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So is that Game in Truly Final Form yet?

 
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So is that Game in Truly Final Form yet? - 12/27/2013 3:05:11 AM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
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I kid, somewhat. What has it been out now? 3 years?

I bought it at full price shortly after it was released and have the beautiful book and CD. I think I even installed it and played a bit shortly after it was released, but just didn't get into at the time.

The idea of trying to get into it has been crossing my mind, but I think I'd want to do a PBEM.

So what is the overall status of WiTP AE?

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3
Post #: 1
RE: So is that Game in Truly Final Form yet? - 12/27/2013 6:11:35 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Anthropoid

I kid, somewhat. What has it been out now? 3 years?

I bought it at full price shortly after it was released and have the beautiful book and CD. I think I even installed it and played a bit shortly after it was released, but just didn't get into at the time.

The idea of trying to get into it has been crossing my mind, but I think I'd want to do a PBEM.

So what is the overall status of WiTP AE?


Unofficially it is still being tweeked for the few bugs that keep cropping up and game play changes that enhance the games playability but both are only minor thing in the overall scheme.

There is nothing to stop you playing the game and hasn't been since in inception. Patches can mostly be applied without the need to restart a game although those to data changes usually only take affect when a game starts.

One piece of advise. Play, it's a wonderful game

(in reply to Anthropoid)
Post #: 2
RE: So is that Game in Truly Final Form yet? - 12/27/2013 10:18:47 AM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
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It's like a fine wine, improving with age. Go for it.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Chris21wen)
Post #: 3
RE: So is that Game in Truly Final Form yet? - 12/27/2013 1:02:38 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
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Perfection is much like always halving the distance to a point, you never reach it, but you can sure come close. This game is much like that... it will be a work in progress for a long time, but always getting closer to perfection. We have the developers and on going explorers to thank for that. They keep adding refinements and alternatives that take the game in new directions according to taste (the DaBabes site is a great example). Definitely worth picking back up.

_____________________________


(in reply to tocaff)
Post #: 4
RE: So is that Game in Truly Final Form yet? - 12/27/2013 3:22:14 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
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No question. Play, it is so addictive.

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

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Post #: 5
RE: So is that Game in Truly Final Form yet? - 12/27/2013 3:37:10 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
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I sort of feel sorry for you. You have missed three years of fun.. By all means find a reliable pbemail opponent and start a game.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to kaleun)
Post #: 6
RE: So is that Game in Truly Final Form yet? - 12/27/2013 4:46:19 PM   
Anthropoid


Posts: 3107
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From: Secret Underground Lair
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Well, I've kept busy with other gaming habits. Went through an EVE Online phase for about two years. Just such a bitter and wicked community.

Main thing that always slightly turned me off about WiTP was that it is so historical. This is odd because I generally love historical games. I actually found myself more drawn to War Plan Orange, simply because it was very historical 'framework' but with a considerable 'what if' alternate history feel to it. Not quite a 'sandbox' like an EU game, but moreso than WiTP.

I want WiTP AE + (at least) an EU4-esque social/political dynamics + a Scourge of War tactical battles. (I know I don't want much).

The game would cover the EU + Vicky timeline and even up to 1950s. An accurate full Earth map similar to what they use in the Supreme Ruler series (20-mile hexes if I recall) would be good enough. But every hex should have a set of semi-random battle maps (ala Scourge).

I know I don't very high expections

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to crsutton)
Post #: 7
RE: So is that Game in Truly Final Form yet? - 12/27/2013 5:52:58 PM   
pmelheck1

 

Posts: 610
Joined: 4/3/2003
From: Alabama
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Have you thought about Mods like RA or Ironbabes? These might be more what your looking for. I don't think you will ever find a even balance like C&C here if that's what your ultimately after. WITP is more historical based rather than same units both side with only the names changed perhaps graphics changes to give perfect balance. If you looking for more balance maybe a RTS with a pacific based mod? I know Empire Earth did a couple of scenarios with a pacific or world map.

_____________________________


(in reply to Anthropoid)
Post #: 8
RE: So is that Game in Truly Final Form yet? - 12/27/2013 6:38:39 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: Anthropoid
Well, I've kept busy with other gaming habits. Went through an EVE Online phase for about two years. Just such a bitter and wicked community.

Main thing that always slightly turned me off about WiTP was that it is so historical. This is odd because I generally love historical games. I actually found myself more drawn to War Plan Orange, simply because it was very historical 'framework' but with a considerable 'what if' alternate history feel to it. Not quite a 'sandbox' like an EU game, but moreso than WiTP.

