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RE: TGW AAR - 3/8/2015 4:49:39 AM   
Cmdr_Vessery

 

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WOOOHOOO! Supply system is back. drastically reduced, but back...

Turn 38.. 02MAR42.






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RE: TGW AAR - 3/8/2015 4:53:25 AM   
sPzAbt653


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It's a combination of the effect of weather and supply. Considering that in TOAW '0' supply doesn't actually prevent the player from doing anything, and mud doesn't stop movement, I didn't think it was an unreasonable thing to do. This scenario does not restrict the Axis player in any other way [no cease fires, no restrictive shock penalties].

Also, on purpose, I didn't outline the specifics in the briefing. I know its annoying, we are playing turn after turn and trying to make plans but don't know what is going to happen. The only mention in the briefing is what I posted in post #81, because I don't think the Germans knew exactly was going to happen either.

Another influence was the Barbarossa '41 scenario, which we are using as a model to expand the scenario. In that one, the designer used low supply, so that is what we are doing here. The flaw in Barbarossa '41 was that Axis supply started too low in the first place, which restricted the Axis player unfairly.

The current result is, the Axis player doesn't have to worry about supplies until October when the system collapses, German stocks run out, and the mud kicks in. Supply picks up a little in March when the trains can start running again [remember, it isn't just rail repair that is needed, the rolling stock was limited and German locomotives could not run in the Russian winter]. Supply is restored to a reasonable level in April/May when historically everything finally caught up to the front. [Blau was held up a few weeks until the situation was restored enough to support the offensive].

So, I hope, it ain't all that bad. Especially with the hindsight we all have.

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Post #: 92
RE: TGW AAR - 3/8/2015 4:56:04 AM   
sPzAbt653


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quote:

WOOOHOOO! Supply system is back
.

There you go ! Now get back in those tanks and head for the Volga !!

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Post #: 93
RE: TGW AAR - 3/8/2015 5:00:11 AM   
Cmdr_Vessery

 

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quote:

ORIGINAL: sPzAbt653

It's a combination of the effect of weather and supply. Considering that in TOAW '0' supply doesn't actually prevent the player from doing anything, and mud doesn't stop movement, I didn't think it was an unreasonable thing to do. This scenario does not restrict the Axis player in any other way [no cease fires, no restrictive shock penalties].

Also, on purpose, I didn't outline the specifics in the briefing. I know its annoying, we are playing turn after turn and trying to make plans but don't know what is going to happen. The only mention in the briefing is what I posted in post #81, because I don't think the Germans knew exactly was going to happen either.

Another influence was the Barbarossa '41 scenario, which we are using as a model to expand the scenario. In that one, the designer used low supply, so that is what we are doing here. The flaw in Barbarossa '41 was that Axis supply started too low in the first place, which restricted the Axis player unfairly.

The current result is, the Axis player doesn't have to worry about supplies until October when the system collapses, German stocks run out, and the mud kicks in. Supply picks up a little in March when the trains can start running again [remember, it isn't just rail repair that is needed, the rolling stock was limited and German locomotives could not run in the Russian winter]. Supply is restored to a reasonable level in April/May when historically everything finally caught up to the front. [Blau was held up a few weeks until the situation was restored enough to support the offensive].

So, I hope, it ain't all that bad. Especially with the hindsight we all have.


It's all good.. I went through turn 19 to turn 39 pretty quickly. And you are correct, zero supply doesn't mean no activities, but it does severely hamper extended operations. I choice to halt my troops and dig in. Moving only those that had solid supply, 90+, and over the last few turns I have been railing in fresh troops to the AGC front with 100 supply.

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Post #: 94
RE: TGW AAR - 3/8/2015 5:03:52 AM   
Cmdr_Vessery

 

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New equipment has arrived to the front also. Luftwaffe forces were getting hammered for the past few months. Had to transfer units out of the active battle zones for rest and re-cupping. Recently two air wings were retired of old equipment, and the new FW 190 has entered service in the east. Time to take the skies back...






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Post #: 95
RE: TGW AAR - 3/8/2015 5:17:41 AM   
sPzAbt653


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quote:

It's all good..


Good.

