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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax)

 
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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/7/2015 4:34:01 PM   
JocMeister

 

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______________________________________________________________________________

Turn 2.
______________________________________________________________________________

------------------------
Northern Europe
------------------------

Lost -2 from U-boats but I missed a big factory. Had it targeted but no strikes flew. Hope that will be remedies by T3. Lots of big HI factories targeted for next turn.

------------------------
The Med.
------------------------

We go for Sardinia with XIII British Corps. I don´t expect resistance (this will turn out to be a mistake) and put up only a medium sized naval interdiction using only Coastal Command.






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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/7/2015 5:46:32 PM   
JocMeister

 

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______________________________________________________________________________

Turn 3.
______________________________________________________________________________

Now this was an interesting turn!

------------------------
Northern Europe
------------------------

Rain over most of Europe. I´m also forced to up my altitude for the 8th to 27k as they suffer badly morale wise. Can´t say I blame them. But at least this turn we got some escorts for them! Results are so-so as about half the 8th is grounded with low morale, rain and higher altitude. Most of them will probably be back next turn. But I expect I will have to hit the U-boats again next turn.

------------------------
The Med
------------------------

Here is where the fun was happening. Meklore hits my Sardinia invasion quite badly. He racks up 8 and 9 in interdiction all around the beaches. Luckily I "only" lose 26 troop ships. Supply is okay-ish on the beaches but the TFs at sea suffer pretty badly from lack of supply and ammo.

I sort my mistakes up and get better interdiction up. Land the reinforcement and fly in supply. We even manage to expand the beachhead a bit.

Oh, and we repay the kindness to the Luftwaffe by torching them on the ground. 508 Axis planes lost and among them a good chunk of the LW







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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/7/2015 5:58:17 PM   
JocMeister

 

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______________________________________________________________________________

Turn 3. (Cont.)
______________________________________________________________________________

Even more fun on Sicily. Expected Meklore to pull back but instead he lashed out with good result. Amazingly a broken down Italian ID managed to dislodge the Moroccan Mnt. Rgt and I lose a temp. port.

Meklore has hurled the Italians AND parts of the Wehrmacht at the beaches. Was not ready for this. I think I got the situation under control for now but I might be in for some trouble if I´m unlucky. II CA Corps will land next turn to reinforce and stabilize the situation. With most of the RA and LW blasted on Sardinia I should be able to focus on the Axis ground troops next turn.

Very aggressive from Meklore. Need to be more careful. Fun though.






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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/7/2015 6:48:54 PM   
loki100


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interesting to see someone not accepting the usual logic of abandoning Sicily/Sardinia. In the longer term prob to your gain but its good (for meklore) if he disrupts your timetable

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/7/2015 9:23:07 PM   
Seminole


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quote:

I sort my mistakes up and get better interdiction up. Land the reinforcement and fly in supply. We even manage to expand the beachhead a bit.


I think you've already seized the most important piece of land to make your breakout from that beachhead.
"I always make it a rule to get there first with the most men"

quote:

interesting to see someone not accepting the usual logic of abandoning Sicily/Sardinia. In the longer term prob to your gain but its good (for meklore) if he disrupts your timetable


I just want to see how the level of commitment plays out on each side with the WA tackling two fronts immediately. Germans I think still have a shot to make Sardinia a slog.

(in reply to loki100)
Post #: 35
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/7/2015 9:56:24 PM   
NotOneStepBack


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If you're going to hit Sardinia, it's better to just land at Cagliari. He can't oppose it on T2, and you get a big port to supply from.

< Message edited by NotOneStepBack -- 3/7/2015 10:57:12 PM >

(in reply to Seminole)
Post #: 36
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 5:57:58 AM   
JocMeister

 

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______________________________________________________________________________

Turn 4.
______________________________________________________________________________

More interesting events!

------------------------
Northern Europe
------------------------

Weather clears and the BC and 8th take off again. +7 VPs from bombing last turn. But since I had to up the altitude for the 8th damage is dropping. I´ll try lower it next turn when morale has recovered.

P47s from the 9th keep sweeping over the Ruhr but losses are pretty horrendous with about 60-80 P47s lost per week. Can´t keep this up much longer.