I want WiTP AE + (at least) an EU4-esque social/political dynamics + a Scourge of War tactical battles. (I know I don't want much).

The game would cover the EU + Vicky timeline and even up to 1950s. An accurate full Earth map similar to what they use in the Supreme Ruler series (20-mile hexes if I recall) would be good enough. But every hex should have a set of semi-random battle maps (ala Scourge).

I know I don't very high expections

I think you will have a very short and unfortable experience with WiTP AE.

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Anthropoid)
Post #: 9
RE: So is that Game in Truly Final Form yet? - 3/9/2015 4:25:58 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
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Okay, I got her reinstalled!

Apart from the "Check for Updates," which did an auto-connect to Slitertrix's servers and updated it, is there any other 'unofficial' patch or anything I should consider if I just want to play it unmodded against a Very Hard Japanese AI for a few years (i.e., a few years in game ).

Think I will play that alt hist Grand Campaign I saw up there 2nd in the list, Hokku Machu Picchu or some such? Something about Japanese being better prepared for the war and having some surprises . . . sounds like a delightful way to relearn the intricacies of the WiTP system

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Symon)
Post #: 10
RE: So is that Game in Truly Final Form yet? - 3/9/2015 4:43:48 PM   
blueatoll


Posts: 157
Joined: 3/28/2013
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I've been playing a single v. AI game for over 4 years, 900+ turns.

My 19 year old son groans when I tell him about my progress in this game. He calls it War in the Pacific - Accountants' Edition.

Trying to explain the intricacies of the logistics war (which I like) and pilot management (which I am not a fan of) just makes him roll his eyes and ask why I would ever bother.

Old Grognards never die...we just eventually go electronic.

(in reply to Anthropoid)
Post #: 11
RE: So is that Game in Truly Final Form yet? - 3/9/2015 5:47:18 PM   
Yaab


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From: Poland
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-But, Dad, there is no avgas! And your troops eat hamburgers from refineries!

(in reply to blueatoll)
Post #: 12
RE: So is that Game in Truly Final Form yet? - 3/9/2015 5:51:40 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
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quote:

ORIGINAL: Yaab

-But, Dad, there is no avgas! And your troops eat hamburgers from refineries!

Feeding the troops McDonald's I see....

(in reply to Yaab)
Post #: 13
RE: So is that Game in Truly Final Form yet? - 3/9/2015 5:54:13 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
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quote:

ORIGINAL: blueatoll

I've been playing a single v. AI game for over 4 years, 900+ turns.

My 19 year old son groans when I tell him about my progress in this game. He calls it War in the Pacific - Accountants' Edition.

Trying to explain the intricacies of the logistics war (which I like) and pilot management (which I am not a fan of) just makes him roll his eyes and ask why I would ever bother.

Old Grognards never die...we just eventually go electronic.

Accountant's Edition.....

(in reply to blueatoll)
Post #: 14
RE: So is that Game in Truly Final Form yet? - 3/9/2015 5:58:54 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Hey 'Poid!

Just go here to grab the beta patch.

http://www.matrixgames.com/forums/tm.asp?m=3185062

It's perfectly stable and probably has some more features than the "official" patch.

_____________________________


(in reply to rockmedic109)
Post #: 15
RE: So is that Game in Truly Final Form yet? - 3/9/2015 7:13:16 PM   
Symon


Posts: 1928
Joined: 11/24/2012
From: De Eye-lands, Mon
Status: offline

quote:

ORIGINAL: Anthropoid
I kid, somewhat. What has it been out now? 3 years?

I bought it at full price shortly after it was released and have the beautiful book and CD. I think I even installed it and played a bit shortly after it was released, but just didn't get into at the time.

The idea of trying to get into it has been crossing my mind, but I think I'd want to do a PBEM.

So what is the overall status of WiTP AE?

Beyond your wildest imagination. You were here when we introduced the Title, and nothing much has changed. There have been some data and exe tweaks to make some things more realistic and keep the 'weenies' under control, but that's about it. The standard game is pretty stable, and I generally use michaelm's betas.

Since coming back recently, you will get a ton of gamey; you must do this, you must do that, you must put your winkie into the brown place. Please take those posts in a manner that is expected.

Ciao. JWE

_____________________________

Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.