Somehow, it looks like you are playing with v1.2, which is outdated in two areas [lack of airfields in the east, harsh partisans in June 1944]. No reason to restart [unless you want to], but wanted to let you know.

Did the Finns come out of Garrison Mode?

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Post #: 96
RE: TGW AAR - 3/8/2015 5:33:03 AM   
Cmdr_Vessery

 

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quote:

ORIGINAL: sPzAbt653

quote:

It's all good..


Good.

Somehow, it looks like you are playing with v1.2, which is outdated in two areas [lack of airfields in the east, harsh partisans in June 1944]. No reason to restart [unless you want to], but wanted to let you know.

Did the Finns come out of Garrison Mode?

Some did. but a while ago. The Fins near Leningrad have not yet. I'm good with v1.2, I'm not going to press as far east as Larry did, and when I get to June 44 and entire civilian population picks up their pitchfork, I'll call it a day and get the latest version to have another run through.




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RE: TGW AAR - 3/8/2015 5:37:40 AM   
sPzAbt653


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quote:

The Fins near Leningrad have not yet.


Ok, I thought I saw that in an earlier screenshot. I'll look into that, thanks

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Post #: 98
RE: TGW AAR - 3/8/2015 5:50:54 AM   
Cmdr_Vessery

 

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Army group and Panzer group commanders were called to a battle strategy/war games meeting in Minsk in early March.

Objectives and battle plans are being drawn for continuing the 1942 campaign. Supply is flowing to all fronts, lower than previous levels, but reasonable levels are what is hoped for.

There are some obvious areas that need attention, but the first goal is to tighten up the lines to free up divisions for offensive tactics.


--- Battlefield overview ----






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Post #: 99
RE: TGW AAR - 3/8/2015 2:15:32 PM   
Cmdr_Vessery

 

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quote:

ORIGINAL: sPzAbt653

quote:

The Fins near Leningrad have not yet.


Ok, I thought I saw that in an earlier screenshot. I'll look into that, thanks

I took Leningrad on turn 11, and they have been in re-org since.

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Post #: 100
RE: TGW AAR - 3/9/2015 8:12:26 PM   
larryfulkerson


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From: Tucson, AZ
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quote:

ORIGINAL: Cmdr_Vessery
quote:

ORIGINAL: sPzAbt653
quote:

The Fins near Leningrad have not yet.

Ok, I thought I saw that in an earlier screenshot. I'll look into that, thanks

I took Leningrad on turn 11, and they have been in re-org since.

So um.....if you took Leningrad then shouldn't the Finns be released from their garrison mode? I would have thought so.

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Post #: 101
RE: TGW AAR - 3/9/2015 8:49:23 PM   
sPzAbt653


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quote:

if you took Leningrad then shouldn't the Finns be released from their garrison mode?


Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5, but let me know if it does.

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Post #: 102
RE: TGW AAR - 3/9/2015 9:21:02 PM   
Cmdr_Vessery

 

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quote:

ORIGINAL: sPzAbt653

quote:

if you took Leningrad then shouldn't the Finns be released from their garrison mode?


Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5, but let me know if it does.

Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are covering with German numbers.

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Post #: 103
RE: TGW AAR - 3/9/2015 10:27:15 PM   
larryfulkerson


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quote:

ORIGINAL: Cmdr_Vessery
quote:

ORIGINAL: sPzAbt653
quote:

if you took Leningrad then shouldn't the Finns be released from their garrison mode?

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5,
but let me know if it does.

Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.

I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.

_____________________________

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Post #: 104
RE: TGW AAR - 3/9/2015 11:25:30 PM   
Cmdr_Vessery

 

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Joined: 7/21/2007
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quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Cmdr_Vessery
quote:

ORIGINAL: sPzAbt653
quote:

if you took Leningrad then shouldn't the Finns be released from their garrison mode?

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5,
but let me know if it does.

Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.

I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.


In my game, the soviets keep bombing a double stack of Finns and taking a beating...

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Post #: 105
RE: TGW AAR - 3/10/2015 12:47:18 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
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quote:

ORIGINAL: Cmdr_Vessery


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Cmdr_Vessery
quote:

ORIGINAL: sPzAbt653
quote:

if you took Leningrad then shouldn't the Finns be released from their garrison mode?