------------------------
The Med
------------------------

Again the Luftwaffe show up doing interdiction around the Sardinia beachhead. Only 6s and 7s this time though. 6 Troop ships and 22 Cargo lost. This cost him pretty badly though with 406 plane lost during the Axis turn. Since most airfields on Sardinia are closed I realize he must be flying from Corsica and I hit the Jackpot. Another 570 LW planes are torched on the ground making it almost 1000 planes lost during the turn. This most be impossible for him to sustain?






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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 6:01:17 AM   
JocMeister

 

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______________________________________________________________________________

Turn 4. (Cont.)
______________________________________________________________________________

On Sardinia we solidify our hold and expand a little bit. Meklore airlifted in a Parachute RGT. Not sure why yet? I did manage to get the US Corp HQ on shore which will add a lot of firepower to the US troops.

More troops will land next turn including more armor.






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< Message edited by JocMeister -- 3/8/2015 7:01:35 AM >

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 6:17:28 AM   
JocMeister

 

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______________________________________________________________________________

Turn 4. (Cont.)
______________________________________________________________________________

On Sicily Meklore is aggressive on the point of crazy? I don´t understand what he is doing. Anyone have an idea? Not only has he thrown himself against the beaches but he has now reinforced with two fresh PzG divisions!

He even drove a PzG regiment down to the southern beaches of Sicily. Unless I´m mistaken that will cost him 2/3rds of the 25th PzG though... II Canadian Corps has now landed and with the added armor things looks to be in control.

Normally I would be pretty happy with the situation. There is no better place on the map to fight the Luftwaffe and Wehrmacht then in the Med in 43. But a part of me wonders what he is up to...




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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 11:07:41 AM   
LiquidSky


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Sometimes people forget that they are actually playing somebody else, and not an AI. It's easy to get complacent and not treat the German army with some level of respect.

There is no doubt that you will still take Sicily, but he is trying to set a tone for the game. Make you think twice about launching an operation. He will not go quietly.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 12:39:27 PM   
JocMeister

 

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quote:

ORIGINAL: LiquidSky



Sometimes people forget that they are actually playing somebody else, and not an AI. It's easy to get complacent and not treat the German army with some level of respect.

There is no doubt that you will still take Sicily, but he is trying to set a tone for the game. Make you think twice about launching an operation. He will not go quietly.


Yeah, not getting complacent though. On the contrary I´m terrified what he is up too! I´ve learned a long time that when I don´t understand what my opponent is doing I´ll usually end up in trouble.

So, anyone have any ideas what he is doing?

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 12:57:55 PM   
Smirfy

 

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I'm no expert but was wondering how viable staying on the front foot like Meklore is at keeping Italy in the war. Im sure their airforce is pretty useful everyturn it stays in combat for the good players.

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 12:59:15 PM   
loki100


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: LiquidSky



Sometimes people forget that they are actually playing somebody else, and not an AI. It's easy to get complacent and not treat the German army with some level of respect.

There is no doubt that you will still take Sicily, but he is trying to set a tone for the game. Make you think twice about launching an operation. He will not go quietly.


Yeah, not getting complacent though. On the contrary I´m terrified what he is up too! I´ve learned a long time that when I don´t understand what my opponent is doing I´ll usually end up in trouble.

So, anyone have any ideas what he is doing?


I think he's playing games with you ... a bit of uncertainty adds to the real game options as opposed to the peltonic approach. If you strip out too much from Sicily for the next wave of invasions you are vulnerable to the forces already there, even if, in turn, you may have a more powerful secondary offensive waiting to go?

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 1:32:11 PM   
JocMeister

 

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quote:

ORIGINAL: Smirfy


I'm no expert but was wondering how viable staying on the front foot like Meklore is at keeping Italy in the war. Im sure their airforce is pretty useful everyturn it stays in combat for the good players.


I´m uncertain of this. My initial reaction to his vicious defense was that its a mistake. After all, why fight the allies where they are strongest? But now I´m starting to wonder...how long can he pin me on Sicily....with my forces divided on Sicily and Sardinia I might not be strong enough to take both...

The LW and RA is taking a pounding though...

quote:

ORIGINAL: loki100
I think he's playing games with you ... a bit of uncertainty adds to the real game options as opposed to the peltonic approach. If you strip out too much from Sicily for the next wave of invasions you are vulnerable to the forces already there, even if, in turn, you may have a more powerful secondary offensive waiting to go?


Yeah, he might indeed just be be playing with me. But then again would that be worth losing troops and a big chunk of the LW over? Probably not. So I bet he is trying to do something. Perhaps even throw me back into the sea which would be disastrous if he succeeded...

