HMSWarspite
Posts: 1401
Joined: 4/13/2002 From: Bristol, UK Status: offline
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The way to 'encourage' a realistic Med strategy (whatever that is) is to ensure that the WA player has some of the same constraints that were present in RL, and the risks/penalties are also present. Why did the Allies invade Italy? Well, because it was there - but in reality because of a fear of being massacred in France (particularly on the British side) Because there was an advantage in knocking the Italians out of the war because they didn't realise how hard it would be to progress, and how easy it would be to defend without huge German forces because (and maybe this is a key) Uncle Joe was screaming (and had been since at least 1942) for a second front. Bases for bombers Any more? The snag is we know the perils, and do not have the pressures. We also seem to be coming to the conclusion that Germany is weak in France in 1943. I am not sure what we can do about the perils - although an 'economy' Italian defence can be countered to some extent by a more active amphibious policy by the WA (doing 'end arounds'). Maybe a rule allowing 'local' landings 20-30 miles from any port, with 1 div, without needing an amphib unit?. The obvious approach for the others is to increase incentives. Forcing Italian surrender should have a value somehow. Award VPs for it (but decrease the reward the later it happens). Ditto the second front... Currently we have big chunks, such that failing is almost an instant game loser. But before that point it is zero. What about a constant small VP loss per turn if there is no second front? Sicily, Sardinia and Corsica could count as lightweight second fronts, and being present there could cut the penalty some. Mainland It could cut it completely on its own until July 1944. Northern Europe would take it to a 'bonus' per turn say. Or maybe make it zero, and give a bonus only in turns where a net positive number of extra hexes in France become Allied. The effect to aim for would be to avoid 'forcing' behaviours (which people dislike); rather it should be more like a bidding or buying system. WA can ignore the Med completely, maximising assets for the Channel, but it would tend to cost 3 months of X VP per week (3 months because thats how long it takes to shift north). Alternatively the Historical option could effectively be free. A Med light option would give less channel assets, but cost 3 months of X/2 VP per week (or something). The historical option could thus have most VPs available to offset casualties, but other options exist (with higher risk of -VPs) The German gets complete freedom to respond as today... and for example could react very strongly to Med light, by exploiting the weaker WA forces to contest the islands properly, but at the risk of being wrongfooted. The only change on that side may need to be an accelerated reinforcement schedule if France is invaded in 1943 (if no EF box). Hitler would have rushed forces west and gambled on the Russians not being able to exploit the change rather than be outfought in France. If the EF box is on, the German gets to choose. I believe that, had it been possible to invade N France in early summer 1943, Kursk would have been scaled back/cancelled and a barn door would have landed on the WA... It might actually have helped the Germans. Finally, I really do not see a need for special penalties for 'failed' WA invasions. The Casualty count should be enough, and (under my system) the instant loss of second front VPs for the next turns should suffice. At worst, there might have to be a review of the effect of evacuating a unit from a port in an enemy Zoc (especially the last unit). A likely loss of 1000+ men (or something) due to casualties would make such a move not something done frivolously. I have not really thought through all the details of the above, and throw it out there for discussion...
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I have a cunning plan, My Lord
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