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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Japanese player wanted Page: [1]
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Japanese player wanted - 3/1/2015 12:35:15 AM   
kevin_hx


Posts: 156
Joined: 1/20/2008
From: China
Status: offline
I’m looking for a Japanese opponent.
I would like to do 1 turn a day.
Scenario: Stock Scenario 2 or DBB-C or RA

Game Preferences:
• Stacking limits: yes
• Fog of war: yes
• Adv weather effects: yes
• Allied damage control: yes
• Player defined upgrades: yes
• Historical 1st turn: yes
• Dec 7th surprise: yes
• Reliable USN torpedoes: no
• Realistic R&D: no
• No unit withdrawals: no
• Reinforcements: Fixed

Game Options:
Combat reports - On
Auto Sub Ops - Off
TF move radius - On
Plane move radius - On
Facilities to expand - Off
Ship/airgroup Auto upgrade - Off
Air/ground replacements - Off
Turn cycle - 1x Day

House Rules:
No Allied strategic bombing from China, Soviet or North Pacific bases.
Strategic bombing only allowed on either homeland.
No operate in North Pacific (hexes(x,53) and to the north) including Canada, Alaska, Aleutian Islands, Kurile Islands, Hokkaido, kamchatka and Sakhalin.
No 4E bombers naval attack.
No 4E bombers naval search and ASW patrol except US navy 4E bombers (PB4Y etc.)
4E bombers restricted to 15k or higher
B29s and Lancasters must operate on 7 level airfield or higher.
Medium Level Bombers restricted to 10k or higher.
Only allowed landings/invasions at dots/bases hexes.
No Allied land, Air or naval units in Russia are allowed, even if Russia is activated.
No submarine invasions (with one exception, Marine Raiders on SST submarines).
No activate Russia.
Para units must be whole before para droppping(not fragments all over).
No dropping of parafragments...one unit/one base at a time.
Restricted land units Must pay PPs to cross national borders except moving Kwantung Army from Manchukuo into China.
Units with permanently restricted HQ's must not cross national borders except moving Kwantung Army from Manchukuo to China.

- Fighter Altitude Rules:
Fighters may only fly in their second best maneuver altitudes.
or
Combat altitude from:
12/41-5/42 = 20000
6/42-12/42 = 25000
1943 = 31000
1944 or later = NO LIMIT

- Single ship TF
No use of many single ships to confuse naval combat routines, but picket ships are OK.
No creating dozens of 1 ship TF's in 1 hex on either side.
Basically, don't form 1-ship TFs just to be bait to suck up SCTFs' ammo and/or absorb enemy airstrikes.

Please PM me if you want.













_____________________________

Post #: 1
RE: Japanese player wanted - 3/1/2015 10:27:04 AM   
kevin_hx


Posts: 156
Joined: 1/20/2008
From: China
Status: offline
Closed.

_____________________________


(in reply to kevin_hx)
Post #: 2
RE: Japanese player wanted - 3/2/2015 12:55:21 AM   
amdddr

 

Posts: 7
Joined: 12/3/2009
Status: offline
Great!

(in reply to kevin_hx)
Post #: 3
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