No other big invasions planned right now except a small one. All troops are currently being used on Sicily or Sardinia. I have a small invasion planned on the heel but its only 4 IDs and I might have to abort that and reinforce Sicily...

Also transferred about half the 2nd RAF to Africa last turn...just in case.

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 2:31:36 PM   
carlkay58

 

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Right now he has the ability to know where four of your six naval amphibs are. The other two will take six to eight turns before ready to launch the next invasion. Thus he can tie you up for the next four or five turns before pulling out his German units safely. Fighting for Sardinia and Sicily will slow down your time table in the MTO. The Allies have a pretty tight timetable to really get very far in the Med in 43 and after that they have to concentrate on the ETO in order to have a chance. Add in the casualties you are taking in the fighting and it is a win - win strategy for the Axis. Or at least it appears to be a possibly good strategy. We will have to wait and see how it plays out.

As to the air losses - they are heavy but the Axis aircraft production is quite high. The bottleneck is trained pilots. Pelton pulls all of the LW back out of range of the Allied air power after his LW is demolished in the Med and lets the pilots train up. With the effect that the winter weather has in both the MTO and ETO air wars this has worked out okay for him.

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 7:56:40 PM   
Seminole


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quote:

Another 570 LW planes are torched on the ground making it almost 1000 planes lost during the turn. This most be impossible for him to sustain?


Nice job crunching up planes on the ground.
I prefer not to look at the gross figures as much as the airframes themselves. The 109 losses, the Ju-88 and He-111 losses are what I'm keying on. You could also be downing lots of Italian planes, which are a write off for the German player anyway. If he isn't losing Italians in droves he's not using them.
They (Italians) do have some decent fighters and even some Ju-87s, but the most important thing with the game rules right now is their transport squadrons.

A few observations on your deployments. I'm kind of surprised the guy with the WitPAE background has such little regard for his naval assets.





You want to be 6-8 weeks ahead in your planning, at least, as the WA. Each turn you're not prepping a TF for their next invasion is in my opinion a turn lost. The Russians are coming!
When TF are performing the port repair function you can actually have them inside the port with a combat unit (I prefer break down units) and they'll get prep at the same time as long as you've set a new target. Even if you change targets later at least built some prep.
You can hop to a new port next turn, repair it, and ensure you leave a regiment behind in there too (if you don't want to transport the unit from last turn to the new port on ships or over land).

Given his disposition on Sicily, and your commitment to Sardinia, I would use two TF to clean up Sicily (repair ports for 1 turn then close supply across the Straits). Use naval patrol (B-25s and B-24s with whatever patrol you can get in theater ASAP) to isolate Catania and Trapani/Palermo until they are overrun.

In Sardinia, push north on your left flank, use your TF to blast through that rough terrain and exploit with the tanks. You want him to think he can hold Catania because that will stretch his line. By the time you take and repair Oristano he should be at the breaking point on Sardinia and running to escape isolation on Sicily. Inf regiments will hold that rough from any Italian onslaught.

The 3 TFs not ending the turn in Sicily/Sardinia can be prepping for your next invasion spot. They can still sally forth each turn from African ports and help provide fire support to any attacks along the coast. Just keep an eye on your SMP. They will end the turn with 30 but not be able to move any farther. This bit me once...

(in reply to carlkay58)
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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 7:58:52 PM   
Lowpe


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This game is very exciting and much different from your first one Joc.

I like it that the Axis is fighting forward, and I await to see what other surprises they have in store for you if any. Plus what new tactics you will be developing.


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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 8:47:32 PM   
JocMeister

 

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quote:

ORIGINAL: carlkay58

Right now he has the ability to know where four of your six naval amphibs are. The other two will take six to eight turns before ready to launch the next invasion. Thus he can tie you up for the next four or five turns before pulling out his German units safely. Fighting for Sardinia and Sicily will slow down your time table in the MTO. The Allies have a pretty tight timetable to really get very far in the Med in 43 and after that they have to concentrate on the ETO in order to have a chance. Add in the casualties you are taking in the fighting and it is a win - win strategy for the Axis. Or at least it appears to be a possibly good strategy. We will have to wait and see how it plays out.

As to the air losses - they are heavy but the Axis aircraft production is quite high. The bottleneck is trained pilots. Pelton pulls all of the LW back out of range of the Allied air power after his LW is demolished in the Med and lets the pilots train up. With the effect that the winter weather has in both the MTO and ETO air wars this has worked out okay for him.



