Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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The game is not that kind of moddable. You can change graphics items, and add new races, components, research trees, story stuffs... I have not felt your issues, and some are somewhat easily done with the current UI. Ships not in a fleet are found by sorting military ships (filtered) on fleet. It may or may not work to sort them on maintenance or name first to try to separate them by class. I don't run a lot of unfleeted ships, so it is not an issue. Ships in a certain system is a location sort of the ship list. It kind of works. "unfleeted" ships in a system can be an issue if there are very many in the system, and it is back to the "does double sort work" (which I doubt). To reduce the pain, I would suggest to have some patterns to what goes into fleets. For instance having destroyers and larger as fleet members, and frigates as unfleeted ships. Also, with default designs it is probably a bad idea to have even destroyers in fleets since they lack the range of the big boys. Apart from that, there are lots of UI improvements that would be welcome, and sorting/filtering is one of them.
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