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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(Axis)

 
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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/13/2015 8:53:58 PM   
marion61

 

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Now you know why we won't be doing that!

(in reply to JocMeister)
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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 7:44:39 AM   
JocMeister

 

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______________________________________________________________________________

Turn 31. January 1943
______________________________________________________________________________

Pheeeeew! 20 something hexes secured in Italy.

------------------------
Europe
------------------------

Snowfall over the entire continent. The 8th and BC take off with decent results for the weather. My NF pools have been drained by using them in daylight to escort the BC. With the more robust B17s and the 150 P51s in BC now we can relieve the poor NF squadrons back to Fighter Command. Instead I transfer some Spit/Hurri squadrons to the BC and convert them to Mustang III. More Recon is added to BC.

------------------------
The Med.
------------------------

Simply love this game sometimes. I lose more VPs from drowned sailors travelling along the North African coast then what I did extracting the troops from the landings. 12.500 men lost as sea going from Sardinia/Corsica to Gibraltar... Around 20 VPs that will take me 3-4 weeks to regain via Bomb VPs.

------------------------
1944
------------------------

So whats next? Well, the game forces me to land before July 1944 or it will slap me with a -1000 VP penalty. So I guess that kind of forces me to grab 10 hexes somewhere before that time...The weather being what it is means I will have to land the first week in June just as history. That will give me 4 turns to grab 10 hexes. Now I just need to decide the following.

Where do I land?
Pretty self explanatory...

Objectives
Do I really try and do something more then just grab 10 hexes and sit there? If I try to be offensive it will mostly likely mean I can forget about that Axis minor victory which is my goal. "Winning the war" doesn´t equal "winning the game" in WitW. If I stay inactive I will gain a slow trickle of positive VPs from bombing. If I attack a couple of weeks of fighting will most likely mean lost VPs I can never regain. However Pelton can counterattack to hit my VPs without consequence. So if I go passive I have to be so strong that any German attacks will be to costly for them to do. How do I achieve that?

On the other hand having the 5th and 7th US Army + Tactical and 15th means a tremendous amount of power that can be channeled onto a small area....

The Med/Italy
Trying something here will give me nothing. Under normal circumstances I would use Italy to start bleeding the Wehrmacht and pin forces in the theater. In this game however doing so would mean a couple of hundred negative VPs I can never regain. So what do I do now?

-The 15th and Tactical will of course stand down and relocate to the UK. Bases in the UK are under preparation. Malta and Coastal Command will be reinforced with all the FFr and Canadian squadrons as I´m out of pilots. Being on guard duty should bump their pools a bit. Already disbanded a lot of the Canadian squadrons. Some OZ squadrons will also be sent here. That should be enough for defensive purposes.

-The 8th Army will be on guard duty manning the line. Some Indian/OZ/NZ units will also remain.
-5th and 7th US army will go to Europe with all the SUs from AFHQ and the 15th Army Group. II US Corps will also go in a couple of weeks.

Last two Amphibs will arrive in England next turn. Need to decide on what and where until then. I´m open for any ideas.

PS. I fully expect to see "unwanted behavior" like this quenched with some hefty VP penalties in an upcoming patch! Perhaps a VP penalty when WA units are adjacent to Axis units without attacking? Or a -5000 VP penalty if you havn´t recieved at least a -200 VP penalty in combat losses by the end of 43? A -100 VP penalty for moving squadrons between the UK and the Med? Possibilities for new penalties are endless! The devs can always contact me if they run out of ideas. Although that seems unlikely...

Forgot to start Fraps before starting the game and after two crashes yesterday I didn´t dare take the chance.




< Message edited by JocMeister -- 2/14/2015 8:56:46 AM >

(in reply to marion61)
Post #: 212
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 8:45:51 AM   
LiquidSky


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Let me give you a little secret on how to avoid losing troops sailing in the med.

Don't move 100 hexes at once.

Take little hops. You don't have to move one hex at a time. That's just asking for carpal tunnel.