(in reply to Anthropoid)
Post #: 16
RE: So is that Game in Truly Final Form yet? - 3/9/2015 8:00:54 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
quote:

ORIGINAL: Symon


quote:

ORIGINAL: Anthropoid
I kid, somewhat. What has it been out now? 3 years?

I bought it at full price shortly after it was released and have the beautiful book and CD. I think I even installed it and played a bit shortly after it was released, but just didn't get into at the time.

The idea of trying to get into it has been crossing my mind, but I think I'd want to do a PBEM.

So what is the overall status of WiTP AE?

Beyond your wildest imagination. You were here when we introduced the Title, and nothing much has changed.


Well THAT is just a bit disappointing! Still no sharks with lasers attached to their heads!?

https://www.youtube.com/watch?v=Bh7bYNAHXxw


quote:

ORIGINAL: Mundy

Hey 'Poid!

Just go here to grab the beta patch.

http://www.matrixgames.com/forums/tm.asp?m=3185062


Sweet! Thank you Mundy. Installed and ready to RUUUMMMMBBBEEELLLLLL

< Message edited by Anthropoid -- 3/9/2015 9:04:51 PM >


_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Symon)
Post #: 17
RE: So is that Game in Truly Final Form yet? - 3/9/2015 9:03:01 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
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quote:

ORIGINAL: Anthropoid

Well THAT is just a bit disappointing! Still no sharks with lasers attached to their heads!?

https://www.youtube.com/watch?v=Bh7bYNAHXxw


You can always make a mod...

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Anthropoid)
Post #: 18
RE: So is that Game in Truly Final Form yet? - 3/10/2015 6:19:13 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
quote:

ORIGINAL: Anthropoid
quote:

ORIGINAL: Mundy

Hey 'Poid!

Just go here to grab the beta patch.

http://www.matrixgames.com/forums/tm.asp?m=3185062


Sweet! Thank you Mundy. Installed and ready to RUUUMMMMBBBEEELLLLLL


I hope you are downloading the Art mods.....

(No effect on game play but they is so pretty.........)

Halsey's AE WITP Land/Air Artwork: https://sites.google.com/site/aewitplandairartwork/

WitP-AE Topo Map Project (look at post 109 for links) - by Chemkid: http://www.matrixgames.com/forums/tm.asp?m=3599038

Don't say we don't look after you...




< Message edited by Reg -- 3/10/2015 7:22:21 AM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Anthropoid)
Post #: 19
RE: So is that Game in Truly Final Form yet? - 3/10/2015 8:08:50 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Symon


quote:

ORIGINAL: Anthropoid
I kid, somewhat. What has it been out now? 3 years?

I bought it at full price shortly after it was released and have the beautiful book and CD. I think I even installed it and played a bit shortly after it was released, but just didn't get into at the time.

The idea of trying to get into it has been crossing my mind, but I think I'd want to do a PBEM.

So what is the overall status of WiTP AE?

Beyond your wildest imagination. You were here when we introduced the Title, and nothing much has changed. There have been some data and exe tweaks to make some things more realistic and keep the 'weenies' under control, but that's about it. The standard game is pretty stable, and I generally use michaelm's betas.

Since coming back recently, you will get a ton of gamey; you must do this, you must do that, you must put your winkie into the brown place. Please take those posts in a manner that is expected.

Ciao. JWE


You don't have to do anything you don't want to do. Much of the 'gamey stuff' as he calls it is an attempt to make the game more historical or realistic. It's a game not a simulator.

(in reply to Symon)
Post #: 20
RE: So is that Game in Truly Final Form yet? - 3/10/2015 3:36:38 PM   
Anthropoid


Posts: 3107
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From: Secret Underground Lair
Status: offline
I keep trying to zoom in so I can see the little soldiers and stuff

So I started one using the "Ironman" scenario as US, Very Hard, my reinforcements highly variable, his not, my torpedoes suck, his not, maybe one or two other settings to give the AI a fighting chance. My recollection from WiTP is that the AI simply cannot match my strategic and tactical (and logistical!) brilliance . Maybe I'll be pleasantly surprised and he'll prove to be a serious threat for the first year or so.

Course WiTPAE is a lot more than WiTP, so I may well mess myself up by failing to take advantage of this or that extra feature.

My recollection from WiTP is that the first turn is the long haul turn. Getting the whole half-planet of bases and units set like you want. I finished my Dec 8 Luzon retreat to Bataan last night and figure I'll try to get the rest of Philippines done today, then move on to Borneo and Indonesia, micronesia, etc. My basic strategy will be to run away, turtle up, steward fuel and supplies to key locations and get myself reorganized trying as much as possible to avoid losses and reconcentrating all moveable forces to key defensive positions. Pretty much standard allied strategy for first 6 months I suppose.

