Alfred
Posts: 6685
Joined: 9/28/2006 Status: offline
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quote:
ORIGINAL: Anthropoid So let me get this straight: 1. Pilots that are in the Reserve pool (not attached to a group) do not train? Correct. Pilots only train if on the active roster in an air unit. 2. Pilots that are in a group gain ability both through training and normal operations (though obviously with the risk of getting KIA or WIA if doing an actual mission). Again only if on the active roster. A. Does this include pilots added to the "Reserve" for the group? Meaning, pilots that are assigned in the Reserve row for a group (which seems to max out at about 4 for most groups) train along with the rest in the group, right? There is no "maxing" out at 4. An air unit can have manually added up to 1/3 additional pilots more than the equipment TOE. Hence an American 25 plane fighter unit can have up to 33 pilots. Returning pilots can bump this number above but that is outside a player's control. Again, if not on active roster, no training for that individual pilot. Nor are pilots allocated a dedicated airframe. No pilot is assigned to any airframes which are in the air unit's reserve. B. I read that you can have very few airframes relative to the number of pilots in the group and still enjoy an efficient rate of training when set to Training 70 or 80% and 2ndary mission "General Training?" Right? You don't need like a 1:1 or even a 5:1 ratio of airframes to pilots for them to train up? There are many myths peddled on the forum about how AE works. Pilot training is one of the most misinformed areas of all and even though I consistently correct these urban myths, there seems to be no heed taken of my corrections; after all what would I know about this game when I don't agree with pet fantasies. Once again I will correct some common fallacies which are regularly peddled out. - There is no need for even a single airframe in an air unit for pilot training to occur.
- Setting the unit range to zero is of no real benefit. What matters is to not set the range beyond the normal range and this is only to minimise training losses.
- There is no malus associated with having a high fatigue level for pilots in a unit set to 100% training in rear areas.
C. And . . . Ohhh, I was going to ask how you distinguish pilots' skill relative to the different forms of aviation, cause all I had seen were the summary pages in the Reserve window, etc., that list "Exp Mrl Fat" only. Now I see when I open up the PILOT window from a units window I can see all these different skill categories. Nice! 3. Seems the manual doesn't really explain all those abbreviations for Pilot skill categories. Is that info available somewhere you think? Don't know what you mean. The skill abbreviations are very self explanatory and their impact is raised throughout the manual at relevant points eg chapter 10 for recon missions, A2A and Def skill is addressed in s.7.4.2. There is no single consolidated part of the manual which discusses pilot skills. You have to read through the entire manual or search the forum. 4. So basically whenever the manual makes references to a special "Training Pool" that is nonsense cause it wasn't actually put into the game, and stuff like the following can be ignored? quote:
That experience is in turn influenced by the amount of time the player allows trainee pilots to spend in training and the number and quality of the instructors dedicated to pilot training by the player. Manual p. 309 You are not being precise in your terminology and that always leads to errors. In any case, it isn't nonsense because even though there were no dedicated training groups created for any of the official scenarios, a scenario designer has the option to include dedicated training groups in their custom built scenario. So far in my AI game, what I did was to set every single air group (land and naval) to Train 80% 2ndary General Training, Altitude 6000, Range 0. I also stuff all my air groups chock full of as many pilots (and reserve pilots) as they would hold, and I believe I have my total Reserve (non-group reserve) down to like 135 pilots. After that I went through and did the 1st turn move on as many of them as possible and also set the ones I really wanted to be on CAP to those missions. Don't understand the bit I have placed in underlined bold. It is not possible to train in two skills simultaneously. If set to "general training" the computer auto picks daily where the training improvement gets allocated but that is entirely out of a player's control and in most instances sub optimal. Plenty of threads which discuss pilot training, just be wary of accepting at face value comments from many. Lo Baron is one poster on air matters you can have a very high degree of confidence in. 5. If my assumption that pilots do not train while they are not in a group is correct, then this would seem to be the way to go; is that not correct? Alfred
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