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5,
but let me know if it does.

Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.

I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.

In my game, the soviets keep bombing a double stack of Finns and taking a beating...

Well........if they are being attacked and they STILL can't move then yeah, it's probably reorg they are in. Maybe. I'm
guessing. Either way they should have been released by now. I hope we find a fix for this.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

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Post #: 106
RE: TGW AAR - 3/10/2015 1:19:32 AM   
Cmdr_Vessery

 

Posts: 268
Joined: 7/21/2007
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quote:

ORIGINAL: larryfulkerson


quote:

ORIGINAL: Cmdr_Vessery


quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Cmdr_Vessery
quote:

ORIGINAL: sPzAbt653
quote:

if you took Leningrad then shouldn't the Finns be released from their garrison mode?

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5,
but let me know if it does.

Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.

I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.

In my game, the soviets keep bombing a double stack of Finns and taking a beating...

Well........if they are being attacked and they STILL can't move then yeah, it's probably reorg they are in. Maybe. I'm
guessing. Either way they should have been released by now. I hope we find a fix for this.


Let me clarify, the one formation of Finns I have control of. Got them the turn after I captured Leningrad. They have been sitting still since being released. Lots of Soviets on the other side of the river. The line of Finns NW of Leningrad have been in reorg since the beginning of the game.

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Post #: 107
RE: TGW AAR - 3/10/2015 1:25:41 AM   
larryfulkerson


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From: Tucson, AZ
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How about a screenshot to clarify?

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Post #: 108
RE: TGW AAR - 3/10/2015 1:54:40 AM   
sPzAbt653


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From: east coast, usa
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Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.

< Message edited by sPzAbt653 -- 3/10/2015 2:55:06 AM >

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Post #: 109
RE: TGW AAR - 3/10/2015 2:05:18 AM   
sPzAbt653


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From: east coast, usa
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If Elmer is constantly bombing your units, there is usually something you can do about it.

If Elmer is using planes, he is most likely bombing your units on a river. First try putting an AA unit in the location, this usually causes Elmer to change his mind about bombing. If that doesn't work, move off the river to a non river hex.

If Elmer is using artillery to harass you, move one of your artillery units into the hex. Sometimes it takes two artillery units in the hex before Elmer is deterred.

In both cases, there are no guarantees, sometimes the player has to give up the hex if it is more important to stop the harassment.

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Post #: 110
RE: TGW AAR - 3/10/2015 2:20:02 AM   
larryfulkerson


Posts: 39932
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From: Tucson, AZ
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quote:

ORIGINAL: sPzAbt653

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.

I would do it myself but I've overwritten v.1.2 with the latest version. D'oh. I've got to learn to put the version # in the scenario title.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

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Post #: 111
RE: TGW AAR - 3/10/2015 2:27:19 AM   
Cmdr_Vessery

 

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quote:

ORIGINAL: larryfulkerson

How about a screenshot to clarify?


Here's what I posted back a day or so. The Finns NW of Leningrad have been in reorg the entire game.




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< Message edited by Cmdr_Vessery -- 3/10/2015 3:28:39 AM >

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Post #: 112
RE: TGW AAR - 3/10/2015 2:31:36 AM   
Cmdr_Vessery

 

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Finnish Units ---

One of the divisions in question. The 4 divisions in question haven't moved as you can see.





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< Message edited by Cmdr_Vessery -- 3/10/2015 3:32:06 AM >

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Post #: 113
RE: TGW AAR - 3/10/2015 2:34:44 AM   
Cmdr_Vessery

 

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Joined: 7/21/2007
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quote:

ORIGINAL: sPzAbt653

If Elmer is constantly bombing your units, there is usually something you can do about it.

If Elmer is using planes, he is most likely bombing your units on a river. First try putting an AA unit in the location, this usually causes Elmer to change his mind about bombing. If that doesn't work, move off the river to a non river hex.

If Elmer is using artillery to harass you, move one of your artillery units into the hex. Sometimes it takes two artillery units in the hex before Elmer is deterred.

In both cases, there are no guarantees, sometimes the player has to give up the hex if it is more important to stop the harassment.