The game engines adds up all the modifiers for every hex you travel through..then checks to see if you lose any ships. So it will check for every hop, but if the hop is short enough, the percentage chance (probably) rounds down to zero. Moving 4 hexes a time in clear weather over water you own will reduce the check to 0.4%...probably zero.



_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to JocMeister)
Post #: 213
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 8:54:24 AM   
LiquidSky


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From what I can figure, the axis and the allies have roughly the same number of (real) combat units available to use. Italy is about 14-15 hexes wide, so try to minimize what you put against him, and move the rest out for invasion.

Don't be afraid to build your own fortification units. Fill them with useless su's like AA to give them a bit of combat power....magnified in the mountain terrain. If he has more Germans guarding the line then you, then you have won the Italian Theatre. If you have more units them him, then he has won.

You can play games with this if you like...just pull back a couple hexes from the front and make him think you are invading somewhere else. Build up refit etc. Then launch a feint raid on Northern France (although that cheeses the garrison rule).

Then hit hard in Italy. Or you can actually launch an invasion somewhere for real using the 25-30 divs you have scrounged.



_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to LiquidSky)
Post #: 214
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 9:28:53 AM   
JocMeister

 

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quote:

ORIGINAL: LiquidSky



Let me give you a little secret on how to avoid losing troops sailing in the med.

Don't move 100 hexes at once.

Take little hops. You don't have to move one hex at a time. That's just asking for carpal tunnel.

The game engines adds up all the modifiers for every hex you travel through..then checks to see if you lose any ships. So it will check for every hop, but if the hop is short enough, the percentage chance (probably) rounds down to zero. Moving 4 hexes a time in clear weather over water you own will reduce the check to 0.4%...probably zero.



Wow..thats just...

Thanks for sharing the secret though! I guess I will be moving everything in 4 hex steps from now on!

(in reply to LiquidSky)
Post #: 215
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 9:31:15 AM   
JocMeister

 

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quote:

ORIGINAL: LiquidSky

From what I can figure, the axis and the allies have roughly the same number of (real) combat units available to use. Italy is about 14-15 hexes wide, so try to minimize what you put against him, and move the rest out for invasion.

Don't be afraid to build your own fortification units. Fill them with useless su's like AA to give them a bit of combat power....magnified in the mountain terrain. If he has more Germans guarding the line then you, then you have won the Italian Theatre. If you have more units them him, then he has won.

You can play games with this if you like...just pull back a couple hexes from the front and make him think you are invading somewhere else. Build up refit etc. Then launch a feint raid on Northern France (although that cheeses the garrison rule).

Then hit hard in Italy. Or you can actually launch an invasion somewhere for real using the 25-30 divs you have scrounged.


Thanks for the ideas.

I have been playing with the idea of trying to entice Pelton to counterattack out from his defensive line...and then smash his spearhead.

(in reply to LiquidSky)
Post #: 216
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 9:38:38 AM   
LiquidSky


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He is very aggressive, but I don't think he is suicidal. You could play games with him say by moving a unit at sea (a cav group or other throw away unit) and stopping it on a hex he has 1 naval interdiction. On his turn he will see a unit, but not know what it is and assume there is an invasion in that area.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to JocMeister)
Post #: 217
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/14/2015 10:30:22 PM   
JeffroK


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Re your comment on waiting for "Invasion weather" in June 44 to invade.
Do players wait for "perfect" weather before invading or are happy to land in poorer conditions and hope for surprise and penalties against counterattacking forces.

PS. No OZ land units in Italy, we dragged them home and made them fight in far worse terrain!

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(in reply to LiquidSky)
Post #: 218
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 7:29:06 AM   
JocMeister

 

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______________________________________________________________________________

Turn 32. February 1943
______________________________________________________________________________

Weather clears over Europe and the 8th take off for a 6 day bombing campaign hitting German aircraft factories. Luftwaffe is still in full effect and the 8th take a heavy toll. B17 and B24 pools are in great shape though so no problem yet. First "Thousand plane raid" hit Magdenburg.

Bomber Command hit the Ruhr again with very good effect.

