NephilimNexus
Posts: 194
Joined: 9/2/2014 Status: offline
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quote:
ORIGINAL: MegaGrubby Edit: I literally have 100 ships at this planet and not enough bombing damage... That's funny. My entire pirate military consists of 13 ships split into 2 fleets: Attack Fleet 4 x Blaster (Class: Destroyer) 50 x Ultradense Armor 1 x Raptor System (stolen tech) 1 x Combat Targeting System 1 x Command Center 1 x Fleet Targeting System 1 x Countermeasures System 1 x Fleet Countermeasures System 2 x S2F4 Repair Bots 2 x Energy Converter 42 x MultiVector 44 x Vortex Engine 12 x Life Support 12 x Habitation Module 1 x Hyperdeny GW4000 1 x Torrent Drive 8 x HyperFusion Reactor 1 x Trace Scanner 20 x Meridian Shields 20 x Ultradense Fuel Cell 2 x Death Ray (stolen tech) 1 x Ion Defense 1 x Tractor Beam 8 x Phaser Lance 4 x Terminator Autocannon 16 x Titan Beam Size = 1500, Cruise = 40, Turn = 57, Shields = 6400, Armor = 2000 1 x Lander (Class: Troop Transport) 1 x Command Center 1 x Countermeasures System 4 x Energy Collector 30 x Multivector 52 x Vortex Engine 12 x Habitation Module 12 x Life Support 1 x Medical Center 2 x Hyperfusion Reactor 20 x Ultradense Fuel Cell 8 x Massive Troop Compartment 10 x Meridian Shields 1 x Ion Defense 32 x Nuclear Exterminator 1 x Torrent Drive 32 x Ultradense Armor 2 x S2F4 Repair Bots 1 x Combat Targeting System 4 x Titan Beam 1 x Trace Scanner 1 x Advanced Proximity Array 1 x Scanner Jammer 1 x Hyperdeny GW4000 2 x Advanced Fighter Bay Size = 1500, Cruise = 47, Turn = 42, Shields = 3200, Armor = 1280 2 x Exterminator (Class: Capital Ship) 1 x Command Center 1 x Combat Targeting System 1 x Fleet Targeting System 1 x Countermeasures System 1 x Fleet Countermeasures System 4 x S2F4 Repair Bot 4 x Energy Collector 20 x MultiVector 20 x Vortex Drive 2 x Advanced Fight Bay 12 x Habitation Module 12 x Life Support Module 1 x Hyperdeny GW4000 1 x Torrent Drive 4 x Hyperfusion Reactor 1 x Scanner Jammer 1 x Trace Scanner 1 x Advanced Proximity Array 10 x Meridian Shields 20 x Ultradense Fuel Cells 1 x Ion Defense 8 x Phase Lance 16 x Titan Beam 44 x Nuclear Exterminator 20 x Ultradense Armor Size = 1500, Cruise = 18, Turn = 30, Shields = 3200, Armor = 800 So... seven ships, carrying a total of 16 infantry (1097K strength at Elite) with a firepower of 18,836 & 32 fighters, because why not? Perfectly capable of wiping out any AI made Space Port, with all their secondary Defense Bases, in under thirty seconds flat and bombing a thriving planet of fifteen billion people down to under twenty million survivors wandering ashes of a zero environment rating in under one minute. Needless to say, no one is ever going to catch up because all I do is open the diplomacy screen, find whatever is their homework that year and send it right back into the stone age. Then I move onto to the next one. I follow this up with my second fleet, which consists of exactly six identical ships: 6 x Harpoon Class: Cruiser 1 x Commnand Center 1 x Torrent Drive 25 x Ultradense Armor 8 x Assault Pods 2 x Energy Collector 76 x Vortex Engine 50 x MultiVector 20 x Ultradense Fuel Cell 20 x Meridian Shields 16 x Titan Beams 2 x Hyperfusion Reactor 12 x Habitation Module 12 x Life Support 1 x Countermeasures System 1 x Hyperdeny GW4000 4 x S2F4 Repair Bot 1 x Ion Defense 1 x Fleet Countermeasures System 1 x Fleet Targeting System 1 x Trace Scanner 8 x Terminator Autocannon 1 x Tractor Beam 1 x Raptor Targeting System (stolen tech) 1 x Advanced Fighter Bay 8 x Phaser Lance 1 x Proximity Detection Array Size: 1500, Cruise = 69, Turn = 67, Shields = 6400, Armor = 100 Total firepower for that fleet is a measly 4320 plus 24 fighters. The boarding strength is 8688. Standard procedure is to set them to blockade the smoking husks of targets planets, then launch raiding parties one at a time until control is over 50%, then plant a Pirate Base and move on. Once it's built I come back, bring it up to 100% and add a Fortress. In order to make sure that they never recover I send my construction ships (I only need 3) to build one of these in orbit over the target: Planet Lockdown 1 x Command Center 4 x Energy Collector 2 x Hyperfusion Reactors 10 x Ultradense Fuel Cell 6 x Habitation Module 6 x Life Support 20 x Meridian Shields 1 x Docking Bay 5 x Massive Cargo Bay 8 x Advanced Fighter Bay 25 x Ultradense Armor 16 x Titan Beam 1 x Countermeasures System 1 x Combat Targeting System 1 x Gravity Well Projector 1 x Hyperdeny GW4000 1 x Area Transit Singularity 1 x Ion Defense 1 x Medical Center 1 x Recreation Center 4 x S2F4 Repair Bot Size = 1025, Shields = 6400, Armor = 1000, Firepower = 564 plus 36 fighters. So far I've never had any AI manage to break one of these, and it's pretty rare that any of them even survive long enough to retreat. At less than 2000cr of upkeep, the Pirate Bases/Fortress offsets the costs once they recover to about two billion people. Once they get to around five billion and start to build their first troops to attack my bases, that's when the first fleet returns to invade and take over completely. Systematic assimilation of the galaxy made simple: Move in, vaporize everything in the system, bombard planet down to under under three billion people, raid loop to 50%, plant pirate base on the ground and defense base in orbit. When both are finished return, raid loop again to 100%, planet pirate fortress. When population hits five billion or they make more than two units of ground troops, invade with sixteen infantry units and curb stomp them. Thus properly absorbed build a regular starport, scrap defense base when finished (defense base remains to protect starport until construction is finished, which is why the defense bases have medical & recreation facilities for morale boosting purposes). Entire ship force costs less than 30K per year in upkeep.
< Message edited by NephilimNexus -- 2/21/2015 7:40:24 AM >
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