No, it's quit alright, the 2 Finn divisions have AA and are fighting back, along with my fighter's on AS status in the area. Elmer lost 200-250 aircraft during one attack on these two divisions and no losses to my troops.. And the two divisions are on a bridge.

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Post #: 114
RE: TGW AAR - 3/10/2015 2:35:04 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline

quote:

ORIGINAL: larryfulkerson


quote:

ORIGINAL: sPzAbt653

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.

I would do it myself but I've overwritten v.1.2 with the latest version. D'oh. I've got to learn to put the version # in the scenario title.


I overwrite everything too [it gets confusing]. The version # is in the scenario briefing [I don't think that is what you are talking about]. I don't put version numbers in scenario names because of having to change Graphics Files to go along with each one [I think that is what you are talking about].

Either way I don't feel its an issue, its no biggy not having control of four Finn divisions for a playtest. If the same thing happens in v1.5 or later, then we have an issue. I've triple checked the events and I am confident as I can be that it was a glitch in v1.2, only.

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Post #: 115
RE: TGW AAR - 3/10/2015 2:36:33 AM   
Cmdr_Vessery

 

Posts: 268
Joined: 7/21/2007
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quote:

ORIGINAL: sPzAbt653


quote:

ORIGINAL: larryfulkerson


quote:

ORIGINAL: sPzAbt653

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.

I would do it myself but I've overwritten v.1.2 with the latest version. D'oh. I've got to learn to put the version # in the scenario title.


I overwrite everything too [it gets confusing]. The version # is in the scenario briefing [I don't think that is what you are talking about]. I don't put version numbers in scenario names because of having to change Graphics Files to go along with each one [I think that is what you are talking about].

Either way I don't feel its an issue, its no biggy not having control of four Finn divisions for a playtest. If the same thing happens in v1.5 or later, then we have an issue. I've triple checked the events and I am confident as I can be that it was a glitch in v1.2, only.


Exactly, I'm not worried about them, cuz really, it's only 4 divisions. Non issue in the bigger picture.

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Post #: 116
RE: TGW AAR - 3/10/2015 2:38:32 AM   
Cmdr_Vessery

 

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AGN battle update. Turn 40, 22MAR42

Forces have started pushing out of winter defensive positions, gaining ground. Goal is to secure the rail line that runs between Leningrad and Moscow.

Divisions are fully supplied for pressing forward.




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RE: TGW AAR - 3/10/2015 2:39:11 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline

quote:

ORIGINAL: Cmdr_Vessery


quote:

ORIGINAL: sPzAbt653

If Elmer is constantly bombing your units, there is usually something you can do about it.

If Elmer is using planes, he is most likely bombing your units on a river. First try putting an AA unit in the location, this usually causes Elmer to change his mind about bombing. If that doesn't work, move off the river to a non river hex.

If Elmer is using artillery to harass you, move one of your artillery units into the hex. Sometimes it takes two artillery units in the hex before Elmer is deterred.

In both cases, there are no guarantees, sometimes the player has to give up the hex if it is more important to stop the harassment.


No, it's quit alright, the 2 Finn divisions have AA and are fighting back, along with my fighter's on AS status in the area. Elmer lost 200-250 aircraft during one attack on these two divisions and no losses to my troops.. And the two divisions are on a bridge.


Ah, I see by the screenshot that you haven't linked with them so no German AA or Art can get there to help. The thing that worries me about that is that the Finns don't get tons of replacements, so if Elmer is causing losses, we probably should address it. Maybe I should add an AA unit and an Artillery unit to one or both of the Finn zones ? I'll leave it up to you guys.

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Post #: 118
RE: TGW AAR - 3/10/2015 2:41:11 AM   
Cmdr_Vessery

 

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AGC update - Moscow Salient.

Ground forces are flexing, and pressing outwards. The entire rail line from Minsk-Smolensk-Moscow has been freed up of enemy forces. Rail repairs have been completed to the center of Moscow and the northern rail line has been repaired also.






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Post #: 119
RE: TGW AAR - 3/10/2015 2:43:24 AM   
Cmdr_Vessery

 

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AGS update - turn 40, 22MAR42

Combat operations have commenced, lead by 6 panzer divisions, a gap has been made and is being exploited. Forces are moving north to encircle soviet forces to destroy them.




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