The 15th makes its first appearance over mainland Europe. Only a small raid as most planes just relocated from Sicily.

The 9th continue to hit the V-Weapons launch sites in France. 2nd RAF join in as they are repairing faster then the 9th can destroy them...

I decide to keep tactical in the Med a little longer. Have some things planned here I want to try.




Attachment (1)

(in reply to JeffroK)
Post #: 219
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 8:10:01 AM   
JocMeister

 

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______________________________________________________________________________

Invasion planning
______________________________________________________________________________

So, where to land? I really don´t want to mess this up like I did in my AI game. There I landed both in "blue" and "orange".

Red = Broken upp by two ports. Probably the most heavily defended.

Orange = Broken up by one port. Probably the second most defended.

Blue = Historical landing. Good site but risk getting stuck in the Bocage. Can be of help though to defend against the inevitable counter attack.

Purple = Safest landing spot. But easy for Pelton to bottle me in the peninsula.

Green Pretty safe landing spot. Will put the landings mostly out of Allied fighter and FB range though.

Black To far from Allied air bases. Could catch Pelton off guard though.

I´m currently leaning towards a somewhat historical landing. But it will obviously be a 16 division invasion.

What should I consider when I start prepping? Obviously not landing at ports. Make sure the ports in the area are 100% damaged before I land. Rangers in the Amphibs. IDs fully loaded with SUs. Land everything as close together as possible.




Attachment (1)

< Message edited by JocMeister -- 2/15/2015 9:10:16 AM >

(in reply to JocMeister)
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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 9:58:39 AM   
JocMeister

 

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______________________________________________________________________________

Luftwaffe
______________________________________________________________________________

I´ve hit the LW pretty hard during the last 6-8 weeks. Pelton has now withdrawn LW Reich to the center of Germany. Heaviest concentrations are around Hamburg, Berlin and Leipzig.

I still havn´t hit Berlin. I´m tempted though...

This is both good and bad. Good because I can use BC, 15th, 9th and 2nd RAF to hit everything West of the Ruhr at will. I´ve also stepped up efforts and we are now flying 7 days per week except the 8th which are flying 5-6 days per week depending on target. So far I keep up with losses.

The bad part is that I can no longer bleed the LW using the P47s which are fantastic BF killers. I also don´t have any P51/P38s to spare for AS mission to hunt the LW.




Attachment (1)

(in reply to JocMeister)
Post #: 221
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 11:06:36 AM   
marion61

 

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Is this a '44 invasion? The further you land away from Berlin, the further you have to travel. To include not only having to fight, but also keep supplies in units.

(in reply to JocMeister)
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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 12:55:29 PM   
JocMeister

 

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quote:

ORIGINAL: meklore61

Is this a '44 invasion? The further you land away from Berlin, the further you have to travel. To include not only having to fight, but also keep supplies in units.


I´m not sure I´m going to try and make it to Berlin... It looks kind of counterproductive considering the VP loss from ground losses? Looking at your game you lost 1400 VPs to combat alone. Yet you only gained 1150 VPs from cities. Also to take into consideration is the fact that the more places I capture the less targets I have for the air force which is the only cheap way I can get VPs (no negative VPs, only positive). And also less targets for Pelton to cover with the LW.

I don´t know. I may be wrong but the way I see the best way not to lose as the WAs seems to stay put and let the positive VPs from bombing trickle in while having as few negative VPs as possible. The VP penalties from combat just seem to severe to weigh up for the city VPs. Especially considering the major city VPs won´t start coming in until late autumn/winter at best. This doesn´t give you many turns for them to add up. And against Pelton who no doubt will spank my behind on the ground I will most likely not make it out of France.

Thoughts on this is welcome as I´m only speculating.

(in reply to marion61)
Post #: 223
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 1:09:00 PM   
JocMeister

 

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PS, some advice on the landing would be especially appreciated at this point! Got the turn back from Pelton but I doubt I´ll be able to do it until after the kids are in bed.