Also seem to recall that, turning EVERY base to "do not stockpile, do not repair, do not expand, do not do ANYTHING!, and then manually tuning stockpiling, repairing, etc. on only for the bases you want that way. Be curious to hear what ya'll say about that.

I'm seeing that U.S. seems to have industrial production in WiTPAE!? Holy cow, I didn't even know that! Well that is gonna be interesting

One is always tempted when reencountering such complex information sets to do something insane like, pick up and read the manual . . . hmmmm, maybe but that is just a bit too radical for me.

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Chris21wen)
Post #: 21
RE: So is that Game in Truly Final Form yet? - 3/10/2015 5:52:37 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
First turn takes me about 8 hours. I have a lot of practice with restarts.

I like The Babes scenario with the standard map. Playing as Allies against IJAI seems to work. Was shocked to find a 30,000 troop invasion of NE Australia {there are a number of AI gameplans that the AI chooses from at the start of the game}.

I don't do the global changes....worried that I'll screw something up.

I think the allied industrial production is something so that plants can retool for newer planes as the game progresses.....and maybe to give the Japanese something to bomb. I haven't done anything with them and I am not sure anything cane be done with them.

A word of advice....find the ships that withdraw and STOP ANY UPGRADES!!!! You do not want a RN Battlewagon to go into the yard for a long overhaul and refit a week before they are supposed to be withdrawn.

My manual advice would be to read it once, knowing that you're going to forget a lot of it, then keep it in the bathroom. Then, every time nature calls, go through a section or six {depending on what you ate}. You can then change your eating habits based on your knowledge of the game.


(in reply to Anthropoid)
Post #: 22
RE: So is that Game in Truly Final Form yet? - 3/10/2015 7:44:51 PM   
sventhebold


Posts: 360
Joined: 12/22/2006
From: From MN now AZ Prescott Valley
Status: offline
Poid. You have to know this group of gamers are some of the friendliest you will ever find and only a very few are vile or poisonous. We have a very open community of diehard grognards that are used to being beaten about the feet and ankles by this hopeless addiction we call WITP AE. Misery is our lot in life and we struggle to defeat the foe. Not only do we talk about the game and its shortcomings we also talk about other things of important and unimportant value. And there is no question too dumb that some other poor soul will not try to help you with. I daily look foreward to the reports of others to inflame/excite/confuse and inspire my efforts at this game and life in general. Remember just one more turn is all I ask and you will be hooked for life.

_____________________________

ssgt usaf 84-91 f-15a/c ops puke 525 tfs & 7th tfs

(in reply to rockmedic109)
Post #: 23
RE: So is that Game in Truly Final Form yet? - 3/10/2015 8:18:22 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline

quote:

ORIGINAL: rockmedic109

First turn takes me about 8 hours. I have a lot of practice with restarts.

I like The Babes scenario with the standard map. Playing as Allies against IJAI seems to work. Was shocked to find a 30,000 troop invasion of NE Australia {there are a number of AI gameplans that the AI chooses from at the start of the game}.

I don't do the global changes....worried that I'll screw something up.

I think the allied industrial production is something so that plants can retool for newer planes as the game progresses.....and maybe to give the Japanese something to bomb. I haven't done anything with them and I am not sure anything cane be done with them.

A word of advice....find the ships that withdraw and STOP ANY UPGRADES!!!! You do not want a RN Battlewagon to go into the yard for a long overhaul and refit a week before they are supposed to be withdrawn.

My manual advice would be to read it once, knowing that you're going to forget a lot of it, then keep it in the bathroom. Then, every time nature calls, go through a section or six {depending on what you ate}. You can then change your eating habits based on your knowledge of the game.




If the ships are upgrading in a port where you can withdraw, you can still withdraw while they are upgrading.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to rockmedic109)
Post #: 24
RE: So is that Game in Truly Final Form yet? - 3/10/2015 10:56:44 PM   
Anthropoid


Posts: 3107
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From: Secret Underground Lair
Status: offline
Cool beans gentlemen.

I think I was in one list or another and told it "no automatic upgrades," so I should be good to go on that. I did play the game for a couple days when it first came out, and at that time I was quite up on all the rules in WiTP, so I suspect it will be a bit like riding a bike.

