JocMeister
Posts: 8262
Joined: 7/29/2009 From: Sweden Status: offline
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quote:
ORIGINAL: meklore61 No matter where your land your going to have casualties. If you don't attack him, surely he will you, and he will get enough vp's attacking one turn heavily, than you could gain from strat. bombing in several turns. You need to take as many cities as soon as possible, and since you don't have the EF box on, you won't lose 100vps a turn, because you didn't take Berlin on time so you could sit and not take that many casualties. I would be bored doing that personally, and although it is frustrating getting to there, the end in this case justifies the means to me. If and when you invade, your going to need your heavy bombers for the invasion and beyond, 1st if you plan on staying on the continent, and 2nd if your going to break out. Put about 10 hexes of railway interdiction around your invasion beaches (more if you can, but not to much. Dilutes the effect the larger it is.), use fighter command (2 AS AD), 2nd Tac, and 9th AF to set up AS between your beaches and where his planes are (they will intercept him as he travels potentially turning back some groups)coming from (flying thru 4 separate AS boxes hurts if you put them on the routes to the beaches and overlap the beaches). 2nd Tac to strike ground units, and a little ground interdiction (you want heavy disruption on units around the beaches, ground interdiction at this point is not so important as he won't make any concerted attacks with reserves. 9th should do the same as the 2nd, but on the opposite side of 2nd Tac so that their strike areas overlap. Don't make your strike areas too large either. 4-5 hexes in the right places is enough. Coastal should be doing as much naval patrol over your beaches and a few hexes out to sea, put your bombers in bomber command who can carry mines on a naval AD, and the B26's on naval patrol from 8th AF. Stagger those naval areas so that they go all the way back to cover the waters around England too. Don't be scared to pull air groups from the med. or units. On your second turn you will want more ground interdiction from your tactical air, and you can shut the rails down with 8th AF and Bomber Command for up to 10+ hexes from the beaches if you place your strike areas right. Hard to move supplies, replacements, or units thru a hex that's capped at 30k, especially if it's at a junction, or even just trying to move thru several hexes that are 20k or 25k axis rail usage can slow his response enough for you to get on and stay on. Let the 15th AF strike strategic targets in Germany while your invasion needs the heavy bombers in England. You will need those bombers if you want to get on and break out eventually. That's my best advice, and this is what I do when I invade (not all inclusive). I wouldn´t consider doing it if I wasn´t playing Pelton. He seems to revel in peopling finding flaws and exploits within the game. So I don´t think he would mind. We´ll see. You make a good point about him attacking even if I´m not...I´ll probably land and see how it goes before deciding. If I believe I can make a axis minor victory by doing nothing I´ll probably keep tight. Thanks for the advice on the actual landing. I have something similar in mind.
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