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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 2:30:48 PM   
marion61

 

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No matter where your land your going to have casualties. If you don't attack him, surely he will you, and he will get enough vp's attacking one turn heavily, than you could gain from strat. bombing in several turns. You need to take as many cities as soon as possible, and since you don't have the EF box on, you won't lose 100vps a turn, because you didn't take Berlin on time so you could sit and not take that many casualties.

I would be bored doing that personally, and although it is frustrating getting to there, the end in this case justifies the means to me.

If and when you invade, your going to need your heavy bombers for the invasion and beyond, 1st if you plan on staying on the continent, and 2nd if your going to break out. Put about 10 hexes of railway interdiction around your invasion beaches (more if you can, but not to much. Dilutes the effect the larger it is.), use fighter command (2 AS AD), 2nd Tac, and 9th AF to set up AS between your beaches and where his planes are (they will intercept him as he travels potentially turning back some groups)coming from (flying thru 4 separate AS boxes hurts if you put them on the routes to the beaches and overlap the beaches). 2nd Tac to strike ground units, and a little ground interdiction (you want heavy disruption on units around the beaches, ground interdiction at this point is not so important as he won't make any concerted attacks with reserves. 9th should do the same as the 2nd, but on the opposite side of 2nd Tac so that their strike areas overlap. Don't make your strike areas too large either. 4-5 hexes in the right places is enough. Coastal should be doing as much naval patrol over your beaches and a few hexes out to sea, put your bombers in bomber command who can carry mines on a naval AD, and the B26's on naval patrol from 8th AF. Stagger those naval areas so that they go all the way back to cover the waters around England too. Don't be scared to pull air groups from the med. or units.

On your second turn you will want more ground interdiction from your tactical air, and you can shut the rails down with 8th AF and Bomber Command for up to 10+ hexes from the beaches if you place your strike areas right. Hard to move supplies, replacements, or units thru a hex that's capped at 30k, especially if it's at a junction, or even just trying to move thru several hexes that are 20k or 25k axis rail usage can slow his response enough for you to get on and stay on.

Let the 15th AF strike strategic targets in Germany while your invasion needs the heavy bombers in England. You will need those bombers if you want to get on and break out eventually. That's my best advice, and this is what I do when I invade (not all inclusive).

< Message edited by meklore61 -- 2/15/2015 3:34:13 PM >

(in reply to JocMeister)
Post #: 225
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 3:12:03 PM   
Nico165b165


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From: Mons, Belgique
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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: LiquidSky



Let me give you a little secret on how to avoid losing troops sailing in the med.

Don't move 100 hexes at once.

Take little hops. You don't have to move one hex at a time. That's just asking for carpal tunnel.

The game engines adds up all the modifiers for every hex you travel through..then checks to see if you lose any ships. So it will check for every hop, but if the hop is short enough, the percentage chance (probably) rounds down to zero. Moving 4 hexes a time in clear weather over water you own will reduce the check to 0.4%...probably zero.



Wow..thats just...

Thanks for sharing the secret though! I guess I will be moving everything in 4 hex steps from now on!


My understanding was : losses probability from 1 big 100 hex hop = losses probability from 25 small 4 hex hop

If it is : losses probability from 1 big 100 hex hop > losses probability from 25 small 4 hex hop -> it really is a bad mechanic... Forcing you to click 10 times more just to avoid losses. Doesn't make sense.

This could only happen if rounding happens like you describe. If the game keeps the exact number to calculate the losses, then there's no problem.




_____________________________


(in reply to JocMeister)
Post #: 226
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 3:38:18 PM   
JocMeister

 

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quote:

ORIGINAL: meklore61

No matter where your land your going to have casualties. If you don't attack him, surely he will you, and he will get enough vp's attacking one turn heavily, than you could gain from strat. bombing in several turns. You need to take as many cities as soon as possible, and since you don't have the EF box on, you won't lose 100vps a turn, because you didn't take Berlin on time so you could sit and not take that many casualties.

I would be bored doing that personally, and although it is frustrating getting to there, the end in this case justifies the means to me.