But I'm already seeing a lot of little things that perplex and which are not easily deciphered by clickety-clicking through the interface, and would generally be a pain to locate in the manual:

I'm told no question is too stupid (even though I have veritably refused to read the manual! ) so here goes, :

1. I recall using AKs to transport troops, albeit with a very inefficient use of space. I've got some old tubs scattered around the Philippines and would like to concentrate pretty much ALL my available troops in the area (as well as any supply, and fuel I can cart off) in Bataan. But so far I haven't found a freighter that can carry troops. Is there an indicator on the unit screen (when there are not troops in the hex to pick up) about whether its cargo capacity includes troops? I'm guessing some AKs can and some cannot carry passengers?

2. The difference between Disband and Withdraw. My recollection is: disband destroys that unit and its identity and you never get it back, though you do get some political points and/or other 'pay back' in the form of resources, manpower or something? Withdraw represents putting the unit into a strategic reserve in which it will come back into use in a period of time.

However, I'm not sure really (a) why one would want to do either of those, nor (b) how it is realistic that I can put a squadron in Luzon into "Withdraw" and *poof* they disappear, and later magically *poof* reappear in San Francisco . . . or if rather (c) it can only come back OUT of withdrawal if the base where it was withdrawn is still allied owned.

3. HQ organizations, wooph, had completely forgotten about that and memory is very fuzzy. Wanted to transfer a couple of B-17 squadrons in USAFFE to Darwin but couldn't, realized it was the HQ thing, so I switched both those B-17 units to Australia Command.

4. If memory serves, the best overall strategy is to switch UNITs (squadrons, battalions, brigades, etc.) and NOT to try to switch bases (at least not too many of them, or at least not until well into the war) because there simply are not enough points to switch lots of bases? I do seem to recall that as you progress, there are a couple of "new" organizations that you can start using (South Pacific and Central Pacific or something like that?) to better coordinate your offensive ops and political points go way up?

5. Do land units use fuel, or is it only air and naval?

6. Strategic movement = rail movement, and I'm guessing you only get so many points worth to use per turn?

Even if you guys vaguely remember where to look in the manual for clarification on those I appreciate it.

I DID read the manual 75% or so back in the day, and I believe the soporifia it caused might have been part of why I shelved the game for 3 years and turned my attention to Minecraft

ADDIT: One more question:

7. Honestly I gave up on installing the beta patch for now. I'm a bit burnt out on installing stuff (been learning some C++ and THAT involves tremendous amounts of installing apps) as well as reinstalling all my old games. I may get around to it eventually, but it sounds like the bugs it fixes are fairly minor.

The only major 'bug' (but in this case actually more of an 'imbalance') I knew of back when I first got and played the game was that something was very badly out of whack in China whenever the human played Allies. I forget now if Japan just tended to mow through China like a hot knife through butter or if it was the other way around. Hell I might even be confusing it with some other game like Arsenal of Democracy.

I'm guessing any such major singleplayer game balance issues were long ago discussed ad nauseum and corrected to the satisfaction of the general consensus even without the unofficial beta patch that Micheal so kindly produced?

< Message edited by Anthropoid -- 3/11/2015 12:08:11 AM >


_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to wdolson)
Post #: 25
RE: So is that Game in Truly Final Form yet? - 3/11/2015 12:36:53 AM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline

quote:

ORIGINAL: wdolson


quote:

ORIGINAL: rockmedic109

First turn takes me about 8 hours. I have a lot of practice with restarts.

I like The Babes scenario with the standard map. Playing as Allies against IJAI seems to work. Was shocked to find a 30,000 troop invasion of NE Australia {there are a number of AI gameplans that the AI chooses from at the start of the game}.

I don't do the global changes....worried that I'll screw something up.

I think the allied industrial production is something so that plants can retool for newer planes as the game progresses.....and maybe to give the Japanese something to bomb. I haven't done anything with them and I am not sure anything cane be done with them.

A word of advice....find the ships that withdraw and STOP ANY UPGRADES!!!! You do not want a RN Battlewagon to go into the yard for a long overhaul and refit a week before they are supposed to be withdrawn.

My manual advice would be to read it once, knowing that you're going to forget a lot of it, then keep it in the bathroom. Then, every time nature calls, go through a section or six {depending on what you ate}. You can then change your eating habits based on your knowledge of the game.




If the ships are upgrading in a port where you can withdraw, you can still withdraw while they are upgrading.

Bill

So <putting on my dunce cap> I lost several hundred political points out of stupidity.