Yeah, right now meklore seems to be well in control. Did some good progress on Sicily this turn though. We will see if I can hold it.

I know Axis fighter production is very high but Q-ball indicates bombers might be an issue. Not sure how many Germany produces each turn? I´ll look into it tomorrow.

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 8:55:20 PM   
JocMeister

 

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quote:

ORIGINAL: Seminole


Thanks for the advice!

Bottleneck for me right now isn´t the Amphibs but troops. Everything not prepping (2 IDs) are already on Sicily or Sardinia fighting. And I can´t pull troops out to prep right now with the current situation. And with the supply situation being quite critical on Sardinia I figured I might as well leave the extra amphib there. Might pull some extra supply?

On Sicily the port at Gela is already repaired. Don´t dare move the Amphib at Noto and lose the temp port there just yet. Unless the Amphib would insta repair the level 3 port at Syracuse? I tried using an Amphib to close the straights before but it cost me a lot of ships...both ports are 100% damaged anyway so I´m not sure it would do any good?






(in reply to Seminole)
Post #: 49
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 9:07:44 PM   
JocMeister

 

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______________________________________________________________________________

Turn 5.
______________________________________________________________________________

Heavy losses in the air. Quick update as I´m off to bed.

------------------------
Northern Europe
------------------------

Bomber Command gets absolutely pummeled over the Ruhr this turn. Almost 300 planes lost. 8th go after the U-boats with good results and moderate own losses.

------------------------
The Med
------------------------

On Sardinia the supply situation makes me unable to do anything. Don´t dare deplete what little ammo I have in attacks until things stabilize. Have trouble getting good interdiction up.

On Sicily Meklore does 3 attacks which luckily all fail. We clean up the two cut off RGTs using the Moroccan ID while the 7th Army with the help of some Canadians and paradrops cut Sicily in half. Question is if I´ll be able to keep it like that.

Meklore could possible use the Panzer Corps (HG, 2 PzG + a Pz) he has on Sicily to counter attack but then he would risk getting cut of by the 8th army moving north. Might be time for him to pull out soon.







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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/8/2015 11:01:42 PM   
Seminole


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quote:

Bottleneck for me right now isn´t the Amphibs but troops. Everything not prepping (2 IDs) are already on Sicily or Sardinia fighting. And I can´t pull troops out to prep right now with the current situation.


Stormtroopers aren't a bottleneck when you have six Deathstars.
Your defensive line is overkill in Sicily so you could easily break down a division to gain some prep for your TFs.

quote:

And with the supply situation being quite critical on Sardinia I figured I might as well leave the extra amphib there. Might pull some extra supply?


You're getting a small amount of naval interdiction, but no extra supply from that extra TF.
Be more useful to gain him 20 prep for your next surprise.
Go for overkill on your own naval patrol to maintain beachhead supplies. I think it is important to escort these missions and try to run air superiority from the beachhead airstrips with spitfire squadrons. Their small size lets you roll them in as your air support finally arrives (getting air support to new bases is the biggest problem I have in this game regarding the interface settings and logistics AI).

quote:

On Sicily the port at Gela is already repaired. Don´t dare move the Amphib at Noto and lose the temp port there just yet.


I'm not seeing the port icons for your temp ports, but isn't the amphib actually providing supply to a port/depot at Pachino? I think that depot is a waste of time because it isn't on the rail network. Set it to 0 and let it get drained. Gela and Syracusa will be enough when fixed. He can't pour in more to threaten you lest he lose it all when you go for the jugular.

quote:

Unless the Amphib would insta repair the level 3 port at Syracusa?


No, you're correct on that, my bad. I'm thinking if the port on the left flank the Americans can get next. It is small.

quote:

I tried using an Amphib to close the straights before but it cost me a lot of ships...both ports are 100% damaged anyway so I´m not sure it would do any good?


Don't out the TF in the ferry hex. I posted a map somewhere showing how to choke each side by being a

Also, I don't trust recon. He could have some construction SUs and repair several percent the following turn.

< Message edited by Seminole -- 3/9/2015 12:08:33 AM >

(in reply to JocMeister)
Post #: 51
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 8:21:54 AM   
JocMeister

 

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quote:

ORIGINAL: Seminole
Stormtroopers aren't a bottleneck when you have six Deathstars.
Your defensive line is overkill in Sicily so you could easily break down a division to gain some prep for your TFs.