If and when you invade, your going to need your heavy bombers for the invasion and beyond, 1st if you plan on staying on the continent, and 2nd if your going to break out. Put about 10 hexes of railway interdiction around your invasion beaches (more if you can, but not to much. Dilutes the effect the larger it is.), use fighter command (2 AS AD), 2nd Tac, and 9th AF to set up AS between your beaches and where his planes are (they will intercept him as he travels potentially turning back some groups)coming from (flying thru 4 separate AS boxes hurts if you put them on the routes to the beaches and overlap the beaches). 2nd Tac to strike ground units, and a little ground interdiction (you want heavy disruption on units around the beaches, ground interdiction at this point is not so important as he won't make any concerted attacks with reserves. 9th should do the same as the 2nd, but on the opposite side of 2nd Tac so that their strike areas overlap. Don't make your strike areas too large either. 4-5 hexes in the right places is enough. Coastal should be doing as much naval patrol over your beaches and a few hexes out to sea, put your bombers in bomber command who can carry mines on a naval AD, and the B26's on naval patrol from 8th AF. Stagger those naval areas so that they go all the way back to cover the waters around England too. Don't be scared to pull air groups from the med. or units.

On your second turn you will want more ground interdiction from your tactical air, and you can shut the rails down with 8th AF and Bomber Command for up to 10+ hexes from the beaches if you place your strike areas right. Hard to move supplies, replacements, or units thru a hex that's capped at 30k, especially if it's at a junction, or even just trying to move thru several hexes that are 20k or 25k axis rail usage can slow his response enough for you to get on and stay on.

Let the 15th AF strike strategic targets in Germany while your invasion needs the heavy bombers in England. You will need those bombers if you want to get on and break out eventually. That's my best advice, and this is what I do when I invade (not all inclusive).


I wouldn´t consider doing it if I wasn´t playing Pelton. He seems to revel in peopling finding flaws and exploits within the game. So I don´t think he would mind.

We´ll see. You make a good point about him attacking even if I´m not...I´ll probably land and see how it goes before deciding. If I believe I can make a axis minor victory by doing nothing I´ll probably keep tight.

Thanks for the advice on the actual landing. I have something similar in mind.

(in reply to marion61)
Post #: 227
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 3:45:38 PM   
HMSWarspite

 

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quote:

ORIGINAL: Nico165


quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: LiquidSky



Let me give you a little secret on how to avoid losing troops sailing in the med.

Don't move 100 hexes at once.

Take little hops. You don't have to move one hex at a time. That's just asking for carpal tunnel.

The game engines adds up all the modifiers for every hex you travel through..then checks to see if you lose any ships. So it will check for every hop, but if the hop is short enough, the percentage chance (probably) rounds down to zero. Moving 4 hexes a time in clear weather over water you own will reduce the check to 0.4%...probably zero.



Wow..thats just...

Thanks for sharing the secret though! I guess I will be moving everything in 4 hex steps from now on!


My understanding was : losses probability from 1 big 100 hex hop = losses probability from 25 small 4 hex hop

If it is : losses probability from 1 big 100 hex hop > losses probability from 25 small 4 hex hop -> it really is a bad mechanic... Forcing you to click 10 times more just to avoid losses. Doesn't make sense.

This could only happen if rounding happens like you describe. If the game keeps the exact number to calculate the losses, then there's no problem.




Are you sure? Even if the mods are explicitly accounted without rounding, 4 attempts at 1% is not the same as 1 attempt at 4%. I can do the maths explicitly if you like, but the easiest way is to compare 1 attempt at 100% (must happen) with 10 attempts at 10% (most definitely is not bound to happen - in fact that gives only 2/3 chance of happening at least once).

In fact, the loss mechanic should be calculated once per hex without rounding, and the probabilities tuned to give acceptable rates per hex. Otherwise it is sensitive to effects as described. There should be no advantage in small hops for any reason.