Thanks for the info Bill. I try to learn something new every day and it seems I've not only learned
this but that my head has a hole in it and I am leaking brain cells.

(in reply to wdolson)
Post #: 26
RE: So is that Game in Truly Final Form yet? - 3/11/2015 1:06:40 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Wow poid, lots of questions. for now let me just say RTFM Seriously though I don't have time now, but I'll be back when I can to try and help.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rockmedic109)
Post #: 27
RE: So is that Game in Truly Final Form yet? - 3/11/2015 1:11:47 AM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Ah, I just spotted the pdf version of the manual in my directories, so looks like reading it in full is not necessary, using the marvel of the Ctrl-F technology.

1. AKs as troop transports

Okay, table 6.3.2.3.1 SHIP TYPE CARRYING ABILITY TABLE: says that AK, and xAK (I think the one's I was using are xAK) CAN carry troops, so I guess it was something else. Maybe not enough space.

2. The difference between Disband and Withdraw.

quote:

Disbanding means that pilots and aircraft are distributed to another group at the same location
and which is equipped with the same aircraft model. Disbanding is the same as withdrawing
except that the pilots are also merged with the unit that received the aircraft. Once a unit is
disbanded or withdrawn, the computer will attempt to rebuild the unit again. This will be done
60 days after a withdrawal and 120 days after a disbanding. Planes and any needed pilots for
this rebuilding of the unit will come from the replacement pool. When Carriers are sent off map,
their aircraft will be placed in the replacement pool and will be available as replacements. The
pilots will remain with the air groups on the Carriers. When Carriers are recommitted to the
map after they have had their aircraft placed in the replacement pool, they will attempt to refill
their air groups from the replacement pool. Ship-based air groups (apart from fragments) are
not allowed to disband.


3. HQ organizations & 4. HQ reorg strategies

Section 9.5 COMMAND ORGANIZATION OF BASES is just about half a page, so any suggestions on additional reading about organizational strategy is appreciated.

5. Do land units use fuel, or is it only air and naval?

quote:

13.2.1.5 SUPPLY PRODUCTION
Supplies - Supplies represent all of the different materials required to maintain fighting units
(ground and air) in the field including food, ammunition, gasoline and aviation fuel.


Ah, okay. So only naval units use fuel. Supplies covers gasoline and avgas.

6. Strategic movement:

Quite a few references to it as a form of off-map movement, but this seems to answer my question:

quote:

8.3.1.1 MOVEMENT ALONG RAILWAY LINES
When both a railway and a road connect two adjacent hexes, land units moving between the
two hexes, and that are NOT in Strategic mode, will use the movement rate of the road. Units
MUST be using Strategic movement to use the railway movement rates.


So it is basically rail based movement, which I'd assume is faster than road based in general?


_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to rockmedic109)
Post #: 28
RE: So is that Game in Truly Final Form yet? - 3/11/2015 1:21:52 AM   
alimentary

 

Posts: 142
Joined: 3/22/2010
Status: offline
quote:

ORIGINAL: Anthropoid

So it [strategic movement] is basically rail based movement, which I'd assume is faster than road based in general?


Much faster. Units normally take days or even weeks to cross a single hex. With strategic movement on roads you get 2-3 hexes per day. Minor rail is 5 hexes per day with an occasional 6 hex move. Major rail is 10 hexes per day.

There are no railroad capacity limits.

(in reply to Anthropoid)
Post #: 29
RE: So is that Game in Truly Final Form yet? - 3/11/2015 4:35:52 AM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
Status: offline
quote:

7. Honestly I gave up on installing the beta patch for now. I'm a bit burnt out on installing stuff (been learning some C++ and THAT involves tremendous amounts of installing apps) as well as reinstalling all my old games. I may get around to it eventually, but it sounds like the bugs it fixes are fairly minor.


Welcome back Anthropoid. Two things regarding your above point.
1. Installing the Beta is ridiculously easy, whether you are computer savvy or not (and it sounds like you are.) It may take you all of three minutes to get the beta up and running.
2. The fixes are beyond minor. It's absolutely worth playing with vs the AI, and also worth playing with to get prepared for a PBEM game, as probably 80% of PBEM players use the beta these days. "Beta" here is deceptive. It's very stable, fixes hundreds of known bugs, and is still (miraculously) regularly supported and updated. I remember you from the WitP forum. Do yourself a favor and spend the extra few minutes installing the beta - it's worth it.

(in reply to rockmedic109)
Post #: 30
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