Lets agree to disagree about that for now shall we! I´m currently facing a reinforced Pz Corps on Sicily. If I´m to make any gains here I need the troops a couple of turns more IMO.

quote:

ORIGINAL: Seminole
You're getting a small amount of naval interdiction, but no extra supply from that extra TF.
Be more useful to gain him 20 prep for your next surprise.
Go for overkill on your own naval patrol to maintain beachhead supplies. I think it is important to escort these missions and try to run air superiority from the beachhead airstrips with spitfire squadrons. Their small size lets you roll them in as your air support finally arrives (getting air support to new bases is the biggest problem I have in this game regarding the interface settings and logistics AI).


Again, I don´t have any spare troops to prep for anything. I have transferred a couple of Spits and Hurris to the beaches but I can´t supply the air strip. Going to try a little harder here next turn.

quote:

ORIGINAL: Seminole
I'm not seeing the port icons for your temp ports, but isn't the amphib actually providing supply to a port/depot at Pachino? I think that depot is a waste of time because it isn't on the rail network. Set it to 0 and let it get drained. Gela and Syracusa will be enough when fixed. He can't pour in more to threaten you lest he lose it all when you go for the jugular.


Yes, you are correct. Its a Pachino. But if I move that one out I´m left with only 1 level 1 port and 1 level 2 for the entire Sicily. At least until Syracuse can repair (86 DAM).


quote:

ORIGINAL: Seminole
Don't out the TF in the ferry hex. I posted a map somewhere showing how to choke each side by being a

Also, I don't trust recon. He could have some construction SUs and repair several percent the following turn.


I´ll try to find the map. Thanks for the advice!

< Message edited by JocMeister -- 3/9/2015 9:22:07 AM >

(in reply to Seminole)
Post #: 52
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 11:57:42 AM   
JocMeister

 

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______________________________________________________________________________

Turn 6.
______________________________________________________________________________

------------------------
Northern Europe
------------------------


Not very good results with the bombings this turn. Both the 8th and BC is pretty beat up from the previous turn and many squadrons have to rest and recover. So with reduced strength comes reduced damage.

The 9th is blasting away the Luftwaffe over the Ruhr again though. After resting for a week and then having a 3 squadron added we create some serious carnage. 141 LW fighters shot down for only 54 own losses.

------------------------
The Med
------------------------

Again Meklore manages to isolate my ports on Sardinia. He attacked every unit holding the line but all attacks were repulsed. I devote even more planes to try and open the sea lanes but I have many bombers recovering. This time around I managed to get solid 7s and the odd 8 up. I can only hope it will be enough.

On Sicily Meklores Panzer Corps attack the British 8th Army. 2 Panzer and 2 Grenadier divisions try multiple times but luckily we manage to hold. The last remaining 3rd of the 25th PzG temporarily isolates parts of my northern thrust. We quickly turn the table on that and what is left of the 25th PzG is now hopelessly cut of.

Meanwhile US armor manages to push far to the west. Probably too far...

The 8th route one of the PzG holding the line at Catania.




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< Message edited by JocMeister -- 3/9/2015 1:19:02 PM >

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RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 12:19:25 PM   
Seminole


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quote:

But if I move that one out I´m left with only 1 level 1 port and 1 level 2 for the entire Sicily.


How much are your boys actually eating of what comes ashore?
Have you been watching your depots to see what comes through them?
Sciacca is a level 1 that you could have had repaired at the end of this turn. Trapani is also a level 1. With Gela and a damaged Siracusa I would think your supplies would be in fine shape.

quote:

Lets agree to disagree about that for now shall we!


No problem.

quote:

I´m currently facing a reinforced Pz Corps on Sicily. If I´m to make any gains here I need the troops a couple of turns more IMO.


I'd encourage him to keep that whole Pz Corps in the noose...
The ability of your Inf Rgt to defend against his panzers in rough terrain is very good.
I think Pelton flees Sicily because he knows how fast he could mess up Sicily from the other side.

Meklore's doing his best John B. Hood, but he's not saving Atlanta...

(in reply to JocMeister)
Post #: 54
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 12:24:01 PM   
JocMeister

 

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quote:

ORIGINAL: Seminole

quote:

But if I move that one out I´m left with only 1 level 1 port and 1 level 2 for the entire Sicily.