_____________________________

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(in reply to Nico165b165)
Post #: 228
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 4:01:32 PM   
Q-Ball


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Joc, I noticed you have the 8th AF bombing aircraft factories. I wouldn't bother doing this. You don't get any VPs for it, and the Germans do not have an aircraft production problem. As Germany, you end up in 1944 with way more planes than pilots. You have the right idea with your P-47, the way to bleed the LW is to kill experienced pilots. The Luftwaffe will not run out of FBs.

Otherwise, nice damage results with your bombers, well done

_____________________________


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Post #: 229
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 4:08:13 PM   
JocMeister

 

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quote:

ORIGINAL: Q-Ball

Joc, I noticed you have the 8th AF bombing aircraft factories. I wouldn't bother doing this. You don't get any VPs for it, and the Germans do not have an aircraft production problem. As Germany, you end up in 1944 with way more planes than pilots. You have the right idea with your P-47, the way to bleed the LW is to kill experienced pilots. The Luftwaffe will not run out of FBs.

Otherwise, nice damage results with your bombers, well done


Doh! Thanks for the heads up. Didn´t know you didn´t get VPs for AC factories...

(in reply to Q-Ball)
Post #: 230
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 4:17:00 PM   
Q-Ball


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Q-Ball

Joc, I noticed you have the 8th AF bombing aircraft factories. I wouldn't bother doing this. You don't get any VPs for it, and the Germans do not have an aircraft production problem. As Germany, you end up in 1944 with way more planes than pilots. You have the right idea with your P-47, the way to bleed the LW is to kill experienced pilots. The Luftwaffe will not run out of FBs.

Otherwise, nice damage results with your bombers, well done


Doh! Thanks for the heads up. Didn´t know you didn´t get VPs for AC factories...



You get points for all Oil, Fuel, and Synth Fuel, no matter where it is. You get points for Manpower and Heavy Industry IN GERMANY ONLY. According to the manual, those are the only "strategic" industries, for which you get positive VPs. (U-Boat and VWeps just prevent you from getting negative VPs).

I am a long way from understanding what the best thing to hit is, but to me MANPOWER isn't bad idea, since it gives you points, and Germans definitely need Manpower.

I could see hitting specific AFV types as hurting, though, like STUG III or PANTHER.

_____________________________


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Post #: 231
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 5:17:32 PM   
marion61

 

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That's because great minds think alike, even if they are separated by almost half the globe.

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RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/15/2015 5:59:17 PM   
JocMeister

 

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______________________________________________________________________________

Turn 33. February 1944
______________________________________________________________________________

Blizzard over Europe. I keep the whip in the drawer this time and use the opportunity for a major reorganization of the air force.

I will keep the 8th as the strongest formation with around 1800 bombers. They will hit deep. BC and the 15th will hit the perimeter. They will be about equal strength but the 15th will have US escorts while BC will have Mustang IIIs. Most of the Lancasters will stay with the 15th while the Stirlings will move to the 9th and/or tactical. It depends a bit on how I will use tactical in the future. Pretty short on US mediums right now.

2nd RAF is shaping up to a pretty nasty anti-Pelton force. Some 400 Typhoons and Mosquitoes.

Also prepared something this turn. Lets see if I can catch Pelton off guard.

In the Med I just calculated up the losses from my failed landing. Minus 72 VPs. Mostly from the repulsed landing at the port. Although its a loss it probably made Pelton pull back from the straights allowing me to cross. So the net effect would be something like +300 VPs rather then if I had taken the -400 VP penalty.


PS. I love P47s.




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(in reply to marion61)
Post #: 233
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/16/2015 9:38:31 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
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______________________________________________________________________________

Turn 34. February 1944
______________________________________________________________________________

Very short update. Weather clears over Europe. BC and the 8th hit the ruhr for 5 days straight. The LW is back here but is quickly brushed aside. The Halifaxes take a beating but inflict moderate damage.

Messed up my setting and we took off in many smaller strikes instead of one big increasing losses. Almost 500 planes lost for 140 LW ones. But we are flying 5 days/week now instead of 2-3. So losses naturally mount.

