more (or more as far as I'm concerned) level. And this would absolutely be an abstraction since a 250 meter hex is about the size of a city block, which of course holds many buildings. What I suggest is that all those buildings be treated as a single second location of a city hex. If that is changing the scale then how do we reconcile the reality that there are multi level hills in our game. This would just make an occasional multi story hex. In any event, villages in Normandy were made up of multi story houses (we're not talking of skyscrapers); Bastogne, Odessa, Stalingrad, Sevastopol, Munich, Moscow, Berlin, Leningrad, Antwerp, Madrid, Toledo, Vigo (small city in Spain), Paris, Rome, etc. The list of WWII cities (and towns) with multi level buildings is extensive. The scale of the CS is so broad and so epic that I don't understand how a suggestion like mine could be offensive to anyone.
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