How much are your boys actually eating of what comes ashore?
Have you been watching your depots to see what comes through them?
Sciacca is a level 1 that you could have had repaired at the end of this turn. Trapani is also a level 1. With Gela and a damaged Siracusa I would think your supplies would be in fine shape.

quote:

Lets agree to disagree about that for now shall we!


No problem.

quote:

I´m currently facing a reinforced Pz Corps on Sicily. If I´m to make any gains here I need the troops a couple of turns more IMO.


I'd encourage him to keep that whole Pz Corps in the noose...
The ability of your Inf Rgt to defend against his panzers in rough terrain is very good.
I think Pelton flees Sicily because he knows how fast he could mess up Sicily from the other side.

Meklore's doing his best John B. Hood, but he's not saving Atlanta...


Oddly enough most freight is coming to Pachino and that is feeding the 8th Army. Another reason not to move that one out just yet... Syracuse went to 66 DAM this turn despite priority repairs. As soon as its repaired I´ll move the Amphibs out.

Should add here also that I have a lone Amphib sitting in Africa without any troops...perhaps I should move that one up and use it to threaten Messina...




(in reply to Seminole)
Post #: 55
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 12:28:42 PM   
LiquidSky


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Make sure you have room for the construction unit in Syracuse for the priority repair

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(in reply to JocMeister)
Post #: 56
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 6:31:04 PM   
JocMeister

 

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Joined: 7/29/2009
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______________________________________________________________________________

Turn 7.
______________________________________________________________________________

Nasty surprise from Meklore...

------------------------
Northern Europe
------------------------

Poor weather but we continue to fly. Using N.O.S.B formula we are now getting +13 VPs per turn from bombing. Unfortunately that gain is eaten up by combat losses.

------------------------
The Med
------------------------

Meklore sorties the LW hitting my AF on Sicily. Luckily I´ve held the bombers back. Sadly it seems my fighters decided it was better just staying on the runway instead of actually trying to shoot down any planes. A couple of 100 LW bombers torched 500+ Allied fighters sitting on the runway. I though they were supposed to intercept incoming raids automatically? I´ve done the same thing on Axis airfields numerous times but always extremely heavy strikes with hundreds of escorts.

Only positive things is that most of the losses are P38s, P40s and Spits which I can spare. At least for now.

We finally clear the western side of Sicily. Soon time to start pulling troops here.




Attachment (1)

(in reply to LiquidSky)
Post #: 57
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 8:26:37 PM   
Peltonx


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wow that's way to many FZ's for nothing.

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(in reply to JocMeister)
Post #: 58
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/9/2015 10:18:23 PM   
loki100


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From: Utlima Thule
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quote:

ORIGINAL: JocMeister

_
Meklore sorties the LW hitting my AF on Sicily. Luckily I´ve held the bombers back. Sadly it seems my fighters decided it was better just staying on the runway instead of actually trying to shoot down any planes. A couple of 100 LW bombers torched 500+ Allied fighters sitting on the runway. I though they were supposed to intercept incoming raids automatically? I´ve done the same thing on Axis airfields numerous times but always extremely heavy strikes with hundreds of escorts.




as the allies you are usually attacking airfields that already have decent supply etc. Think if you bring fighters over to a new island and set of bases its best not to give them any mission till supply has caught up, or even set up an AS to cover your bases with fighters in a secure spot (here Malta would probably do the job nicely)


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(in reply to JocMeister)
Post #: 59
RE: Shearing the Sheep! - JocMeister(WA) vs. Meklore61(Ax) - 3/10/2015 5:29:38 AM   
JocMeister

 

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Joined: 7/29/2009
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quote:

ORIGINAL: Pelton
wow that's way to many FZ's for nothing.


Why are FZ a bad idea? Because they take up manpower?

quote:

ORIGINAL: loki100
as the allies you are usually attacking airfields that already have decent supply etc. Think if you bring fighters over to a new island and set of bases its best not to give them any mission till supply has caught up, or even set up an AS to cover your bases with fighters in a secure spot (here Malta would probably do the job nicely)


Ah, of course. I didn´t realize I transferred them the turn before. I´ll have to do as you suggest next time. Thanks.

IMO a pretty clumsy mechanic that the air bases remain empty of supply if there are no planes. If supply is to bed had I think the airbases should draw some at least. Or give them a small amount when planes are stationed there so they can fly CAP at least.

Would also solve a lot of problems with the flawed naval interdiction system.

(in reply to loki100)
Post #: 60
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