In the Med we will arrive at Peltons first line of defense next turn. Tactical conducts recons and looks for the LW. No sign.

Better update coming tonight.

(in reply to JocMeister)
Post #: 234
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/17/2015 5:11:55 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
______________________________________________________________________________

Turn 35 and 36. February 1944
______________________________________________________________________________

Sorry for the lack of updates. Havn´t been much to report until now.

On T36 we do a joint strike against the Ploesti oilfields again. Lancasters from BC together with B17s and B24s from the 8th and 15th hit the oilfields. Considering the weather I´m happy with the result.

As I had hoped Pelton has lessened the defenses here. Probably after seeing the 15th flying over Europe a couple of turns earlier. In fact they flew the over the Ruhr the turn before but only with some Halifaxes from BC. A little ruse from my side.

We came up against Peltons line in Italy. Recon finds some Panzers 3-4 hexes behind the line. Not sure how many. I´ve ordered some intensified recon. Tactical will start hitting the line soon. Bad weather makes this hard though.




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(in reply to JocMeister)
Post #: 235
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/17/2015 7:09:54 PM   
JocMeister

 

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Joined: 7/29/2009
From: Sweden
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______________________________________________________________________________

Turn 37. February 1944
______________________________________________________________________________

Blizzard over most of the map. I take the opportunity to stand down and reorganize the air force. 3 new BGs with B17/B24 go into the 15th. In return their Stirlings go to the 9th and some of the Lancs back to BC.

Together with some B26s arriving this turn 9th is now starting to shape up nicely. They even got two more FGs with P47s arrive in the 9th.

Tactical makes some probing attacks but due to relocation back to Sicily most of them stay on the ground. Still havn´t decided what to do with the US V and X corps. Send them to Europe or stay in the Med....

Pelton has reinforced his garrisons and its costing me -3 VPs each turn right now. Not good as this is eating up my small gains and even putting me into the negatives.



(in reply to JocMeister)
Post #: 236
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/17/2015 7:33:06 PM   
decourcy2

 

Posts: 516
Joined: 1/29/2015
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Joc, if I were to get rid of a negative VP source in this game it would be the negative garrison VP's. I don't even know what that is supposed to represent.
"Sir, the German's garrisoned their cities really well. We can no longer win this war."

(in reply to JocMeister)
Post #: 237
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/17/2015 7:48:58 PM   
LiquidSky


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Joined: 6/24/2008
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VP's are not about winning the war, its about winning the game.

The negative vps for extra garrisons is to award the German player for holding back the allies with fewer units.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to decourcy2)
Post #: 238
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/18/2015 5:44:15 AM   
JocMeister

 

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Joined: 7/29/2009
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quote:

ORIGINAL: LiquidSky

VP's are not about winning the war, its about winning the game.

The negative vps for extra garrisons is to award the German player for holding back the allies with fewer units.


+1

And that´s the drawback for not doing a full scale invasion of Italy. Pelton now has free troops to use for garrison instead of manning the line in Italy. So I´ll be landing in Europe as soon as I can.

(in reply to LiquidSky)
Post #: 239
RE: Spanking of the Sheep! - JocMeister(WA) vs Pelton(... - 2/18/2015 10:43:54 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
______________________________________________________________________________

Turn 38. March 1944
______________________________________________________________________________

Weather clears somewhat over Europe and the full fury of the Allied air force is unleashed. Sadly whatever I had done to get some big raids flying is no longer working. Despite having almost 1800 bombers in the 8th AF I can get no more then a couple of hundred flying.

I think someone mentioned this was a bug though and it will be fixed in an upcoming patch?

I loose a lot of planes when the Luftwaffe reappear over the Ruhr. Biggest concentration of the LW seen since the early raids over Hamburg.

------------------------
The Med.
------------------------

The defensive line in Italy doesn´t look as strong as I had expected. Only 1 line deep with varying defenses from 35 up to 70 CV. A trap to lure me to attack and open myself up for a strong counter attack?

Should I try to push here?




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(in reply to JocMeister)
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