bcgames
Posts: 2527
Joined: 6/2/2010 From: Bramble Rose Farm, KS Status: offline
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quote:
ORIGINAL: 76mm ...can anyone tell us what the scale is? Hexes/units/time? Also, what can you do with the editor--can you make new maps? The game includes an editor. You can make your own maps. The current terrain types in the editor limit locations of battlefields to those found in North Africa, Sicily, Southern Italy, Crete, Ukraine--Southern Russia/Caucasus maybe. I can see Korean War scenarios being made quite easily. You can create your own land, air, and sea units. Units can be built from the ground up using the editor tabs or create and import csv files. You decide on attack, defense, movement factors, range, names, icons used for a particular unit, etc., etc. I think most graphics (maybe 95% plus) are moddable/build your own; it’s totally open. I think you can change most if not all of the GUI to suit a different theater of operations (Russian Front, Korean War especially). Ground scale can be anything you want above direct fire range...I use 3km per hex in the Battleaxe, Beda Fomm, and 2nd Battle of Bardia scenarios. Mortars/Artillery can be assigned ranges by the scenario designer so you could have 30km per hex or greater if you so desire. Unit scale ranges from company/battery to division level. Time scale is open: choose 3 turns per day, 1 turn per day/week/month/year. At this point in development, the editor/game system best supports short, land-centric, operational-level WWII scenarios; where the scenario designer is responsible for setting/accounting for the strategic arena and the conditions therein. About the only thing you can't mod in this engine is the sequence of play and the CRTs.
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